Fix and add features #3
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Delete Branch "CWX/Freecam:master"
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Features:
Add toggle for Fall damage,
Restructure to add sln
Change design to attach to gameworld on Raid start,
implement Destroys.
Fix:
Fix un-needed Dependencies,
Fix bug with on raid end whilst in freecam,
Fix FreeCam script calculations to be faster (jetbrains says so :))
Changes:
Changed to disable GamePlayerOwner instead of Detours,
Changed GitIgnore as im a Rider pleb now,
Init Camera, script and getting gamePlayerOwner to the start of the script,
Change method of getting Player.
@ -242,56 +220,18 @@ namespace Terkoiz.Freecam
{
// If the GameWorld instance is null or has no RegisteredPlayers, it most likely means we're not in a raid
Update the comments if you change the related code
changed
@ -247,4 +224,3 @@
return null;
}
// One of the RegisteredPlayers will have the IsYourPlayer flag set, which will be our own Player instance
Same comment as above
removed as i didnt think it was needed
@ -0,0 +21,4 @@
return;
// Add FreeCamController to GameWorld GameObject
gameworld.GetOrAddComponent<FreecamController>();
Sam says:
changed to gameworld.GameObject.AddComponent instead
@ -127,0 +123,4 @@
TogglesSectionName,
"FallHeightToggle",
true,
"True disables fall damage, False doesn't simplez");
Change the description to be more consistent with others, ex:
If enabled, will disable all fall damage for the player.
done
@ -5,4 +0,0 @@
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Terkoiz.Freecam")]
Missing assembly info replacements for the remade project. Yes, I'm that autistic.
added it, Shrug to what it does tho