remove config.yaml from tracking and add it as example to README.md
This commit is contained in:
parent
2ed88bb1b0
commit
18b3af3db2
1
.gitignore
vendored
1
.gitignore
vendored
@ -0,0 +1 @@
|
||||
config/config.yaml
|
37
README.md
37
README.md
@ -1,3 +1,40 @@
|
||||
# LootDistributionGenerator
|
||||
|
||||
Generates Distribution .json files which are required by the SPT-AKI/Server to spawn loot.
|
||||
|
||||
# Setup
|
||||
|
||||
Requires a config.yaml in /config defining dump and target folders as well as a location for 7z.exe
|
||||
|
||||
````yaml
|
||||
---
|
||||
tools:
|
||||
7z_exe: 'C:/Program Files/7-Zip/7z.exe'
|
||||
server:
|
||||
# SPT-AKI Server location (to store the generated json)
|
||||
location: 'C:/GAMES/SPT_AKI_Dev/Server/'
|
||||
# The map names in the loot dump do not directly corresond to the server database structure, this is the mapping
|
||||
map_directory_mapping_yaml: map_directory_mapping.yaml
|
||||
|
||||
archives:
|
||||
# where we put our sequential dump jsons to be sorted archived, preprocessor will put them into archives
|
||||
source_folder: 'D:/Games/SPT_Dev/map_dumps/12.12/'
|
||||
# here we store the archives with used data
|
||||
target_folder: 'D:/Games/SPT_Dev/map_dumps/12.12_used/'
|
||||
# archive name for map loot dump data
|
||||
loot_filename: loot_dumps.7z
|
||||
# archive name for bot dump data
|
||||
bot_filename: bot_dumps.7z
|
||||
# all dump data is appended into an archive in this folder
|
||||
backup_file: 'D:/Games/SPT_Dev/map_dumps/12.12_unused/complete.7z'
|
||||
config:
|
||||
static:
|
||||
# ids for static weapons
|
||||
static_weapon_ids:
|
||||
- 5d52cc5ba4b9367408500062
|
||||
- 5cdeb229d7f00c000e7ce174
|
||||
# we have a separate yaml that defined forced static loot per map
|
||||
forced_static_yaml: forced_static.yaml
|
||||
# known quest items per map for validation
|
||||
forced_loose_yaml: forced_loose.yaml
|
||||
````
|
@ -1,30 +0,0 @@
|
||||
---
|
||||
tools:
|
||||
7z_exe: 'C:/Program Files/7-Zip/7z.exe'
|
||||
server:
|
||||
# SPT-AKI Server location (to store the generated json)
|
||||
location: 'C:/GAMES/SPT_AKI_Dev/Server/'
|
||||
# The map names in the loot dump do not directly corresond to the server database structure, this is the mapping
|
||||
map_directory_mapping_yaml: map_directory_mapping.yaml
|
||||
|
||||
archives:
|
||||
# where we put our sequential dump jsons to be sorted archived, preprocessor will put them into archives
|
||||
source_folder: 'D:/Games/SPT_Dev/map_dumps/12.12/'
|
||||
# here we store the archives with used data
|
||||
target_folder: 'D:/Games/SPT_Dev/map_dumps/12.12_used/'
|
||||
# archive name for map loot dump data
|
||||
loot_filename: loot_dumps.7z
|
||||
# archive name for bot dump data
|
||||
bot_filename: bot_dumps.7z
|
||||
# all dump data is appended into an archive in this folder
|
||||
backup_file: 'D:/Games/SPT_Dev/map_dumps/12.12_unused/complete.7z'
|
||||
config:
|
||||
static:
|
||||
# ids for static weapons
|
||||
static_weapon_ids:
|
||||
- 5d52cc5ba4b9367408500062
|
||||
- 5cdeb229d7f00c000e7ce174
|
||||
# we have a separate yaml that defined forced static loot per map
|
||||
forced_static_yaml: forced_static.yaml
|
||||
# known quest items per map for validation
|
||||
forced_loose_yaml: forced_loose.yaml
|
Loading…
x
Reference in New Issue
Block a user