Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.cs.resx
2021-09-20 18:20:01 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DbgAsm_Args" xml:space="preserve">
<value>Argumenty
</value>
</data>
<data name="DbgAsm_Assembly" xml:space="preserve">
<value>Sestavení</value>
</data>
<data name="DbgAsm_BreakAt" xml:space="preserve">
<value>Zastavit na</value>
</data>
<data name="DbgAsm_ConnectionPort" xml:space="preserve">
<value>Port</value>
</data>
<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
<value>Připojit</value>
</data>
<data name="DbgAsm_IP_Address" xml:space="preserve">
<value>IP adresa</value>
</data>
<data name="DbgAsm_WorkingDir" xml:space="preserve">
<value>Pracovní adresář</value>
</data>
<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
<value>Vytvořit proces</value>
</data>
<data name="DbgBreak_Dont" xml:space="preserve">
<value>Nezastavit</value>
</data>
<data name="DbgBreak_EntryPoint" xml:space="preserve">
<value>Vstupní bod</value>
</data>
<data name="Error_FileDoesNotExist" xml:space="preserve">
<value>Soubor neexistuje</value>
</data>
<data name="Error_MissingFilename" xml:space="preserve">
<value>Chybějící název souboru</value>
</data>
<data name="Plugin_ShortDescription" xml:space="preserve">
<value>Ladicí program ({0})</value>
</data>
<data name="Error_CouldNotFindFile" xml:space="preserve">
<value>Nelze najít {0}</value>
</data>
<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
<value>Nelze se připojit k laděnému procesu</value>
</data>
<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
<value>Nelze nalézt laděný proces</value>
</data>
<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
<value>Spojení s laděným procesem bylo nečekaně uzavřeno</value>
</data>
<data name="Thread_UserState_Aborted" xml:space="preserve">
<value>Přerušeno</value>
</data>
<data name="Thread_UserState_AbortRequested" xml:space="preserve">
<value>Vyžádáno přerušení</value>
</data>
<data name="Thread_UserState_Background" xml:space="preserve">
<value>Pozadí</value>
</data>
<data name="Thread_UserState_Stopped" xml:space="preserve">
<value>Zastaveno</value>
</data>
<data name="Thread_UserState_StopRequested" xml:space="preserve">
<value>Zastavit vyžádané</value>
</data>
<data name="Thread_UserState_Suspended" xml:space="preserve">
<value>Pozastaveno</value>
</data>
<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
<value>Pozastaveno vyžádané</value>
</data>
<data name="Thread_UserState_Unstarted" xml:space="preserve">
<value>Nezahájeno</value>
</data>
<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
<value>Čekat, spát, připojit</value>
</data>
<data name="ExceptionMessageIsNull" xml:space="preserve">
<value>"&lt;žádná zpráva vyjímky&gt;"</value>
</data>
<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
<value>Hodnocení funkce</value>
</data>
<data name="StackFrame_NativeTransition" xml:space="preserve">
<value>Nativní přechod</value>
</data>
<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
<value>Tento runtime nepodporuje volání generických metod</value>
</data>
<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
<value>Není možné psát na "to"</value>
</data>
<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
<value>Člen nemůže být zpřístupněn díky omezení runtimu</value>
</data>
<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
<value>Nelze nastavit další výkaz.</value>
</data>
<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
<value>Proces je zastaven a čeká na ladicí program</value>
</data>
<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
<value>Runtime nepodporuje stanovení nového prohlášení</value>
</data>
<data name="AttachToProcessXCommand" xml:space="preserve">
<value>Připojit k procesu ({0})...</value>
</data>
<data name="UnityEditor" xml:space="preserve">
<value>Editor</value>
</data>
<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
<value>Použijte dialogové okno Připojit k procesu (Unity) pro připojení ladicích sestavení</value>
</data>
<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
<value>Nelze nastavit zarážku když je proces zastavený.</value>
</data>
<data name="DbgAsm_Executable" xml:space="preserve">
<value>Spustitelný soubor</value>
</data>
<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
<value>Ujistěte se, že jste upravili soubor mono.dll hry</value>
</data>
<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
<value>Časový limit(y)</value>
</data>
<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
<value>Toto je pouze pro ladicí sestavení Unity</value>
</data>
<data name="DebuggingUnityGamesText" xml:space="preserve">
<value>Ladění Unity her</value>
</data>
</root>