/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see .
*/
using System;
namespace dnSpy.Contracts.Debugger.DotNet.Mono {
///
/// Debugging options used when starting a Unity game. The game must use a patched mono.dll.
///
public sealed class UnityStartDebuggingOptions : MonoStartDebuggingOptionsBase {
static readonly TimeSpan DefaultUnityConnectionTimeout = TimeSpan.FromSeconds(30);
///
/// Constructor
///
public UnityStartDebuggingOptions() => ConnectionTimeout = DefaultUnityConnectionTimeout;
///
/// Copies this instance to and returns it
///
/// Destination
///
public UnityStartDebuggingOptions CopyTo(UnityStartDebuggingOptions other) {
if (other is null)
throw new ArgumentNullException(nameof(other));
base.CopyTo(other);
return other;
}
///
/// Clones this instance
///
///
public override DebugProgramOptions Clone() => CopyTo(new UnityStartDebuggingOptions());
}
}