//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace dnSpy.Debugger.DotNet.Mono.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class dnSpy_Debugger_DotNet_Mono_Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal dnSpy_Debugger_DotNet_Mono_Resources() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("dnSpy.Debugger.DotNet.Mono.Properties.dnSpy.Debugger.DotNet.Mono.Resources", typeof(dnSpy_Debugger_DotNet_Mono_Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Attach to Process ({0}).... /// public static string AttachToProcessXCommand { get { return ResourceManager.GetString("AttachToProcessXCommand", resourceCulture); } } /// /// Looks up a localized string similar to This is for Unity Debug builds only. /// public static string AttachToUnityProcess_DebugBuildsOnlyMessage { get { return ResourceManager.GetString("AttachToUnityProcess_DebugBuildsOnlyMessage", resourceCulture); } } /// /// Looks up a localized string similar to Can't set a breakpoint when the process is paused.. /// public static string CanNotSetABreakpointWhenProcessIsPaused { get { return ResourceManager.GetString("CanNotSetABreakpointWhenProcessIsPaused", resourceCulture); } } /// /// Looks up a localized string similar to Use the Attach to Process (Unity) dialog box to attach to debug builds. /// public static string ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage { get { return ResourceManager.GetString("ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage", resourceCulture); } } /// /// Looks up a localized string similar to Make sure you have patched the game's mono.dll file. /// public static string CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched { get { return ResourceManager.GetString("CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched", resourceCulture); } } /// /// Looks up a localized string similar to A_rguments. /// public static string DbgAsm_Args { get { return ResourceManager.GetString("DbgAsm_Args", resourceCulture); } } /// /// Looks up a localized string similar to _Assembly. /// public static string DbgAsm_Assembly { get { return ResourceManager.GetString("DbgAsm_Assembly", resourceCulture); } } /// /// Looks up a localized string similar to _Break at. /// public static string DbgAsm_BreakAt { get { return ResourceManager.GetString("DbgAsm_BreakAt", resourceCulture); } } /// /// Looks up a localized string similar to Connect. /// public static string DbgAsm_Connect_To_Process { get { return ResourceManager.GetString("DbgAsm_Connect_To_Process", resourceCulture); } } /// /// Looks up a localized string similar to _Port. /// public static string DbgAsm_ConnectionPort { get { return ResourceManager.GetString("DbgAsm_ConnectionPort", resourceCulture); } } /// /// Looks up a localized string similar to _Timeout (s). /// public static string DbgAsm_ConnectionTimeoutInSeconds { get { return ResourceManager.GetString("DbgAsm_ConnectionTimeoutInSeconds", resourceCulture); } } /// /// Looks up a localized string similar to E_xecutable. /// public static string DbgAsm_Executable { get { return ResourceManager.GetString("DbgAsm_Executable", resourceCulture); } } /// /// Looks up a localized string similar to IP Address. /// public static string DbgAsm_IP_Address { get { return ResourceManager.GetString("DbgAsm_IP_Address", resourceCulture); } } /// /// Looks up a localized string similar to Process is paused and _waiting for the debugger. /// public static string DbgAsm_ProcessIsSuspended { get { return ResourceManager.GetString("DbgAsm_ProcessIsSuspended", resourceCulture); } } /// /// Looks up a localized string similar to _Working Directory. /// public static string DbgAsm_WorkingDir { get { return ResourceManager.GetString("DbgAsm_WorkingDir", resourceCulture); } } /// /// Looks up a localized string similar to CreateProcess. /// public static string DbgBreak_CreateProcessEvent { get { return ResourceManager.GetString("DbgBreak_CreateProcessEvent", resourceCulture); } } /// /// Looks up a localized string similar to Don't Break. /// public static string DbgBreak_Dont { get { return ResourceManager.GetString("DbgBreak_Dont", resourceCulture); } } /// /// Looks up a localized string similar to Entry Point. /// public static string DbgBreak_EntryPoint { get { return ResourceManager.GetString("DbgBreak_EntryPoint", resourceCulture); } } /// /// Looks up a localized string similar to Debugging Unity Games. /// public static string DebuggingUnityGamesText { get { return ResourceManager.GetString("DebuggingUnityGamesText", resourceCulture); } } /// /// Looks up a localized string similar to Member can't be accessed due to runtime limitations. /// public static string Error_CannotAccessMemberRuntimeLimitations { get { return ResourceManager.GetString("Error_CannotAccessMemberRuntimeLimitations", resourceCulture); } } /// /// Looks up a localized string similar to It's not possible to write to 'this'. /// public static string Error_CanNotWriteToThisArgument { get { return ResourceManager.GetString("Error_CanNotWriteToThisArgument", resourceCulture); } } /// /// Looks up a localized string similar to The connection to the debugged process was unexpectedly closed. /// public static string Error_ConnectionWasUnexpectedlyClosed { get { return ResourceManager.GetString("Error_ConnectionWasUnexpectedlyClosed", resourceCulture); } } /// /// Looks up a localized string similar to Couldn't connect to the debugged process. /// public static string Error_CouldNotConnectToProcess { get { return ResourceManager.GetString("Error_CouldNotConnectToProcess", resourceCulture); } } /// /// Looks up a localized string similar to Could not find the debugged process. /// public static string Error_CouldNotFindDebuggedProcess { get { return ResourceManager.GetString("Error_CouldNotFindDebuggedProcess", resourceCulture); } } /// /// Looks up a localized string similar to Could not find {0}. /// public static string Error_CouldNotFindFile { get { return ResourceManager.GetString("Error_CouldNotFindFile", resourceCulture); } } /// /// Looks up a localized string similar to Could not set the next statement.. /// public static string Error_CouldNotSetNextStatement { get { return ResourceManager.GetString("Error_CouldNotSetNextStatement", resourceCulture); } } /// /// Looks up a localized string similar to The file doesn't exist. /// public static string Error_FileDoesNotExist { get { return ResourceManager.GetString("Error_FileDoesNotExist", resourceCulture); } } /// /// Looks up a localized string similar to Missing filename. /// public static string Error_MissingFilename { get { return ResourceManager.GetString("Error_MissingFilename", resourceCulture); } } /// /// Looks up a localized string similar to This runtime doesn't support calling generic methods. /// public static string Error_RuntimeDoesNotSupportCallingGenericMethods { get { return ResourceManager.GetString("Error_RuntimeDoesNotSupportCallingGenericMethods", resourceCulture); } } /// /// Looks up a localized string similar to The runtime doesn't support setting a new statement. /// public static string Error_RuntimeDoesNotSupportSettingNewStatement { get { return ResourceManager.GetString("Error_RuntimeDoesNotSupportSettingNewStatement", resourceCulture); } } /// /// Looks up a localized string similar to "<no exception message>". /// public static string ExceptionMessageIsNull { get { return ResourceManager.GetString("ExceptionMessageIsNull", resourceCulture); } } /// /// Looks up a localized string similar to Debugger ({0}). /// public static string Plugin_ShortDescription { get { return ResourceManager.GetString("Plugin_ShortDescription", resourceCulture); } } /// /// Looks up a localized string similar to Function Evaluation. /// public static string StackFrame_FunctionEvaluation { get { return ResourceManager.GetString("StackFrame_FunctionEvaluation", resourceCulture); } } /// /// Looks up a localized string similar to Native Transition. /// public static string StackFrame_NativeTransition { get { return ResourceManager.GetString("StackFrame_NativeTransition", resourceCulture); } } /// /// Looks up a localized string similar to Aborted. /// public static string Thread_UserState_Aborted { get { return ResourceManager.GetString("Thread_UserState_Aborted", resourceCulture); } } /// /// Looks up a localized string similar to AbortRequested. /// public static string Thread_UserState_AbortRequested { get { return ResourceManager.GetString("Thread_UserState_AbortRequested", resourceCulture); } } /// /// Looks up a localized string similar to Background. /// public static string Thread_UserState_Background { get { return ResourceManager.GetString("Thread_UserState_Background", resourceCulture); } } /// /// Looks up a localized string similar to Stopped. /// public static string Thread_UserState_Stopped { get { return ResourceManager.GetString("Thread_UserState_Stopped", resourceCulture); } } /// /// Looks up a localized string similar to StopRequested. /// public static string Thread_UserState_StopRequested { get { return ResourceManager.GetString("Thread_UserState_StopRequested", resourceCulture); } } /// /// Looks up a localized string similar to Suspended. /// public static string Thread_UserState_Suspended { get { return ResourceManager.GetString("Thread_UserState_Suspended", resourceCulture); } } /// /// Looks up a localized string similar to SuspendRequested. /// public static string Thread_UserState_SuspendRequested { get { return ResourceManager.GetString("Thread_UserState_SuspendRequested", resourceCulture); } } /// /// Looks up a localized string similar to Unstarted. /// public static string Thread_UserState_Unstarted { get { return ResourceManager.GetString("Thread_UserState_Unstarted", resourceCulture); } } /// /// Looks up a localized string similar to WaitSleepJoin. /// public static string Thread_UserState_WaitSleepJoin { get { return ResourceManager.GetString("Thread_UserState_WaitSleepJoin", resourceCulture); } } /// /// Looks up a localized string similar to Editor. /// public static string UnityEditor { get { return ResourceManager.GetString("UnityEditor", resourceCulture); } } } }