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import { HideoutHelper } from "../helpers/HideoutHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { Bonus, HideoutSlot } from "../models/eft/common/tables/IBotBase";
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import { IPmcDataRepeatableQuest, IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
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import { StageBonus } from "../models/eft/hideout/IHideoutArea";
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import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
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import { HideoutAreas } from "../models/enums/HideoutAreas";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { TimeUtil } from "../utils/TimeUtil";
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import { Watermark } from "../utils/Watermark";
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import { LocalisationService } from "./LocalisationService";
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export declare class ProfileFixerService {
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protected logger: ILogger;
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protected watermark: Watermark;
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protected hideoutHelper: HideoutHelper;
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protected localisationService: LocalisationService;
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protected timeUtil: TimeUtil;
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protected databaseServer: DatabaseServer;
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constructor(logger: ILogger, watermark: Watermark, hideoutHelper: HideoutHelper, localisationService: LocalisationService, timeUtil: TimeUtil, databaseServer: DatabaseServer);
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/**
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* Find issues in the pmc profile data that may cause issues and fix them
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* @param pmcProfile profile to check and fix
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*/
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checkForAndFixPmcProfileIssues(pmcProfile: IPmcData): void;
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/**
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* Add tag to profile to indicate when it was made
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* @param fullProfile
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*/
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addMissingAkiVersionTagToProfile(fullProfile: IAkiProfile): void;
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/**
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* TODO - make this non-public - currently used by RepeatableQuestController
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* Remove unused condition counters
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* @param pmcProfile profile to remove old counters from
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*/
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removeDanglingConditionCounters(pmcProfile: IPmcData): void;
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addLighthouseKeeperIfMissing(pmcProfile: IPmcData): void;
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protected addUnlockedInfoObjectIfMissing(pmcProfile: IPmcData): void;
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protected removeDanglingBackendCounters(pmcProfile: IPmcData): void;
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protected getActiveRepeatableQuests(repeatableQuests: IPmcDataRepeatableQuest[]): IRepeatableQuest[];
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protected fixNullTraderSalesSums(pmcProfile: IPmcData): void;
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protected addMissingBonusesProperty(pmcProfile: IPmcData): void;
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/**
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* Adjust profile quest status and statusTimers object values
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* quest.status is numeric e.g. 2
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* quest.statusTimers keys are numeric as strings e.g. "2"
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* @param pmcProfile profile to update
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*/
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protected updateProfileQuestDataValues(pmcProfile: IPmcData): void;
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protected addMissingRepeatableQuestsProperty(pmcProfile: IPmcData): void;
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protected addMissingWorkbenchWeaponSkills(pmcProfile: IPmcData): void;
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/**
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* Some profiles have hideout maxed and therefore no improvements
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* @param pmcProfile Profile to add improvement data to
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*/
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protected addMissingWallImprovements(pmcProfile: IPmcData): void;
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/**
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* A new property was added to slot items "locationIndex", if this is missing, the hideout slot item must be removed
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* @param pmcProfile Profile to find and remove slots from
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*/
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protected removeResourcesFromSlotsInHideoutWithoutLocationIndexValue(pmcProfile: IPmcData): void;
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/**
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* Hideout slots need to be in a specific order, locationIndex in ascending order
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* @param pmcProfile profile to edit
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*/
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protected reorderHideoutAreasWithResouceInputs(pmcProfile: IPmcData): void;
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/**
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* add in objects equal to the number of slots
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* @param areaType area to check
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* @param pmcProfile profile to update
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*/
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protected addEmptyObjectsToHideoutAreaSlots(areaType: HideoutAreas, emptyItemCount: number, pmcProfile: IPmcData): void;
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protected addObjectsToArray(count: number, slots: HideoutSlot[]): HideoutSlot[];
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/**
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* In 18876 bsg changed the pockets tplid to be one that has 3 additional special slots
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* @param pmcProfile
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*/
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protected updateProfilePocketsToNewId(pmcProfile: IPmcData): void;
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addMissingArmorRepairSkill(pmcProfile: IPmcData): void;
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/**
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* Iterate over players hideout areas and find what's build, look for missing bonuses those areas give and add them if missing
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* @param pmcProfile Profile to update
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*/
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addMissingHideoutBonusesToProfile(pmcProfile: IPmcData): void;
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/**
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*
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* @param profileBonuses bonuses from profile
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* @param bonus bonus to find
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* @returns matching bonus
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*/
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protected getBonusFromProfile(profileBonuses: Bonus[], bonus: StageBonus): Bonus;
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/**
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* Checks profile inventiory for items that do not exist inside the items db
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* @param pmcProfile Profile to check inventory of
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*/
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checkForOrphanedModdedItems(pmcProfile: IPmcData): void;
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/**
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* @param pmcProfile profile to update
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*/
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addMissingUpgradesPropertyToHideout(pmcProfile: IPmcData): void;
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/**
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* Iterate over associated profile template and check all hideout areas exist, add if not
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* @param fullProfile Profile to update
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*/
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addMissingHideoutAreasToProfile(fullProfile: IAkiProfile): void;
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/**
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* These used to be used for storing scav case rewards, rewards are now generated on pickup
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* @param pmcProfile Profile to update
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*/
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removeLegacyScavCaseProductionCrafts(pmcProfile: IPmcData): void;
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}
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