Updated Freecam to support the new BepInEx plugin loader for SPT-AKI
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README.md
21
README.md
@ -4,30 +4,31 @@ An SPT-AKI module mod that allows you to detach the camera and fly around freely
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### Controls
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### Controls
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For now, the keybinds are non-configurable (unless you change it in code and build from source).
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The default controls are as follows:
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- Keypad Plus - toggle free camera mode
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- Keypad Plus - toggle free camera mode
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- Keypad Enter - teleport player to camera position
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- Keypad Enter - teleport player to camera position
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- Keypad Multiply - toggle UI
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- Keypad Multiply - toggle UI
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If you need to change them, press F12 in-game and expand the `Freecam #.#.#` section and configure your keybinds there.
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Alternatively, you can find the `com.terkoiz.freecam.cfg` file in your `BepInEx/config/` folder after you've started up the game at least once with Freecam installed, and change the keybinds there.
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### How to install
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### How to install
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1. Download the latest release here: [link](https://dev.sp-tarkov.com/Terkoiz/Freecam/releases) -OR- build from source (instructions below)
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1. Download the latest release here: [link](https://dev.sp-tarkov.com/Terkoiz/Freecam/releases) -OR- build from source (instructions below)
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2. Simply drop the folder `Terkoiz-Freecam` into your SPT-AKI `user/mods/` directory.
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2. Simply extract the zip file contents into your root SPT-AKI folder (where EscapeFromTarkov.exe is).
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3. Your `BepInEx/plugins` folder should now contain a `Terkoiz.Freecam.dll` file inside.
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### Known issues
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### Known issues
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1. Your weapon doesn't turn invisible when you enter freecam mode
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1. Your weapon doesn't turn invisible when you enter freecam mode
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2. When teleporting to camera position, the camera rotation gets copied exactly, potentially causing the player model to tilt
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2. When teleporting to camera position, the camera rotation gets copied exactly, potentially causing the player model to tilt
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3. Game version UI element is not hidden when toggling UI
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3. Game version UI element is not hidden when toggling UI
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4. None of the camera settings (speed, senstivity, etc.) are user-configurable
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4. When flying to distant parts of the map in freecam mode, LODs are not triggered (these seem to follow the player)
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5. When flying to distant parts of the map in freecam mode, LODs are not triggered (these seem to follow the player)
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### How to build from source
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### How to build from source
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1. Download/clone this repository
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1. Download/clone this repository
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2. Download/clone the `SPT-AKI/Modules` repository: [link](https://dev.sp-tarkov.com/SPT-AKI/Modules)
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2. Re-import dependencies. I recommend you do this from the SPT-AKI/Modules project's `Shared/Managed` folder, if you have the Modules project fully setup.
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3. Move the contents of the `project` folder over to the SPT-AKI Modules `project` folder
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3. Rebuild the project in the Release configuration.
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4. Add the `Terkoiz.Freecam` project to the SPT-AKI Modules solution
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4. Grab the `Terkoiz.Freecam.dll` file from the `bin/Release` folder and use it wherever. Refer to the "How to install" section if you need help here.
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5. Build modules - `Terkoiz.Freecam.dll` should appear under `Build/EscapeFromTarkov_Data/Managed` in the SPT-AKI Modules directory
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6. Copy the .dll into the `mod/Terkoiz-Freecam` folder and rename to `module.dll`
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7. That's it, you have a working release of this mod! Follow the `How to install` instructions on how to get the mod into your game
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@ -1,31 +0,0 @@
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Copyright (c) 2021 Martynas Gestautas. All rights reserved.
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Developed by: SPT-Aki
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Martynas Gestautas
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation files
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(the "Software"), to deal with the Software without restriction,
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including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimers.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimers in the
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documentation and/or other materials provided with the distribution.
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* Neither the names of Martynas Gestautas, SPT-Aki nor the names of its
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contributors may be used to endorse or promote products derived from
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this Software without specific prior written permission.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH
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THE SOFTWARE.
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Binary file not shown.
Binary file not shown.
@ -1,7 +0,0 @@
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{
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"name": "Freecam",
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"author": "Terkoiz",
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"version": "1.0.1",
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"license": "NCSA Open Source",
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"dependencies": {}
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}
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@ -11,31 +11,6 @@ namespace Terkoiz.Freecam
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/// </summary>
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/// </summary>
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public class Freecam : MonoBehaviour
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public class Freecam : MonoBehaviour
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{
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{
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/// <summary>
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/// Normal speed of camera movement.
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/// </summary>
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public float MovementSpeed = 10f;
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/// <summary>
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/// Speed of camera movement when shift is held down.
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/// </summary>
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public float FastMovementSpeed = 100f;
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/// <summary>
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/// Sensitivity for free look.
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/// </summary>
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public float FreeLookSensitivity = 3f;
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/// <summary>
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/// Amount to zoom the camera when using the mouse wheel.
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/// </summary>
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public float ZoomSensitivity = 10f;
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/// <summary>
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/// Amount to zoom the camera when using the mouse wheel (fast mode).
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/// </summary>
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public float FastZoomSensitivity = 50f;
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public bool IsActive = false;
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public bool IsActive = false;
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void Update()
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void Update()
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@ -44,9 +19,9 @@ namespace Terkoiz.Freecam
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{
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{
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return;
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return;
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}
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}
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var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
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var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
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var movementSpeed = fastMode ? FastMovementSpeed : MovementSpeed;
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var movementSpeed = fastMode ? FreecamPlugin.CameraFastMoveSpeed.Value : FreecamPlugin.CameraMoveSpeed.Value;
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if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
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if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
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{
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{
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@ -88,14 +63,14 @@ namespace Terkoiz.Freecam
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transform.position += (-Vector3.up * movementSpeed * Time.deltaTime);
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transform.position += (-Vector3.up * movementSpeed * Time.deltaTime);
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}
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}
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float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * FreeLookSensitivity;
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float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * FreecamPlugin.CameraLookSensitivity.Value;
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float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * FreeLookSensitivity;
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float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * FreecamPlugin.CameraLookSensitivity.Value;
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transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
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transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
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float axis = Input.GetAxis("Mouse ScrollWheel");
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float axis = Input.GetAxis("Mouse ScrollWheel");
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if (axis != 0)
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if (axis != 0)
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{
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{
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var zoomSensitivity = fastMode ? FastZoomSensitivity : ZoomSensitivity;
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var zoomSensitivity = fastMode ? FreecamPlugin.CameraFastZoomSpeed.Value : FreecamPlugin.CameraZoomSpeed.Value;
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transform.position += transform.forward * axis * zoomSensitivity;
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transform.position += transform.forward * axis * zoomSensitivity;
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}
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}
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}
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}
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@ -13,30 +13,24 @@ namespace Terkoiz.Freecam
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private BattleUIScreen playerUi;
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private BattleUIScreen playerUi;
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private bool uiHidden;
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private bool uiHidden;
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// TODO:
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// Menu for adjusting settings
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// Config file for default settings
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// Configurable keybinds
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// TODO MAYBE:
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// TODO MAYBE:
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// Hide player weapon
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// Hide player weapon
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// Hide version number UI element
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// Hide version number UI element
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// FreeCam controller support (camera could be smoother with an analog stick, apparently)
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// FreeCam controller support (camera could be smoother with an analog stick, apparently)
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// Adjusting speed/sensitivity without a menu (Ctrl+ScrollWheel for example)
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public void Update()
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public void Update()
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{
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{
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if (Input.GetKeyDown(KeyCode.KeypadMultiply))
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if (FreecamPlugin.ToggleUi.Value.IsDown())
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{
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{
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ToggleUi();
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ToggleUi();
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}
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}
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if (Input.GetKeyDown(KeyCode.KeypadPlus))
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if (FreecamPlugin.ToggleFreecamMode.Value.IsDown())
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{
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{
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ToggleCamera();
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ToggleCamera();
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}
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}
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if (Input.GetKeyDown(KeyCode.KeypadEnter))
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if (FreecamPlugin.TeleportToCamera.Value.IsDown())
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{
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{
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MovePlayerToCamera();
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MovePlayerToCamera();
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}
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}
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98
project/Terkoiz.Freecam/FreecamPlugin.cs
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98
project/Terkoiz.Freecam/FreecamPlugin.cs
Normal file
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using BepInEx;
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using BepInEx.Configuration;
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using UnityEngine;
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namespace Terkoiz.Freecam
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{
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[BepInPlugin("com.terkoiz.freecam", "Terkoiz.Freecam", "1.1.0")]
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public class FreecamPlugin : BaseUnityPlugin
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{
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private static GameObject HookObject;
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// Keyboard shortcut config entries
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private const string KeybindSectionName = "Keybinds";
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internal static ConfigEntry<KeyboardShortcut> ToggleFreecamMode;
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internal static ConfigEntry<KeyboardShortcut> TeleportToCamera;
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internal static ConfigEntry<KeyboardShortcut> ToggleUi;
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// Camera settings config entries
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private const string CameraSettingsSectionName = "CameraSettings";
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internal static ConfigEntry<float> CameraMoveSpeed;
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internal static ConfigEntry<float> CameraFastMoveSpeed;
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internal static ConfigEntry<float> CameraLookSensitivity;
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internal static ConfigEntry<float> CameraZoomSpeed;
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internal static ConfigEntry<float> CameraFastZoomSpeed;
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private void Awake()
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{
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Logger.LogError("Loading Freecam...");
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InitConfiguration();
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HookObject = new GameObject();
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HookObject.AddComponent<FreecamController>();
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Object.DontDestroyOnLoad(HookObject);
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}
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private void InitConfiguration()
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{
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ToggleFreecamMode = Config.Bind(
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KeybindSectionName,
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"ToggleCamera",
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new KeyboardShortcut(KeyCode.KeypadPlus),
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"The keyboard shortcut that toggles Freecam");
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TeleportToCamera = Config.Bind(
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KeybindSectionName,
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"TeleportToCamera",
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new KeyboardShortcut(KeyCode.KeypadEnter),
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"The keyboard shortcut that teleports the player to camera position");
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ToggleUi = Config.Bind(
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KeybindSectionName,
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"ToggleUi",
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new KeyboardShortcut(KeyCode.KeypadMultiply),
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"The keyboard shortcut that toggles the game UI");
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CameraMoveSpeed = Config.Bind(
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CameraSettingsSectionName,
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"CameraMoveSpeed",
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10f,
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new ConfigDescription(
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"The speed at which the camera will move normally",
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new AcceptableValueRange<float>(0.01f, 100f)));
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CameraFastMoveSpeed = Config.Bind(
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CameraSettingsSectionName,
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"CameraFastMoveSpeed",
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100f,
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new ConfigDescription(
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"The speed at which the camera will move when the Shift key is held down",
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new AcceptableValueRange<float>(0.01f, 1000f)));
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CameraLookSensitivity = Config.Bind(
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CameraSettingsSectionName,
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"CameraLookSensitivity",
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3f,
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new ConfigDescription(
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"Camera free look mouse sensitivity",
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new AcceptableValueRange<float>(0.1f, 10f)));
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CameraZoomSpeed = Config.Bind(
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CameraSettingsSectionName,
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"CameraMousewheelZoomSpeed",
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10f,
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new ConfigDescription(
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"Amount to zoom the camera when using the mouse wheel",
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new AcceptableValueRange<float>(0.01f, 100f)));
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CameraFastZoomSpeed = Config.Bind(
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CameraSettingsSectionName,
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"CameraMousewheelFastZoomSpeed",
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50f,
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new ConfigDescription(
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"Amount to zoom the camera when using the mouse wheel while holding Shift",
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new AcceptableValueRange<float>(0.01f, 1000f)));
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}
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}
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}
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@ -1,17 +0,0 @@
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using UnityEngine;
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namespace Terkoiz.Freecam
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{
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public class Program
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{
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private static GameObject HookObject;
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static void Main(string[] args)
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{
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Debug.LogError("Terkoiz.Freecam: Loading...");
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HookObject = new GameObject();
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HookObject.AddComponent<FreecamController>();
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Object.DontDestroyOnLoad(HookObject);
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}
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}
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}
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Terkoiz.Freecam</RootNamespace>
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<RootNamespace>Terkoiz.Freecam</RootNamespace>
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<AssemblyName>Terkoiz.Freecam</AssemblyName>
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<AssemblyName>Terkoiz.Freecam</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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<TargetFrameworkProfile />
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<SignAssembly>true</SignAssembly>
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<SignAssembly>false</SignAssembly>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<AssemblyOriginatorKeyFile>key.snk</AssemblyOriginatorKeyFile>
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<AssemblyOriginatorKeyFile>
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</AssemblyOriginatorKeyFile>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\Shared\References\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<Reference Include="Assembly-CSharp">
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<HintPath>..\Shared\References\Assembly-CSharp.dll</HintPath>
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<HintPath>..\Shared\Hollowed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="ItemComponent.Types">
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<Reference Include="BepInEx, Version=5.4.17.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\Shared\References\ItemComponent.Types.dll</HintPath>
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<HintPath>..\packages\BepInEx.BaseLib.5.4.17\lib\net35\BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Comfort">
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<Reference Include="Comfort">
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<HintPath>..\Shared\References\Comfort.dll</HintPath>
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<HintPath>..\Shared\Managed\Comfort.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<Reference Include="ItemComponent.Types">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\Shared\Managed\ItemComponent.Types.dll</HintPath>
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<HintPath>..\Shared\References\Newtonsoft.Json.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>..\Shared\References\UnityEngine.dll</HintPath>
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<HintPath>..\Shared\Managed\UnityEngine.dll</HintPath>
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
<HintPath>..\Shared\References\UnityEngine.CoreModule.dll</HintPath>
|
<HintPath>..\Shared\Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
<HintPath>..\Shared\References\UnityEngine.PhysicsModule.dll</HintPath>
|
<HintPath>..\Shared\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
<Private>False</Private>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIModule">
|
||||||
|
<HintPath>..\Shared\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Freecam.cs" />
|
<Compile Include="Freecam.cs" />
|
||||||
<Compile Include="FreecamController.cs" />
|
<Compile Include="FreecamController.cs" />
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="FreecamPlugin.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\Aki.Common\Aki.Common.csproj">
|
<None Include="app.config" />
|
||||||
<Project>{7584f43a-5937-417e-abf4-c5f680f300fb}</Project>
|
<None Include="packages.config" />
|
||||||
<Name>Aki.Common</Name>
|
|
||||||
<Private>False</Private>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="key.snk" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
</Project>
|
</Project>
|
11
project/Terkoiz.Freecam/app.config
Normal file
11
project/Terkoiz.Freecam/app.config
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<runtime>
|
||||||
|
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||||
|
<dependentAssembly>
|
||||||
|
<assemblyIdentity name="Mono.Cecil" publicKeyToken="50cebf1cceb9d05e" culture="neutral" />
|
||||||
|
<bindingRedirect oldVersion="0.0.0.0-0.11.4.0" newVersion="0.11.4.0" />
|
||||||
|
</dependentAssembly>
|
||||||
|
</assemblyBinding>
|
||||||
|
</runtime>
|
||||||
|
</configuration>
|
4
project/Terkoiz.Freecam/packages.config
Normal file
4
project/Terkoiz.Freecam/packages.config
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="BepInEx.BaseLib" version="5.4.17" targetFramework="net472" />
|
||||||
|
</packages>
|
Reference in New Issue
Block a user