101 lines
2.6 KiB
C#
101 lines
2.6 KiB
C#
/*
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Copyright (C) 2014-2019 de4dot@gmail.com
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This file is part of dnSpy
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dnSpy is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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dnSpy is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using dnSpy.Contracts.Hex.Editor;
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using VSUTIL = Microsoft.VisualStudio.Utilities;
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namespace dnSpy.Contracts.Hex.Intellisense {
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/// <summary>
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/// Intellisense session
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/// </summary>
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public abstract class HexIntellisenseSession : VSUTIL.IPropertyOwner {
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/// <summary>
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/// Constructor
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/// </summary>
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protected HexIntellisenseSession() => Properties = new VSUTIL.PropertyCollection();
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/// <summary>
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/// Gets all properties
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/// </summary>
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public VSUTIL.PropertyCollection Properties { get; }
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/// <summary>
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/// Gets the trigger point
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/// </summary>
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public abstract HexCellPosition TriggerPoint { get; }
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/// <summary>
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/// Gets the hex view
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/// </summary>
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public abstract HexView HexView { get; }
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/// <summary>
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/// Gets the presenter
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/// </summary>
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public abstract HexIntellisensePresenter? Presenter { get; }
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/// <summary>
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/// Raised after <see cref="Presenter"/> is changed
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/// </summary>
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public abstract event EventHandler? PresenterChanged;
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/// <summary>
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/// Starts the session
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/// </summary>
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public abstract void Start();
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/// <summary>
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/// Dismisses the session
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/// </summary>
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public abstract void Dismiss();
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/// <summary>
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/// Raised after <see cref="Dismiss"/> is called
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/// </summary>
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public abstract event EventHandler? Dismissed;
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/// <summary>
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/// true if the session has been dismissed
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/// </summary>
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public abstract bool IsDismissed { get; }
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/// <summary>
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/// Recalculates the state
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/// </summary>
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public abstract void Recalculate();
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/// <summary>
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/// Raised after <see cref="Recalculate"/> is called
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/// </summary>
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public abstract event EventHandler? Recalculated;
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/// <summary>
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/// Tries to get a match
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/// </summary>
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/// <returns></returns>
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public abstract bool Match();
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/// <summary>
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/// Collapses the UI, or if it's not collapsible, closes the UI
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/// </summary>
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public abstract void Collapse();
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}
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}
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