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Skipper/project/Terkoiz.Skipper/Terkoiz.Skipper.csproj

78 lines
3.1 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<Version>1.1.0</Version>
<Authors>Terkoiz</Authors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Core" Version="5.4.21">
<ExcludeAssets>runtime</ExcludeAssets>
</PackageReference>
</ItemGroup>
<PropertyGroup>
<PathToSPT>D:\SP-AKI\Server-3.10-DEVELOPMENT</PathToSPT>
</PropertyGroup>
<ItemGroup>
<Reference Include="bsg.console.core">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\bsg.console.core.dll</HintPath>
</Reference>
<Reference Include="spt-common">
<HintPath>$(PathToSPT)\BepInEx\plugins\spt\spt-common.dll</HintPath>
</Reference>
<Reference Include="spt-reflection">
<HintPath>$(PathToSPT)\BepInEx\plugins\spt\spt-reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Comfort">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Comfort.dll</HintPath>
</Reference>
<Reference Include="Comfort.Unity">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Comfort.Unity.dll</HintPath>
</Reference>
<Reference Include="ItemComponent.Types">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\ItemComponent.Types.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Sirenix.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(PathToSPT)\EscapeFromTarkov_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec
Command='if $(ConfigurationName) == Debug (
xcopy /F /Y "$(TargetPath)" "$(PathToSPT)\BepInEx\plugins\"
)' />
</Target>
</Project>