/* Copyright (C) 2014-2019 de4dot@gmail.com This file is part of dnSpy dnSpy is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. dnSpy is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with dnSpy. If not, see . */ using System; namespace dndbg.Engine { interface IDebugMessageDispatcher { /// /// Executes on the engine thread. /// /// Code to execute on the dndbg thread void ExecuteAsync(Action action); /// /// Empty the queue and wait for to get called. /// The return value is the input to unless it /// timed out. /// /// Time to wait or -1 to wait forever /// Set to true if it timed out /// object? DispatchQueue(TimeSpan waitTime, out bool timedOut); /// /// Cancels /// /// Result void CancelDispatchQueue(object? result); } }