Dnspy/Extensions/dnSpy.Debugger/dnSpy.Debugger.DotNet.Mono/Properties/dnSpy.Debugger.DotNet.Mono.Resources.zh-CN.resx
2021-09-20 18:20:01 +02:00

252 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="DbgAsm_Args" xml:space="preserve">
<value>参数(_R)</value>
</data>
<data name="DbgAsm_Assembly" xml:space="preserve">
<value>程序集(_A)</value>
</data>
<data name="DbgAsm_BreakAt" xml:space="preserve">
<value>中断于(_B)</value>
</data>
<data name="DbgAsm_ConnectionPort" xml:space="preserve">
<value>端口(_P)</value>
</data>
<data name="DbgAsm_Connect_To_Process" xml:space="preserve">
<value>连接</value>
</data>
<data name="DbgAsm_IP_Address" xml:space="preserve">
<value>IP地址</value>
</data>
<data name="DbgAsm_WorkingDir" xml:space="preserve">
<value>工作目录(_W)</value>
</data>
<data name="DbgBreak_CreateProcessEvent" xml:space="preserve">
<value>CreateProcess</value>
</data>
<data name="DbgBreak_Dont" xml:space="preserve">
<value>不要中断</value>
</data>
<data name="DbgBreak_EntryPoint" xml:space="preserve">
<value>入口点</value>
</data>
<data name="Error_FileDoesNotExist" xml:space="preserve">
<value>文件不存在</value>
</data>
<data name="Error_MissingFilename" xml:space="preserve">
<value>缺少文件名</value>
</data>
<data name="Plugin_ShortDescription" xml:space="preserve">
<value>调试器 ({0})</value>
</data>
<data name="Error_CouldNotFindFile" xml:space="preserve">
<value>无法找到 {0}</value>
</data>
<data name="Error_CouldNotConnectToProcess" xml:space="preserve">
<value>无法连接到被调试进程</value>
</data>
<data name="Error_CouldNotFindDebuggedProcess" xml:space="preserve">
<value>找不到被调试进程</value>
</data>
<data name="Error_ConnectionWasUnexpectedlyClosed" xml:space="preserve">
<value>与被调试进程的连接被意外关闭</value>
</data>
<data name="Thread_UserState_Aborted" xml:space="preserve">
<value>已中止</value>
</data>
<data name="Thread_UserState_AbortRequested" xml:space="preserve">
<value>已请求中止</value>
</data>
<data name="Thread_UserState_Background" xml:space="preserve">
<value>Background</value>
</data>
<data name="Thread_UserState_Stopped" xml:space="preserve">
<value>Stopped</value>
</data>
<data name="Thread_UserState_StopRequested" xml:space="preserve">
<value>StopRequested</value>
</data>
<data name="Thread_UserState_Suspended" xml:space="preserve">
<value>Suspended</value>
</data>
<data name="Thread_UserState_SuspendRequested" xml:space="preserve">
<value>SuspendRequested</value>
</data>
<data name="Thread_UserState_Unstarted" xml:space="preserve">
<value>Unstarted</value>
</data>
<data name="Thread_UserState_WaitSleepJoin" xml:space="preserve">
<value>WaitSleepJoin</value>
</data>
<data name="ExceptionMessageIsNull" xml:space="preserve">
<value>"&lt; 没有异常消息 &gt;"</value>
</data>
<data name="StackFrame_FunctionEvaluation" xml:space="preserve">
<value>函数求值</value>
</data>
<data name="StackFrame_NativeTransition" xml:space="preserve">
<value>本机转换</value>
</data>
<data name="Error_RuntimeDoesNotSupportCallingGenericMethods" xml:space="preserve">
<value>此运行时不支持调用泛型方法</value>
</data>
<data name="Error_CanNotWriteToThisArgument" xml:space="preserve">
<value>不能写入到“this”</value>
</data>
<data name="Error_CannotAccessMemberRuntimeLimitations" xml:space="preserve">
<value>由于运行时限制,无法访问成员</value>
</data>
<data name="Error_CouldNotSetNextStatement" xml:space="preserve">
<value>无法设置下一条语句。</value>
</data>
<data name="DbgAsm_ProcessIsSuspended" xml:space="preserve">
<value>进程已暂停,等待调试器</value>
</data>
<data name="Error_RuntimeDoesNotSupportSettingNewStatement" xml:space="preserve">
<value>运行环境不支持设置新语句</value>
</data>
<data name="AttachToProcessXCommand" xml:space="preserve">
<value>附加到进程 ({0})...</value>
</data>
<data name="UnityEditor" xml:space="preserve">
<value>编辑器</value>
</data>
<data name="ConnectToUnity_UseAttachToUnityProcessDlgBoxMessage" xml:space="preserve">
<value>使用 "附加到进程(Unity)" 对话框来附加到调试版本</value>
</data>
<data name="CanNotSetABreakpointWhenProcessIsPaused" xml:space="preserve">
<value>进程暂停时无法设置断点。</value>
</data>
<data name="DbgAsm_Executable" xml:space="preserve">
<value>可执行程序(_X)</value>
</data>
<data name="CouldNotConnectToUnityGame_MakeSureMonoDllFileIsPatched" xml:space="preserve">
<value>确保您已经修补了游戏的 mono.dll 文件</value>
</data>
<data name="DbgAsm_ConnectionTimeoutInSeconds" xml:space="preserve">
<value>超时(秒)(_T)</value>
</data>
<data name="AttachToUnityProcess_DebugBuildsOnlyMessage" xml:space="preserve">
<value>仅可用于Debug编译的Unity进程</value>
</data>
<data name="DebuggingUnityGamesText" xml:space="preserve">
<value>调试 Unity 游戏</value>
</data>
</root>