Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.es-ES.resx
2021-09-20 18:20:01 +02:00

252 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DbgAsm_Args" xml:space="preserve">
<value>A_rgumentos</value>
</data>
<data name="DbgAsm_Assembly" xml:space="preserve">
<value>_Ensamblado</value>
</data>
<data name="DbgAsm_BreakAt" xml:space="preserve">
<value>_Romper en</value>
</data>
<data name="DbgAsm_ConnectionPort" xml:space="preserve">
<value>_Puerto</value>
</data>
<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
<value>Conectar</value>
</data>
<data name="DbgAsm_IP_Address" xml:space="preserve">
<value>Dirección IP</value>
</data>
<data name="DbgAsm_WorkingDir" xml:space="preserve">
<value>Directorio de _Trabajo</value>
</data>
<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
<value>Crear Proceso</value>
</data>
<data name="DbgBreak_Dont" xml:space="preserve">
<value>No romper</value>
</data>
<data name="DbgBreak_EntryPoint" xml:space="preserve">
<value>Punto de entrada</value>
</data>
<data name="Error_FileDoesNotExist" xml:space="preserve">
<value>El archivo no existe</value>
</data>
<data name="Error_MissingFilename" xml:space="preserve">
<value>Nombre de archivo faltante</value>
</data>
<data name="Plugin_ShortDescription" xml:space="preserve">
<value>Depurador ({0})</value>
</data>
<data name="Error_CouldNotFindFile" xml:space="preserve">
<value>No se pudo encontrar {0}</value>
</data>
<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
<value>No pudo conectarse al proceso de depurado</value>
</data>
<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
<value>No se pudo encontrar el proceso depurado</value>
</data>
<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
<value>La conexión al proceso de depurado se cerró inesperadamente</value>
</data>
<data name="Thread_UserState_Aborted" xml:space="preserve">
<value>Cancelado</value>
</data>
<data name="Thread_UserState_AbortRequested" xml:space="preserve">
<value>Requiere cancelarlo</value>
</data>
<data name="Thread_UserState_Background" xml:space="preserve">
<value>Fondo</value>
</data>
<data name="Thread_UserState_Stopped" xml:space="preserve">
<value>Detenido</value>
</data>
<data name="Thread_UserState_StopRequested" xml:space="preserve">
<value>DetenciónRequerida</value>
</data>
<data name="Thread_UserState_Suspended" xml:space="preserve">
<value>Suspendido</value>
</data>
<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
<value>Suspensión requerida</value>
</data>
<data name="Thread_UserState_Unstarted" xml:space="preserve">
<value>Sin comenzar</value>
</data>
<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
<value>WaitSleepJoin</value>
</data>
<data name="ExceptionMessageIsNull" xml:space="preserve">
<value>"&lt; ningún mensaje de la excepción &gt;"</value>
</data>
<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
<value>Evaluación de la función</value>
</data>
<data name="StackFrame_NativeTransition" xml:space="preserve">
<value>Transición natural</value>
</data>
<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
<value>Esta ejecución no soporta llamadas a métodos genéricos</value>
</data>
<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
<value>No es posible escribir a 'this'</value>
</data>
<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
<value>El miembro no puede ser accedido debido a limitaciones de tiempo de ejecución</value>
</data>
<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
<value>No se pudo establecer la siguiente instrucción.</value>
</data>
<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
<value>Proceso se ha detenido y esta _esperando al depurador</value>
</data>
<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
<value>El tiempo de ejecución no admite la configuración de una nueva declaración</value>
</data>
<data name="AttachToProcessXCommand" xml:space="preserve">
<value>Adjuntar a Proceso ({0})...</value>
</data>
<data name="UnityEditor" xml:space="preserve">
<value>Editor</value>
</data>
<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
<value>Utilice el cuadro de diálogo Adjuntar al proceso (Unity) para adjuntarlo a construcciones de depuración</value>
</data>
<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
<value>No se puede fijar un punto de ruptura cuando el proceso está en pausa.</value>
</data>
<data name="DbgAsm_Executable" xml:space="preserve">
<value>E_jecutable</value>
</data>
<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
<value>Asegurate de que has parcheado la librería de juegos mono.dll</value>
</data>
<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
<value>_Timeout(s)</value>
</data>
<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
<value>Esto es solamente para compilaciones Unity Debug</value>
</data>
<data name="DebuggingUnityGamesText" xml:space="preserve">
<value>Juegos de la unidad de depuración</value>
</data>
</root>