33 lines
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C#
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2021-08-12 22:34:00 +03:00
using UnityEngine;
namespace Terkoiz.MapZoneHighlighter
{
public static class UIDrawingUtil
{
public static void DrawString(Vector2 position, string label, Color color, bool centered = true)
{
GUI.color = color;
DrawString(position, label, centered);
}
public static void DrawString(Vector2 position, string label, bool centered = true)
{
var content = new GUIContent(label);
var size = new GUIStyle(GUI.skin.label).CalcSize(content);
var upperLeft = centered ? position - size / 2f : position;
GUI.Label(new Rect(upperLeft, size), content);
}
public static Vector3 WorldPointToScreenPoint(Vector3 worldPoint)
{
Vector3 screenPoint = Camera.main.WorldToScreenPoint(worldPoint);
screenPoint.y = Screen.height - screenPoint.y;
return screenPoint;
}
public static bool IsScreenPointVisible(Vector3 screenPoint)
{
return screenPoint.z > 0.01f && screenPoint.x > -5f && screenPoint.y > -5f && screenPoint.x < Screen.width && screenPoint.y < Screen.height;
}
}
}