Initial commit - version 1.0.0
This commit is contained in:
commit
cafdfa1d42
376
.gitignore
vendored
Normal file
376
.gitignore
vendored
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@ -0,0 +1,376 @@
|
|||||||
|
# Custom ignores
|
||||||
|
project/References/EFT_Managed/*
|
||||||
|
|
||||||
|
# Allow these files, despite the rules above
|
||||||
|
!project/References/EFT_Managed/.keep
|
||||||
|
|
||||||
|
# ---> VisualStudio
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
project/Terkoiz.Freecam/key.snk
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
.idea
|
||||||
|
Freecam.sln.DotSettings.user
|
||||||
|
Project/.idea/
|
||||||
|
Project/Shared/*
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
31
LICENSE
Normal file
31
LICENSE
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
# NCSA Open Source License
|
||||||
|
|
||||||
|
Copyright (c) 2024 Terkoiz. All rights reserved.
|
||||||
|
|
||||||
|
Developed by: Terkoiz
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
with the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimers.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimers in the documentation
|
||||||
|
and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the names of Terkoiz, nor the names of
|
||||||
|
its contributors may be used to endorse or promote products derived from
|
||||||
|
this Software without specific prior written permission.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||||
|
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
THE CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
|
||||||
|
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||||
|
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||||
|
OTHER DEALINGS WITH THE SOFTWARE.
|
14
README.md
Normal file
14
README.md
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
# Skipper
|
||||||
|
|
||||||
|
A BepInEx plugin for SPT-AKI that allows you to skip quests in-game.
|
||||||
|
|
||||||
|
### How to install
|
||||||
|
|
||||||
|
1. Download the latest release here: [link](https://dev.sp-tarkov.com/Terkoiz/Skipper/releases) -OR- build from source (instructions below)
|
||||||
|
2. Simply extract the zip file contents into your root SPT-AKI folder (where EscapeFromTarkov.exe is)
|
||||||
|
3. Your `BepInEx/plugins` folder should now contain a `Terkoiz.Skipper.dll` file inside
|
||||||
|
|
||||||
|
1. Download/clone this repository
|
||||||
|
2. Open your current SPT directory and copy all files from `\EscapeFromTarkov_Data\Managed` into this solution's `\References\EFT_Managed` folder.
|
||||||
|
3. Rebuild the project in the Release configuration.
|
||||||
|
4. Grab the `Terkoiz.Skipper.dll` file from the `bin/Release` folder and use it wherever. Refer to the "How to install" section if you need help here.
|
14
project/NuGet.Config
Normal file
14
project/NuGet.Config
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<packageRestore>
|
||||||
|
<add key="enabled" value="True" />
|
||||||
|
<add key="automatic" value="True" />
|
||||||
|
</packageRestore>
|
||||||
|
<activePackageSource>
|
||||||
|
<add key="All" value="(Aggregate source)" />
|
||||||
|
</activePackageSource>
|
||||||
|
<packageSources>
|
||||||
|
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
|
||||||
|
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" protocolVersion="3" />
|
||||||
|
</packageSources>
|
||||||
|
</configuration>
|
0
project/References/EFT_Managed/.keep
Normal file
0
project/References/EFT_Managed/.keep
Normal file
25
project/Terkoiz.Skipper.sln
Normal file
25
project/Terkoiz.Skipper.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.2.32616.157
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Terkoiz.Skipper", "Terkoiz.Skipper\Terkoiz.Skipper.csproj", "{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {26F91A8D-3767-457A-821C-F66AFD620885}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
84
project/Terkoiz.Skipper/QuestObjectiveViewPatch.cs
Normal file
84
project/Terkoiz.Skipper/QuestObjectiveViewPatch.cs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using Aki.Reflection.Patching;
|
||||||
|
using EFT;
|
||||||
|
using EFT.Quests;
|
||||||
|
using EFT.UI;
|
||||||
|
using HarmonyLib;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Terkoiz.Skipper
|
||||||
|
{
|
||||||
|
public class QuestObjectiveViewPatch : ModulePatch
|
||||||
|
{
|
||||||
|
private static string UnderlyingQuestControllerClassName;
|
||||||
|
|
||||||
|
protected override MethodBase GetTargetMethod()
|
||||||
|
{
|
||||||
|
return AccessTools.Method(typeof(QuestObjectiveView), nameof(QuestObjectiveView.Show));
|
||||||
|
}
|
||||||
|
|
||||||
|
[PatchPostfix]
|
||||||
|
private static void PatchPostfix([CanBeNull]DefaultUIButton ____handoverButton, AbstractQuestControllerClass questController, Condition condition, IConditionCounter quest)
|
||||||
|
{
|
||||||
|
if (!SkipperPlugin.ModEnabled.Value)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The handover button is usually only missing in the non-trader task view screens, where we don't want to allow skipping either way
|
||||||
|
if (____handoverButton == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (UnderlyingQuestControllerClassName == null)
|
||||||
|
{
|
||||||
|
var type = AccessTools.GetTypesFromAssembly(typeof(AbstractGame).Assembly)
|
||||||
|
.SingleOrDefault(t => t.GetEvent("OnConditionQuestTimeExpired", BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance) != null);
|
||||||
|
|
||||||
|
if (type == null)
|
||||||
|
{
|
||||||
|
SkipperPlugin.Logger.LogError("Failed to locate a specific quest controller type");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UnderlyingQuestControllerClassName = type.Name.Split('`')[0];
|
||||||
|
SkipperPlugin.Logger.LogDebug($"Resolved {nameof(UnderlyingQuestControllerClassName)} to be {UnderlyingQuestControllerClassName}");
|
||||||
|
}
|
||||||
|
|
||||||
|
var skipButton = Object.Instantiate(____handoverButton, ____handoverButton.transform.parent.transform);
|
||||||
|
|
||||||
|
skipButton.SetRawText("SKIP", 22);
|
||||||
|
skipButton.gameObject.name = "SkipButton";
|
||||||
|
skipButton.gameObject.GetComponent<UnityEngine.UI.LayoutElement>().minWidth = 100f;
|
||||||
|
skipButton.gameObject.SetActive(!quest.IsConditionDone(condition));
|
||||||
|
|
||||||
|
skipButton.OnClick.RemoveAllListeners();
|
||||||
|
skipButton.OnClick.AddListener(() => ItemUiContext.Instance.ShowMessageWindow(
|
||||||
|
description: "Are you sure you want to autocomplete this quest objective?",
|
||||||
|
acceptAction: () =>
|
||||||
|
{
|
||||||
|
if (quest.IsConditionDone(condition))
|
||||||
|
{
|
||||||
|
skipButton.gameObject.SetActive(false);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SkipperPlugin.Logger.LogDebug($"Setting condition {condition.id} value to {condition.value}");
|
||||||
|
|
||||||
|
// This line will force any condition checker to pass, as the 'condition.value' field contains the "goal" of any quest condition
|
||||||
|
quest.ProgressCheckers[condition].SetCurrentValueGetter(_ => condition.value);
|
||||||
|
|
||||||
|
// We call 'SetConditionCurrentValue' to trigger all the code needed to make the condition completion appear visually in-game
|
||||||
|
var conditionController = AccessTools.Field(questController.GetType(), $"{UnderlyingQuestControllerClassName.ToLowerInvariant()}_0").GetValue(questController);
|
||||||
|
AccessTools.DeclaredMethod(conditionController.GetType().BaseType, "SetConditionCurrentValue").Invoke(conditionController, new object[] { quest, EQuestStatus.AvailableForFinish, condition, condition.value, true });
|
||||||
|
|
||||||
|
skipButton.gameObject.SetActive(false);
|
||||||
|
},
|
||||||
|
cancelAction: () => {},
|
||||||
|
caption: "Confirmation"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
34
project/Terkoiz.Skipper/SkipperPlugin.cs
Normal file
34
project/Terkoiz.Skipper/SkipperPlugin.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using BepInEx;
|
||||||
|
using BepInEx.Configuration;
|
||||||
|
using BepInEx.Logging;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
|
||||||
|
namespace Terkoiz.Skipper
|
||||||
|
{
|
||||||
|
[BepInPlugin("com.terkoiz.skipper", "Terkoiz.Skipper", "1.0.0")]
|
||||||
|
public class SkipperPlugin : BaseUnityPlugin
|
||||||
|
{
|
||||||
|
internal new static ManualLogSource Logger { get; private set; }
|
||||||
|
|
||||||
|
private const string MainSectionName = "Main";
|
||||||
|
internal static ConfigEntry<bool> ModEnabled;
|
||||||
|
|
||||||
|
[UsedImplicitly]
|
||||||
|
internal void Start()
|
||||||
|
{
|
||||||
|
Logger = base.Logger;
|
||||||
|
InitConfiguration();
|
||||||
|
|
||||||
|
new QuestObjectiveViewPatch().Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitConfiguration()
|
||||||
|
{
|
||||||
|
ModEnabled = Config.Bind(
|
||||||
|
MainSectionName,
|
||||||
|
"Enabled",
|
||||||
|
true,
|
||||||
|
"Global mod toggle. Will need to re-open the quest window for the setting change to take effect.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
58
project/Terkoiz.Skipper/Terkoiz.Skipper.csproj
Normal file
58
project/Terkoiz.Skipper/Terkoiz.Skipper.csproj
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net471</TargetFramework>
|
||||||
|
<Version>1.0.0</Version>
|
||||||
|
<Authors>Terkoiz</Authors>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="BepInEx.Core" Version="5.4.21">
|
||||||
|
<ExcludeAssets>runtime</ExcludeAssets>
|
||||||
|
</PackageReference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Aki.Reflection">
|
||||||
|
<HintPath>..\References\EFT_Managed\Aki.Reflection.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>..\References\EFT_Managed\Assembly-CSharp.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Comfort">
|
||||||
|
<HintPath>..\References\EFT_Managed\Comfort.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Comfort.Unity">
|
||||||
|
<HintPath>..\References\EFT_Managed\Comfort.Unity.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Sirenix.Serialization">
|
||||||
|
<HintPath>..\References\EFT_Managed\Sirenix.Serialization.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>..\References\EFT_Managed\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>..\References\EFT_Managed\UnityEngine.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>..\References\EFT_Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputLegacyModule">
|
||||||
|
<HintPath>..\References\EFT_Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>..\References\EFT_Managed\UnityEngine.UI.dll</HintPath>
|
||||||
|
<Private>False</Private>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
Reference in New Issue
Block a user