Valens-AIO/types/helpers/QuestHelper.d.ts

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import { IPmcData } from "../models/eft/common/IPmcData";
import { AvailableForConditions, AvailableForProps, IQuest, Reward } from "../models/eft/common/tables/IQuest";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
import { ICompleteQuestRequestData } from "../models/eft/quests/ICompleteQuestRequestData";
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import { QuestStatus } from "../models/enums/QuestStatus";
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import { IQuestConfig } from "../models/spt/config/IQuestConfig";
import { ILogger } from "../models/spt/utils/ILogger";
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import { EventOutputHolder } from "../routers/EventOutputHolder";
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import { ConfigServer } from "../servers/ConfigServer";
import { DatabaseServer } from "../servers/DatabaseServer";
import { LocaleService } from "../services/LocaleService";
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import { LocalisationService } from "../services/LocalisationService";
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import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { TimeUtil } from "../utils/TimeUtil";
import { DialogueHelper } from "./DialogueHelper";
import { ItemHelper } from "./ItemHelper";
import { PaymentHelper } from "./PaymentHelper";
import { ProfileHelper } from "./ProfileHelper";
import { RagfairServerHelper } from "./RagfairServerHelper";
import { TraderHelper } from "./TraderHelper";
export declare class QuestHelper {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected hashUtil: HashUtil;
protected itemHelper: ItemHelper;
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protected eventOutputHolder: EventOutputHolder;
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protected databaseServer: DatabaseServer;
protected localeService: LocaleService;
protected ragfairServerHelper: RagfairServerHelper;
protected dialogueHelper: DialogueHelper;
protected profileHelper: ProfileHelper;
protected paymentHelper: PaymentHelper;
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protected localisationService: LocalisationService;
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protected traderHelper: TraderHelper;
protected configServer: ConfigServer;
protected questConfig: IQuestConfig;
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constructor(logger: ILogger, jsonUtil: JsonUtil, timeUtil: TimeUtil, hashUtil: HashUtil, itemHelper: ItemHelper, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, localeService: LocaleService, ragfairServerHelper: RagfairServerHelper, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, traderHelper: TraderHelper, configServer: ConfigServer);
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/**
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* Get status of a quest by quest id
* @param pmcData Profile to search
* @param questID Quest id to look up
* @returns QuestStauts enum
*/
getQuestStatus(pmcData: IPmcData, questID: string): QuestStatus;
/**
* returns true is the level condition is satisfied
* @param playerLevel Players level
* @param condition Quest condition
* @returns true if player level is greater than or equal to quest
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*/
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doesPlayerLevelFulfilCondition(playerLevel: number, condition: AvailableForConditions): boolean;
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/**
* Get the quests found in both arrays (inner join)
* @param before Array of qeusts #1
* @param after Array of quests #2
* @returns Reduction of cartesian product between two quest arrays
*/
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getDeltaQuests(before: IQuest[], after: IQuest[]): IQuest[];
/**
* Increase skill points of a skill on player profile
* @param sessionID Session id
* @param pmcData Player profile
* @param output output object to send back to client
* @param skillName Name of skill to increase skill points of
* @param progressAmount Amount of skill points to add to skill
*/
rewardSkillPoints(sessionID: string, pmcData: IPmcData, output: IItemEventRouterResponse, skillName: string, progressAmount: number): void;
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/**
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* Get quest name by quest id
* @param questId id to get
* @returns
*/
getQuestNameFromLocale(questId: string): string;
/**
* Check if trader has sufficient loyalty to fullfill quest requirement
* @param questProperties Quest props
* @param profile Player profile
* @returns true if loyalty is high enough to fulfil quest requirement
*/
traderStandingRequirementCheck(questProperties: AvailableForProps, profile: IPmcData): boolean;
protected processReward(reward: Reward): Reward[];
/**
* Gets a flat list of reward items for the given quest at a specific state (e.g. Fail/Success)
* @param quest quest to get rewards for
* @param state Quest status that holds the items (Started, Success, Fail)
* @returns array of items with the correct maxStack
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*/
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getQuestRewardItems(quest: IQuest, state: QuestStatus): Reward[];
/**
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* Update player profile with quest status (e.g. Fail/Success)
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* @param pmcData profile to add quest to
* @param newState state the new quest should be in when added
* @param acceptedQuest Details of quest being added
*/
addQuestToPMCData(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): void;
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/**
* TODO: what is going on here
* @param acceptedQuestId Quest to add to profile
* @param sessionID Session id
* @returns Array of quests in profile + quest passed in as param
*/
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acceptedUnlocked(acceptedQuestId: string, sessionID: string): IQuest[];
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/**
* TODO: what is going on here
* @param failedQuestId
* @param sessionID Session id
* @returns
*/
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failedUnlocked(failedQuestId: string, sessionID: string): IQuest[];
/**
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* Adjust quest money rewards by passed in multipler
* @param quest Quest to multiple money rewards
* @param multipler Value to adjust money rewards by
* @returns Updated quest
*/
applyMoneyBoost(quest: IQuest, multipler: number): IQuest;
/**
* Sets the item stack to new value, or delete the item if value <= 0
* // TODO maybe merge this function and the one from customization
* @param pmcData Profile
* @param itemId id of item to adjust stack size of
* @param newStackSize Stack size to adjust to
* @param sessionID Session id
* @param output ItemEvent router response
*/
changeItemStack(pmcData: IPmcData, itemId: string, newStackSize: number, sessionID: string, output: IItemEventRouterResponse): void;
/**
* Get List of All Quests from db
* NOT CLONED
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* @returns Array of IQuest objects
*/
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getQuestsFromDb(): IQuest[];
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/**
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* Get quests, strip all requirement conditions except level
* @param quests quests to process
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* @returns quest array without conditions
*/
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protected getQuestsWithOnlyLevelRequirementStartCondition(quests: IQuest[]): IQuest[];
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/**
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* Remove all quest conditions except for level requirement
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* @param quest quest to clean
* @returns reset IQuest object
*/
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getQuestWithOnlyLevelRequirementStartCondition(quest: IQuest): IQuest;
/**
* Fail a quest in a player profile
* @param pmcData Profile
* @param failRequest fail quest request data
* @param sessionID Session id
* @returns Item event router response
*/
failQuest(pmcData: IPmcData, failRequest: any, sessionID: string): IItemEventRouterResponse;
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/**
* Get quest by id from database
* @param questId questid to look for
* @param pmcData player profile
* @returns IQuest object
*/
getQuestFromDb(questId: string, pmcData: IPmcData): IQuest;
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/**
* Get the locale Id from locale db for a quest message
* @param questMessageId Quest mesage id to look up
* @returns Locale Id from locale db
*/
getQuestLocaleIdFromDb(questMessageId: string): string;
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/**
* Alter a quests state + Add a record to tis status timers object
* @param pmcData Profile to update
* @param newQuestState new state the qeust should be in
* @param questId id of the quest to alter the status of
*/
updateQuestState(pmcData: IPmcData, newQuestState: QuestStatus, questId: string): void;
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/**
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks
* @param pmcData Player profile
* @param body complete quest request
* @param state State of the quest now its complete
* @param sessionID Seession id
* @returns array of reward objects
*/
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applyQuestReward(pmcData: IPmcData, body: ICompleteQuestRequestData, state: QuestStatus, sessionID: string): Reward[];
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/**
* Get the intel center bonus a player has
* @param pmcData player profile
* @returns bonus in percent
*/
protected getIntelCenterRewardBonus(pmcData: IPmcData): number;
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/**
* Find quest with 'findItem' requirement that needs the item tpl be handed in
* @param itemTpl item tpl to look for
* @returns 'FindItem' condition id
*/
getFindItemIdForQuestHandIn(itemTpl: string): string;
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}