/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see .
*/
using System;
using System.Collections.Generic;
using dnlib.DotNet;
using dnSpy.Contracts.Metadata;
namespace dnSpy.Contracts.Debugger.DotNet.Metadata {
///
/// Loads and creates dynamic modules (they can get extra classses and members at runtime)
///
public abstract class DbgDynamicModuleProvider {
///
/// Raised when a new class has been loaded in a dynamic assembly
///
public abstract event EventHandler? ClassLoaded;
///
/// Executes asynchronously on the thread required to load dynamic modules.
///
/// Code to execute
public abstract void BeginInvoke(Action action);
///
/// Gets the dynamic module's metadata or null if none is available
///
/// Module
/// Module id
///
public abstract ModuleDef? GetDynamicMetadata(DbgModule module, out ModuleId moduleId);
///
/// Gets all modified types. This method is called on the engine thread (see )
///
/// Module
///
public abstract IEnumerable GetModifiedTypes(DbgModule module);
///
/// Initializes new classes that haven't gotten a load-class event yet. This method is called on the engine thread (see )
///
/// Module
/// Sorted tokens of classes that haven't been loaded but are still present in the metadata
public abstract void InitializeNonLoadedClasses(DbgModule module, uint[] nonLoadedTokens);
///
/// Called on the engine thread just before and just after all types and members are force loaded
///
/// Modules that will be loaded
/// true if we're about to load all modules, false if we're done
public abstract void LoadEverything(DbgModule[] modules, bool started);
}
///
/// Class loaded event args
///
public readonly struct ClassLoadedEventArgs {
///
/// Module
///
public DbgModule Module { get; }
///
/// Token of loaded class
///
public uint LoadedClassToken { get; }
///
/// Constructor
///
/// Module
/// Token of loaded class
public ClassLoadedEventArgs(DbgModule module, uint loadedClassToken) {
Module = module ?? throw new ArgumentNullException(nameof(module));
LoadedClassToken = loadedClassToken;
}
}
}