Initial commit - version 1.0.0
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.gitignore
vendored
Normal file
376
.gitignore
vendored
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@ -0,0 +1,376 @@
|
||||
# Custom ignores
|
||||
project/References/EFT_Managed/*
|
||||
|
||||
# Allow these files, despite the rules above
|
||||
!project/References/EFT_Managed/.keep
|
||||
|
||||
# ---> VisualStudio
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
project/Terkoiz.Freecam/key.snk
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
.idea
|
||||
Freecam.sln.DotSettings.user
|
||||
Project/.idea/
|
||||
Project/Shared/*
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
31
LICENSE
Normal file
31
LICENSE
Normal file
@ -0,0 +1,31 @@
|
||||
# NCSA Open Source License
|
||||
|
||||
Copyright (c) 2024 Terkoiz. All rights reserved.
|
||||
|
||||
Developed by: Terkoiz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
with the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimers.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimers in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
* Neither the names of Terkoiz, nor the names of
|
||||
its contributors may be used to endorse or promote products derived from
|
||||
this Software without specific prior written permission.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
|
||||
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS WITH THE SOFTWARE.
|
14
README.md
Normal file
14
README.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Skipper
|
||||
|
||||
A BepInEx plugin for SPT-AKI that allows you to skip quests in-game.
|
||||
|
||||
### How to install
|
||||
|
||||
1. Download the latest release here: [link](https://dev.sp-tarkov.com/Terkoiz/Skipper/releases) -OR- build from source (instructions below)
|
||||
2. Simply extract the zip file contents into your root SPT-AKI folder (where EscapeFromTarkov.exe is)
|
||||
3. Your `BepInEx/plugins` folder should now contain a `Terkoiz.Skipper.dll` file inside
|
||||
|
||||
1. Download/clone this repository
|
||||
2. Open your current SPT directory and copy all files from `\EscapeFromTarkov_Data\Managed` into this solution's `\References\EFT_Managed` folder.
|
||||
3. Rebuild the project in the Release configuration.
|
||||
4. Grab the `Terkoiz.Skipper.dll` file from the `bin/Release` folder and use it wherever. Refer to the "How to install" section if you need help here.
|
14
project/NuGet.Config
Normal file
14
project/NuGet.Config
Normal file
@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<packageRestore>
|
||||
<add key="enabled" value="True" />
|
||||
<add key="automatic" value="True" />
|
||||
</packageRestore>
|
||||
<activePackageSource>
|
||||
<add key="All" value="(Aggregate source)" />
|
||||
</activePackageSource>
|
||||
<packageSources>
|
||||
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
|
||||
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" protocolVersion="3" />
|
||||
</packageSources>
|
||||
</configuration>
|
0
project/References/EFT_Managed/.keep
Normal file
0
project/References/EFT_Managed/.keep
Normal file
25
project/Terkoiz.Skipper.sln
Normal file
25
project/Terkoiz.Skipper.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32616.157
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Terkoiz.Skipper", "Terkoiz.Skipper\Terkoiz.Skipper.csproj", "{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9C38A2B1-5F09-49FE-AC57-9FBEF7717582}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {26F91A8D-3767-457A-821C-F66AFD620885}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
84
project/Terkoiz.Skipper/QuestObjectiveViewPatch.cs
Normal file
84
project/Terkoiz.Skipper/QuestObjectiveViewPatch.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Aki.Reflection.Patching;
|
||||
using EFT;
|
||||
using EFT.Quests;
|
||||
using EFT.UI;
|
||||
using HarmonyLib;
|
||||
using JetBrains.Annotations;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Terkoiz.Skipper
|
||||
{
|
||||
public class QuestObjectiveViewPatch : ModulePatch
|
||||
{
|
||||
private static string UnderlyingQuestControllerClassName;
|
||||
|
||||
protected override MethodBase GetTargetMethod()
|
||||
{
|
||||
return AccessTools.Method(typeof(QuestObjectiveView), nameof(QuestObjectiveView.Show));
|
||||
}
|
||||
|
||||
[PatchPostfix]
|
||||
private static void PatchPostfix([CanBeNull]DefaultUIButton ____handoverButton, AbstractQuestControllerClass questController, Condition condition, IConditionCounter quest)
|
||||
{
|
||||
if (!SkipperPlugin.ModEnabled.Value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// The handover button is usually only missing in the non-trader task view screens, where we don't want to allow skipping either way
|
||||
if (____handoverButton == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (UnderlyingQuestControllerClassName == null)
|
||||
{
|
||||
var type = AccessTools.GetTypesFromAssembly(typeof(AbstractGame).Assembly)
|
||||
.SingleOrDefault(t => t.GetEvent("OnConditionQuestTimeExpired", BindingFlags.DeclaredOnly | BindingFlags.Public | BindingFlags.Instance) != null);
|
||||
|
||||
if (type == null)
|
||||
{
|
||||
SkipperPlugin.Logger.LogError("Failed to locate a specific quest controller type");
|
||||
return;
|
||||
}
|
||||
|
||||
UnderlyingQuestControllerClassName = type.Name.Split('`')[0];
|
||||
SkipperPlugin.Logger.LogDebug($"Resolved {nameof(UnderlyingQuestControllerClassName)} to be {UnderlyingQuestControllerClassName}");
|
||||
}
|
||||
|
||||
var skipButton = Object.Instantiate(____handoverButton, ____handoverButton.transform.parent.transform);
|
||||
|
||||
skipButton.SetRawText("SKIP", 22);
|
||||
skipButton.gameObject.name = "SkipButton";
|
||||
skipButton.gameObject.GetComponent<UnityEngine.UI.LayoutElement>().minWidth = 100f;
|
||||
skipButton.gameObject.SetActive(!quest.IsConditionDone(condition));
|
||||
|
||||
skipButton.OnClick.RemoveAllListeners();
|
||||
skipButton.OnClick.AddListener(() => ItemUiContext.Instance.ShowMessageWindow(
|
||||
description: "Are you sure you want to autocomplete this quest objective?",
|
||||
acceptAction: () =>
|
||||
{
|
||||
if (quest.IsConditionDone(condition))
|
||||
{
|
||||
skipButton.gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
SkipperPlugin.Logger.LogDebug($"Setting condition {condition.id} value to {condition.value}");
|
||||
|
||||
// This line will force any condition checker to pass, as the 'condition.value' field contains the "goal" of any quest condition
|
||||
quest.ProgressCheckers[condition].SetCurrentValueGetter(_ => condition.value);
|
||||
|
||||
// We call 'SetConditionCurrentValue' to trigger all the code needed to make the condition completion appear visually in-game
|
||||
var conditionController = AccessTools.Field(questController.GetType(), $"{UnderlyingQuestControllerClassName.ToLowerInvariant()}_0").GetValue(questController);
|
||||
AccessTools.DeclaredMethod(conditionController.GetType().BaseType, "SetConditionCurrentValue").Invoke(conditionController, new object[] { quest, EQuestStatus.AvailableForFinish, condition, condition.value, true });
|
||||
|
||||
skipButton.gameObject.SetActive(false);
|
||||
},
|
||||
cancelAction: () => {},
|
||||
caption: "Confirmation"));
|
||||
}
|
||||
}
|
||||
}
|
34
project/Terkoiz.Skipper/SkipperPlugin.cs
Normal file
34
project/Terkoiz.Skipper/SkipperPlugin.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using BepInEx;
|
||||
using BepInEx.Configuration;
|
||||
using BepInEx.Logging;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace Terkoiz.Skipper
|
||||
{
|
||||
[BepInPlugin("com.terkoiz.skipper", "Terkoiz.Skipper", "1.0.0")]
|
||||
public class SkipperPlugin : BaseUnityPlugin
|
||||
{
|
||||
internal new static ManualLogSource Logger { get; private set; }
|
||||
|
||||
private const string MainSectionName = "Main";
|
||||
internal static ConfigEntry<bool> ModEnabled;
|
||||
|
||||
[UsedImplicitly]
|
||||
internal void Start()
|
||||
{
|
||||
Logger = base.Logger;
|
||||
InitConfiguration();
|
||||
|
||||
new QuestObjectiveViewPatch().Enable();
|
||||
}
|
||||
|
||||
private void InitConfiguration()
|
||||
{
|
||||
ModEnabled = Config.Bind(
|
||||
MainSectionName,
|
||||
"Enabled",
|
||||
true,
|
||||
"Global mod toggle. Will need to re-open the quest window for the setting change to take effect.");
|
||||
}
|
||||
}
|
||||
}
|
58
project/Terkoiz.Skipper/Terkoiz.Skipper.csproj
Normal file
58
project/Terkoiz.Skipper/Terkoiz.Skipper.csproj
Normal file
@ -0,0 +1,58 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net471</TargetFramework>
|
||||
<Version>1.0.0</Version>
|
||||
<Authors>Terkoiz</Authors>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.Core" Version="5.4.21">
|
||||
<ExcludeAssets>runtime</ExcludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Aki.Reflection">
|
||||
<HintPath>..\References\EFT_Managed\Aki.Reflection.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\References\EFT_Managed\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Comfort">
|
||||
<HintPath>..\References\EFT_Managed\Comfort.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Comfort.Unity">
|
||||
<HintPath>..\References\EFT_Managed\Comfort.Unity.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sirenix.Serialization">
|
||||
<HintPath>..\References\EFT_Managed\Sirenix.Serialization.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\References\EFT_Managed\Unity.TextMeshPro.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>..\References\EFT_Managed\UnityEngine.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>..\References\EFT_Managed\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>..\References\EFT_Managed\UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\References\EFT_Managed\UnityEngine.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Reference in New Issue
Block a user