/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see .
*/
using System;
namespace dndbg.Engine {
interface IDebugMessageDispatcher {
///
/// Executes on the engine thread.
///
/// Code to execute on the dndbg thread
void ExecuteAsync(Action action);
///
/// Empty the queue and wait for to get called.
/// The return value is the input to unless it
/// timed out.
///
/// Time to wait or -1 to wait forever
/// Set to true if it timed out
///
object? DispatchQueue(TimeSpan waitTime, out bool timedOut);
///
/// Cancels
///
/// Result
void CancelDispatchQueue(object? result);
}
}