252 lines
11 KiB
XML
252 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="DbgAsm_Args" xml:space="preserve">
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<value>A_rgumentos</value>
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</data>
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<data name="DbgAsm_Assembly" xml:space="preserve">
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<value>_Assembly</value>
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</data>
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<data name="DbgAsm_BreakAt" xml:space="preserve">
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<value>_Parar em</value>
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</data>
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<data name="DbgAsm_ConnectionPort" xml:space="preserve">
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<value>_Porta</value>
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</data>
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<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
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<value>Conectar</value>
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</data>
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<data name="DbgAsm_IP_Address" xml:space="preserve">
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<value>Endereço IP</value>
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</data>
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<data name="DbgAsm_WorkingDir" xml:space="preserve">
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<value>Diretório de _Trabalho</value>
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</data>
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<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
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<value>Criar Processo</value>
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</data>
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<data name="DbgBreak_Dont" xml:space="preserve">
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<value>Não Quebre</value>
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</data>
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<data name="DbgBreak_EntryPoint" xml:space="preserve">
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<value>Ponto de Entrada</value>
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</data>
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<data name="Error_FileDoesNotExist" xml:space="preserve">
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<value>O arquivo não existe</value>
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</data>
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<data name="Error_MissingFilename" xml:space="preserve">
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<value>Nome do arquivo ausente</value>
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</data>
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<data name="Plugin_ShortDescription" xml:space="preserve">
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<value>Depurador ({0})</value>
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</data>
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<data name="Error_CouldNotFindFile" xml:space="preserve">
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<value>Não foi possível encontrar {0}</value>
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</data>
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<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
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<value>Não foi possível conectar ao processo depurado</value>
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</data>
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<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
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<value>Não foi possível encontrar o processo depurado</value>
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</data>
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<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
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<value>A conexão ao processo depurado foi fechada inesperadamente</value>
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</data>
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<data name="Thread_UserState_Aborted" xml:space="preserve">
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<value>Abortado</value>
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</data>
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<data name="Thread_UserState_AbortRequested" xml:space="preserve">
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<value>Solicitada aborção </value>
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</data>
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<data name="Thread_UserState_Background" xml:space="preserve">
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<value>Plano de fundo</value>
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</data>
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<data name="Thread_UserState_Stopped" xml:space="preserve">
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<value>Parado</value>
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</data>
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<data name="Thread_UserState_StopRequested" xml:space="preserve">
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<value>StopRequested</value>
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</data>
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<data name="Thread_UserState_Suspended" xml:space="preserve">
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<value>Suspenso</value>
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</data>
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<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
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<value>SuspendRequested</value>
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</data>
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<data name="Thread_UserState_Unstarted" xml:space="preserve">
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<value>Não iniciadas</value>
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</data>
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<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
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<value>WaitSleepJoin</value>
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</data>
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<data name="ExceptionMessageIsNull" xml:space="preserve">
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<value>"<Nenhuma mensagem de exceção>"</value>
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</data>
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<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
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<value>Avaliar Função</value>
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</data>
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<data name="StackFrame_NativeTransition" xml:space="preserve">
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<value>Transição Nativa</value>
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</data>
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<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
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<value>Este tempo de execução não suporta invocar métodos genéricos</value>
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</data>
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<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
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<value>Não é possível escrever para 'this'</value>
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</data>
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<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
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<value>Membro não pode ser acessado devido às limitações de tempo de execução</value>
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</data>
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<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
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<value>Não foi possível definir a próxima instrução.</value>
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</data>
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<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
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<value>Processo está pausado e aguardando pelo depurador</value>
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</data>
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<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
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<value>O tempo de execução não suporta a definição de uma nova declaração</value>
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</data>
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<data name="AttachToProcessXCommand" xml:space="preserve">
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<value>Anexar ao processo ({0})...</value>
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</data>
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<data name="UnityEditor" xml:space="preserve">
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<value>Editor</value>
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</data>
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<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
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<value>Utilize a caixa de diálogo Anexar ao Processo (Unity) para depurar construções</value>
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</data>
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<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
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<value>Não é possível definir um ponto de interrupção quando o processo está em pausa.</value>
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</data>
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<data name="DbgAsm_Executable" xml:space="preserve">
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<value>Executavel Asm</value>
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</data>
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<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
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<value>Certifique-se de que você alterou o arquivo mono.dll do jogo</value>
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</data>
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<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
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<value>Asm tempo limite</value>
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</data>
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<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
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<value>Isto é apenas para compilações da depuração do Unity</value>
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</data>
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<data name="DebuggingUnityGamesText" xml:space="preserve">
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<value>Depurar jogos Unity</value>
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</data>
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</root> |