using UnityEngine; namespace Terkoiz.MapZoneHighlighter { public static class UIDrawingUtil { public static void DrawString(Vector2 position, string label, Color color, bool centered = true) { GUI.color = color; DrawString(position, label, centered); } public static void DrawString(Vector2 position, string label, bool centered = true) { var content = new GUIContent(label); var size = new GUIStyle(GUI.skin.label).CalcSize(content); var upperLeft = centered ? position - size / 2f : position; GUI.Label(new Rect(upperLeft, size), content); } public static Vector3 WorldPointToScreenPoint(Vector3 worldPoint) { Vector3 screenPoint = Camera.main.WorldToScreenPoint(worldPoint); screenPoint.y = Screen.height - screenPoint.y; return screenPoint; } public static bool IsScreenPointVisible(Vector3 screenPoint) { return screenPoint.z > 0.01f && screenPoint.x > -5f && screenPoint.y > -5f && screenPoint.x < Screen.width && screenPoint.y < Screen.height; } } }