2022-02-20 00:39:32 +02:00
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using BepInEx;
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using BepInEx.Configuration;
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2022-06-03 14:28:35 +03:00
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using BepInEx.Logging;
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using JetBrains.Annotations;
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2022-02-20 00:39:32 +02:00
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using UnityEngine;
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using KeyboardShortcut = BepInEx.Configuration.KeyboardShortcut;
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namespace Terkoiz.Freecam
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{
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[BepInPlugin("com.terkoiz.freecam", "Terkoiz.Freecam", "1.3.2")]
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public class FreecamPlugin : BaseUnityPlugin
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{
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internal new static ManualLogSource Logger { get; private set; }
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// Keyboard shortcut config entries
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private const string KeybindSectionName = "Keybinds";
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internal static ConfigEntry<KeyboardShortcut> ToggleFreecamMode;
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internal static ConfigEntry<KeyboardShortcut> TeleportToCamera;
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internal static ConfigEntry<KeyboardShortcut> ToggleUi;
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// Camera settings config entries
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private const string CameraSettingsSectionName = "CameraSettings";
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internal static ConfigEntry<float> CameraMoveSpeed;
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internal static ConfigEntry<float> CameraFastMoveSpeed;
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internal static ConfigEntry<float> CameraLookSensitivity;
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internal static ConfigEntry<float> CameraZoomSpeed;
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internal static ConfigEntry<float> CameraFastZoomSpeed;
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// General toggles
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private const string TogglesSectionName = "Toggles";
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internal static ConfigEntry<bool> CameraHeightMovement;
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internal static ConfigEntry<bool> CameraMousewheelZoom;
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internal static ConfigEntry<bool> CameraRememberLastPosition;
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2023-02-18 21:35:18 +00:00
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[UsedImplicitly]
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internal void Start()
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{
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Logger = base.Logger;
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InitConfiguration();
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new FreecamPatch().Enable();
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}
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private void InitConfiguration()
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{
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ToggleFreecamMode = Config.Bind(
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KeybindSectionName,
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"ToggleCamera",
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new KeyboardShortcut(KeyCode.KeypadPlus),
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"The keyboard shortcut that toggles Freecam");
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TeleportToCamera = Config.Bind(
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KeybindSectionName,
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"TeleportToCamera",
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new KeyboardShortcut(KeyCode.KeypadEnter),
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"The keyboard shortcut that teleports the player to camera position");
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ToggleUi = Config.Bind(
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KeybindSectionName,
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"ToggleUi",
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new KeyboardShortcut(KeyCode.KeypadMultiply),
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"The keyboard shortcut that toggles the game UI");
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CameraMoveSpeed = Config.Bind(
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CameraSettingsSectionName,
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"CameraMoveSpeed",
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10f,
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new ConfigDescription(
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"The speed at which the camera will move normally",
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new AcceptableValueRange<float>(0.01f, 100f)));
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CameraFastMoveSpeed = Config.Bind(
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CameraSettingsSectionName,
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"CameraFastMoveSpeed",
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100f,
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new ConfigDescription(
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"The speed at which the camera will move when the Shift key is held down",
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new AcceptableValueRange<float>(0.01f, 1000f)));
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CameraLookSensitivity = Config.Bind(
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CameraSettingsSectionName,
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"CameraLookSensitivity",
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3f,
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new ConfigDescription(
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"Camera free look mouse sensitivity",
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new AcceptableValueRange<float>(0.1f, 10f)));
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CameraZoomSpeed = Config.Bind(
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CameraSettingsSectionName,
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"CameraMousewheelZoomSpeed",
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10f,
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new ConfigDescription(
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"Amount to zoom the camera when using the mouse wheel",
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new AcceptableValueRange<float>(0.01f, 100f)));
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CameraFastZoomSpeed = Config.Bind(
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CameraSettingsSectionName,
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"CameraMousewheelFastZoomSpeed",
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50f,
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new ConfigDescription(
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"Amount to zoom the camera when using the mouse wheel while holding Shift",
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new AcceptableValueRange<float>(0.01f, 1000f)));
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CameraHeightMovement = Config.Bind(
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TogglesSectionName,
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"CameraHeightMovementKeys",
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true,
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"Enables or disables the camera height movement keys, which default to Q, E, R, F." +
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" \nUseful to disable if you want to let your character lean in Freecam mode");
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CameraMousewheelZoom = Config.Bind(
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TogglesSectionName,
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"CameraMousewheelZoom",
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true,
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"Enables or disables camera movement on mousewheel scroll. Just in case you find it annoying and want that disabled.");
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CameraRememberLastPosition = Config.Bind(
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TogglesSectionName,
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"CameraRememberLastPosition",
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false,
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"If enabled, returning to Freecam mode will put the camera to it's last position which was saved when exiting Freecam mode.");
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2022-02-20 00:39:32 +02:00
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}
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}
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}
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