2021-09-20 18:20:01 +02:00

97 lines
2.5 KiB
C#

/*
Copyright (C) 2014-2019 de4dot@gmail.com
This file is part of dnSpy
dnSpy is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dnSpy is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace dnSpy.Contracts.Disassembly.Viewer {
/// <summary>
/// Text and color
/// </summary>
public readonly struct DisassemblyText {
/// <summary>
/// Text
/// </summary>
public string Text { get; }
/// <summary>
/// Color
/// </summary>
public object Color { get; }
/// <summary>
/// Gets the reference or null
/// </summary>
public object? Reference { get; }
/// <summary>
/// Gets the flags
/// </summary>
public DisassemblyReferenceFlags ReferenceFlags { get; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="color">Color</param>
/// <param name="text">Text</param>
/// <param name="reference">Reference or null</param>
/// <param name="referenceFlags">Reference flags</param>
public DisassemblyText(object color, string text, object? reference, DisassemblyReferenceFlags referenceFlags) {
Color = color ?? throw new ArgumentNullException(nameof(color));
Text = text ?? throw new ArgumentNullException(nameof(text));
Reference = reference;
ReferenceFlags = referenceFlags;
}
}
/// <summary>
/// <see cref="DisassemblyText"/> reference flags
/// </summary>
public enum DisassemblyReferenceFlags {
/// <summary>
/// No bit is set
/// </summary>
None = 0,
/// <summary>
/// It's a definition if set, else it's a reference to the definition
/// </summary>
Definition = 0x00000001,
/// <summary>
/// It's a local definition or reference, eg. a label
/// </summary>
Local = 0x00000002,
/// <summary>
/// The code writes to the reference
/// </summary>
IsWrite = 0x00000004,
/// <summary>
/// Reference shouldn't be highlighted
/// </summary>
Hidden = 0x00000008,
/// <summary>
/// Don't allow to follow the reference
/// </summary>
NoFollow = 0x00000010,
}
}