/* Copyright (C) 2014-2019 de4dot@gmail.com This file is part of dnSpy dnSpy is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. dnSpy is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with dnSpy. If not, see . */ using System; using System.Windows.Input; using dnSpy.Contracts.Debugger; using dnSpy.Contracts.Debugger.DotNet.Mono; using dnSpy.Contracts.Debugger.StartDebugging.Dialog; using dnSpy.Contracts.MVVM; using dnSpy.Debugger.DotNet.Mono.Properties; namespace dnSpy.Debugger.DotNet.Mono.Dialogs.DebugProgram { sealed class UnityConnectStartDebuggingOptionsPage : MonoConnectStartDebuggingOptionsPageBase { public override Guid Guid => new Guid("D244A779-9A4B-401B-99D4-6546B313260A"); public override double DisplayOrder => PredefinedStartDebuggingOptionsPageDisplayOrders.DotNetUnityConnect; // Shouldn't be localized public override string DisplayName => "Unity (" + dnSpy_Debugger_DotNet_Mono_Resources.DbgAsm_Connect_To_Process + ")"; // Default port used by the patched mono.dll const ushort DEFAULT_PORT = 55555; public ICommand DebuggingUnityGamesCommand => new RelayCommand(a => DebuggingUnityGamesHelper.OpenDebuggingUnityGames()); public string DebuggingUnityGamesText => DebuggingUnityGamesHelper.DebuggingUnityGamesText; public override void InitializePreviousOptions(StartDebuggingOptions options) { var dncOptions = options as UnityConnectStartDebuggingOptions; if (dncOptions is null) return; Initialize(dncOptions); } public override void InitializeDefaultOptions(string filename, string breakKind, StartDebuggingOptions? options) => Initialize(GetDefaultOptions(filename, breakKind, options)); UnityConnectStartDebuggingOptions GetDefaultOptions(string filename, string breakKind, StartDebuggingOptions? options) { if (options is UnityConnectStartDebuggingOptions connectOptions) return connectOptions; return CreateOptions(breakKind); } UnityConnectStartDebuggingOptions CreateOptions(string breakKind) { var options = InitializeDefault(new UnityConnectStartDebuggingOptions(), breakKind); options.Port = DEFAULT_PORT; return options; } void Initialize(UnityConnectStartDebuggingOptions options) { base.Initialize(options); } public override StartDebuggingOptionsInfo GetOptions() { var options = GetOptions(new UnityConnectStartDebuggingOptions()); return new StartDebuggingOptionsInfo(options, null, StartDebuggingOptionsInfoFlags.None); } } }