146 lines
4.6 KiB
C#
146 lines
4.6 KiB
C#
/*
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Copyright (C) 2014-2019 de4dot@gmail.com
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This file is part of dnSpy
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dnSpy is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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dnSpy is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with dnSpy. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.ComponentModel.Composition;
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using dnSpy.Contracts.Images;
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namespace dnSpy.Contracts.Menus {
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/// <summary>
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/// A menu item command
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/// </summary>
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public interface IMenuItem {
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/// <summary>
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/// Returns true if the menu item is visible in the menu
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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bool IsVisible(IMenuItemContext context);
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/// <summary>
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/// Returns true if the menu item is enabled and its <see cref="Execute(IMenuItemContext)"/>
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/// method can be called.
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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bool IsEnabled(IMenuItemContext context);
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/// <summary>
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/// Executes the command
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/// </summary>
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/// <param name="context">Context</param>
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void Execute(IMenuItemContext context);
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/// <summary>
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/// Gets the menu item header or null if the default header from the attribute should be
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/// used.
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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string? GetHeader(IMenuItemContext context);
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/// <summary>
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/// Gets the menu item input gesture text or null if the default input gesture text from the
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/// attribute should be used.
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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string? GetInputGestureText(IMenuItemContext context);
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/// <summary>
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/// Gets the menu item icon or null if the default icon from the attribute should be used.
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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ImageReference? GetIcon(IMenuItemContext context);
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/// <summary>
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/// Returns true if the menu item is checked
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/// </summary>
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/// <param name="context">Context</param>
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/// <returns></returns>
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bool IsChecked(IMenuItemContext context);
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}
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/// <summary>Metadata</summary>
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public interface IMenuItemMetadata {
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/// <summary>See <see cref="ExportMenuItemAttribute.OwnerGuid"/></summary>
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string? OwnerGuid { get; }
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/// <summary>See <see cref="ExportMenuItemAttribute.Guid"/></summary>
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string? Guid { get; }
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/// <summary>See <see cref="ExportMenuItemAttribute.Group"/></summary>
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string? Group { get; }
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/// <summary>See <see cref="ExportMenuItemAttribute.Order"/></summary>
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double Order { get; }
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/// <summary>See <see cref="ExportMenuItemAttribute.Header"/></summary>
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string? Header { get; }
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/// <summary>See <see cref="ExportMenuItemAttribute.InputGestureText"/></summary>
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string? InputGestureText { get; }
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/// <summary>See <see cref="ExportMenuItemAttribute.Icon"/></summary>
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string? Icon { get; }
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}
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/// <summary>
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/// Exports a menu item (<see cref="IMenuItem"/>)
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/// </summary>
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[MetadataAttribute, AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public sealed class ExportMenuItemAttribute : ExportAttribute, IMenuItemMetadata {
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/// <summary>Constructor</summary>
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public ExportMenuItemAttribute()
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: base(typeof(IMenuItem)) {
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}
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/// <summary>
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/// Guid of owner menu or menu item. <c>null</c> if it's a context menu (<see cref="MenuConstants.CTX_MENU_GUID"/>)
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/// </summary>
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public string? OwnerGuid { get; set; }
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/// <summary>
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/// Guid of this item or null if it can't contain any child items
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/// </summary>
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public string? Guid { get; set; }
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/// <summary>
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/// Group name, must be of the format "order,name" where order is a decimal number and the
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/// order of the group in this menu.
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/// </summary>
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public string? Group { get; set; }
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/// <summary>
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/// Order within the menu group (<see cref="Group"/>)
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/// </summary>
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public double Order { get; set; }
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/// <summary>
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/// Menu item header property value
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/// </summary>
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public string? Header { get; set; }
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/// <summary>
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/// Menu item input gesture text property value
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/// </summary>
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public string? InputGestureText { get; set; }
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/// <summary>
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/// Icon name
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/// </summary>
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public string? Icon { get; set; }
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}
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}
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