237 lines
11 KiB
XML
237 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="DecompilerSettings_AddUsingDeclarations" xml:space="preserve">
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<value>Přidat deklaraci using</value>
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</data>
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<data name="DecompilerSettings_AllowFieldInitializers" xml:space="preserve">
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<value>Přidat inicializátory pole</value>
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</data>
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<data name="DecompilerSettings_AlwaysGenerateExceptionVariableForCatchBlocksUnlessTypeIsObject" xml:space="preserve">
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<value>Vždy generovat proměnné výjimek v blocích catch, dokud je typ objekt</value>
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</data>
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<data name="DecompilerSettings_DecompilationOrder" xml:space="preserve">
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<value>Pořadí dekompilace</value>
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</data>
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<data name="DecompilerSettings_DecompileAnonMethods" xml:space="preserve">
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<value>Dekompilovat anonymní metody/lambda výrazy</value>
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</data>
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<data name="DecompilerSettings_DecompileAsyncMethods" xml:space="preserve">
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<value>Dekompilovat asynchronní metody (async/await)</value>
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</data>
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<data name="DecompilerSettings_DecompileAutoEvents" xml:space="preserve">
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<value>Dekompilovat automatické události</value>
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</data>
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<data name="DecompilerSettings_DecompileAutoProps" xml:space="preserve">
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<value>Dekompilovat automatické vlastnosti</value>
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</data>
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<data name="DecompilerSettings_DecompileEnumerators" xml:space="preserve">
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<value>Dekompilovat enumerátory (yield return)</value>
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</data>
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<data name="DecompilerSettings_DecompileExprTrees" xml:space="preserve">
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<value>Dekompilovat stromy výrazů</value>
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</data>
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<data name="DecompilerSettings_DecompileForeachStatements" xml:space="preserve">
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<value>Dekompilovat foreach konstrukce</value>
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</data>
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<data name="DecompilerSettings_DecompileLockStatements" xml:space="preserve">
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<value>Dekompilovat lock deklarace</value>
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</data>
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<data name="DecompilerSettings_DecompileQueryExpr" xml:space="preserve">
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<value>Dekompilovat query výrazy</value>
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</data>
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<data name="DecompilerSettings_DecompileSwitchOnString" xml:space="preserve">
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<value>Dekompilovat spínač na řetězec</value>
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</data>
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<data name="DecompilerSettings_DecompileUsingStatements" xml:space="preserve">
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<value>Dekompilovat prohlášení using</value>
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</data>
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<data name="DecompilerSettings_FullyQualifyAllTypes" xml:space="preserve">
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<value>Přidat jmenné prostory pro všechny typy</value>
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</data>
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<data name="DecompilerSettings_FullyQualifyAmbiguousTypeNames" xml:space="preserve">
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<value>Přidat jmenné prostory pro typy se stejným názvem</value>
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</data>
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<data name="DecompilerSettings_HexadecimalNumbers" xml:space="preserve">
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<value>Hexadecimal numbers</value>
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</data>
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<data name="DecompilerSettings_IntroduceIncrementAndDecrement" xml:space="preserve">
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<value>Použít operátory zvyšování a snižování</value>
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</data>
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<data name="DecompilerSettings_MakeAssignmentExpressions" xml:space="preserve">
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<value>Použít výrazy přiřazení jako například v: while ((count = Do()) != 0) ;</value>
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</data>
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<data name="DecompilerSettings_MaxArrayElements" xml:space="preserve">
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<value>Maximální počet zobrazených prvků pole</value>
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</data>
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<data name="DecompilerSettings_MaxStringLength" xml:space="preserve">
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<value>Maximální délka řetězce</value>
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</data>
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<data name="DecompilerSettings_MemberAddPrivateModifier" xml:space="preserve">
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<value>Přidat 'private' modifikátor pro členy typu</value>
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</data>
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<data name="DecompilerSettings_ObjectOrCollectionInitializers" xml:space="preserve">
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<value>Dekompilovat objekt nebo iniciátory kolekce</value>
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</data>
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<data name="DecompilerSettings_OneCustomAttributePerLine" xml:space="preserve">
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<value>Zobrazit jeden vlastní atribut na řádek</value>
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</data>
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<data name="DecompilerSettings_RemoveEmptyDefaultCtors" xml:space="preserve">
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<value>Odstranit prázdné výchozí konstruktory</value>
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</data>
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<data name="DecompilerSettings_RemoveNewDelegateClass" xml:space="preserve">
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<value>Nahradit 'new delegate-class(xxx)' slovy 'xxx'</value>
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</data>
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<data name="DecompilerSettings_ShowCompilerGeneratedTypes" xml:space="preserve">
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<value>Zobrazit skryté typy a metody generované kompilátorem</value>
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</data>
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<data name="DecompilerSettings_ShowILComments" xml:space="preserve">
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<value>Zobrazit komentáře opkódů IL</value>
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</data>
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<data name="DecompilerSettings_ShowILInstrBytes" xml:space="preserve">
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<value>Zobrazit bajty IL instrukce</value>
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</data>
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<data name="DecompilerSettings_ShowPdbInfo" xml:space="preserve">
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<value>Zobrazit čísla řádku a jména souborů, pokud jsou k dispozici</value>
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</data>
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<data name="DecompilerSettings_ShowTokensRvasOffsets" xml:space="preserve">
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<value>Zobrazit tokeny, RVA a ofsety</value>
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</data>
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<data name="DecompilerSettings_ShowXMLDocComments" xml:space="preserve">
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<value>Zobrazit XML dokumentaci v dekompilovaném kódu</value>
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</data>
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<data name="DecompilerSettings_SortCustomAttributes" xml:space="preserve">
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<value>Seřadit vlastní atributy</value>
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</data>
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<data name="DecompilerSettings_SortMethods" xml:space="preserve">
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<value>Seřadit metody, pole, vlastnosti, události a typy</value>
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</data>
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<data name="DecompilerSettings_SortSystemFirst" xml:space="preserve">
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<value>Umístit direktivy 'System' jako první při třídění</value>
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</data>
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<data name="DecompilerSettings_TypeAddInternalModifier" xml:space="preserve">
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<value>Přidat na typy modifikátor 'internal'</value>
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</data>
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<data name="DecompilerSettings_UseLocalNameFromSyms" xml:space="preserve">
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<value>Použít názvy proměnných ze symbolů ladění, pokud jsou k dispozici</value>
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</data>
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<data name="DecompilerSettings_UseSourceCodeOrder" xml:space="preserve">
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<value>Uspořádat členy v pořadí zdrojového kódu</value>
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</data>
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</root> |