73 lines
3.2 KiB
TypeScript
73 lines
3.2 KiB
TypeScript
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import { BotHelper } from "../helpers/BotHelper";
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import { Config } from "../models/eft/common/IGlobals";
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import { Inventory } from "../models/eft/common/tables/IBotType";
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import { ISeasonalEvent, ISeasonalEventConfig } from "../models/spt/config/ISeasonalEventConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { LocalisationService } from "./LocalisationService";
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export declare class SeasonalEventService {
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protected logger: ILogger;
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protected databaseServer: DatabaseServer;
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protected localisationService: LocalisationService;
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protected botHelper: BotHelper;
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protected configServer: ConfigServer;
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protected seasonalEventConfig: ISeasonalEventConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, localisationService: LocalisationService, botHelper: BotHelper, configServer: ConfigServer);
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protected get events(): Record<string, string>;
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protected get christmasEventItems(): string[];
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/**
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* Get an array of christmas items found in bots inventories as loot
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* @returns array
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*/
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getChristmasEventItems(): string[];
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itemIsChristmasRelated(itemId: string): boolean;
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/**
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* is christmas event active
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* @returns true if active
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*/
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christmasEventEnabled(): boolean;
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/**
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* Is detection of seasonal events enabled (halloween / christmas)
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* @returns true if seasonal events should be checked for
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*/
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isAutomaticEventDetectionEnabled(): boolean;
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/**
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* Get a dictionary of gear changes to apply to bots for a specific event e.g. Christmas/Halloween
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* @param eventName Name of event to get gear changes for
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* @returns bots with equipment changes
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*/
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protected getEventBotGear(eventName: string): Record<string, Record<string, Record<string, number>>>;
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/**
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* Get the dates each seasonal event starts and ends at
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* @returns Record with event name + start/end date
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*/
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getEventDetails(): ISeasonalEvent[];
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/**
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* Check if current date falls inside any of the seasons events pased in, if so, handle them
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*/
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checkForAndEnableSeasonalEvents(): void;
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/**
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* Iterate through bots inventory and loot to find and remove christmas items (as defined in SeasonalEventService)
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* @param nodeInventory Bots inventory to iterate over
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* @param botRole the role of the bot being processed
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*/
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removeChristmasItemsFromBotInventory(nodeInventory: Inventory, botRole: string): void;
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/**
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* Make adjusted to server code based on the name of the event passed in
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* @param globalConfig globals.json
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* @param eventName Name of the event to enable. e.g. Christmas
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*/
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protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
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/**
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* Read in data from seasonalEvents.json and add found equipment items to bots
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* @param eventName Name of the event to read equipment in from config
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*/
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protected addEventGearToScavs(eventName: string): void;
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protected addPumpkinsToScavBackpacks(): void;
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/**
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* Set Khorovod(dancing tree) chance to 100% on all maps that support it
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*/
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protected enableDancingTree(): void;
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}
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