Fix marked room loot for AKI 3.5.1
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46
src/loot.ts
46
src/loot.ts
@ -55,9 +55,9 @@ export class Loot
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{
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// Customs Marked Room Loot.
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let spawnPoints = this.tables.getTables().locations.bigmap.looseLoot.spawnpoints;
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const customsMarked1 = spawnPoints.find(x=>x.template.Id==="Loot 135 (10)1137996");
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const customsMarked2 = spawnPoints.find(x=>x.template.Id==="Loot 135 (9)1132486");
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const customsMarked3 = spawnPoints.find(x=>x.template.Id==="Loot 135 (8)1141962");
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const customsMarked1 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135 (10)"));
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const customsMarked2 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135 (9)"));
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const customsMarked3 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135 (8)"));
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// Pushing containers into the customs marked room loot pool.
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customsMarked1.itemDistribution.push(...this.containers());
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@ -67,15 +67,15 @@ export class Loot
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// Reserve Marked Room Loot.
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spawnPoints = this.tables.getTables().locations.rezervbase.looseLoot.spawnpoints;
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const rsrvRBBK1 = spawnPoints.find(x=>x.template.Id==="Loot 135 (10)51646628");
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const rsrvRBBK2 = spawnPoints.find(x=>x.template.Id==="Loot 135 (8)51666758");
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const rsrvRBBK3 = spawnPoints.find(x=>x.template.Id==="Loot 135 (9)51636512");
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const rsrvRBBK2 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135 (8)"));
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const rsrvRBBK3 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135 (9)"));
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const rsrvRBPKPM1 = spawnPoints.find(x=>x.template.Id==="cult_Loot 135 (11)51654030");
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const rsrvRBPKPM2 = spawnPoints.find(x=>x.template.Id==="cult_Loot 135 (12)51653462");
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const rsrvRBPKPM1 = spawnPoints.find(x=>x.template.Id.startsWith("cult_Loot 135 (11)"));
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const rsrvRBPKPM2 = spawnPoints.find(x=>x.template.Id.startsWith("cult_Loot 135 (12)"));
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const rsrvRBVO1 = spawnPoints.find(x=>x.template.Id==="Loot 135 (10)51658080");
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const rsrvRBVO2 = spawnPoints.find(x=>x.template.Id==="Loot 135 (11)51652762");
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const rsrvRBVO3 = spawnPoints.find(x=>x.template.Id==="Loot 135 (12)51652706");
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const rsrvRBVO2 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135 (11)"));
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const rsrvRBVO3 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135 (12)"));
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// Pushing containers into the reserve base marked room loot pool.
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rsrvRBBK1.itemDistribution.push(...this.containers());
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@ -91,23 +91,23 @@ export class Loot
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// Streets Marked Room Loot.
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spawnPoints = this.tables.getTables().locations.tarkovstreets.looseLoot.spawnpoints;
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const streets = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare3328366");
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const streets1 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (1)3332226");
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const streets2 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (2)3322128");
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const streets3 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (3)3810498");
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const streets4 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (4)3951260");
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const streets5 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (5)3325368");
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const streets = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare5491814");
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const streets1 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (1)"));
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const streets2 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (2)"));
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const streets3 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (3)"));
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const streets4 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (4)"));
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const streets5 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (5)"));
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const streets6 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (6)3814146");
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const streets6a = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (6)3955044");
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const streets7 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (7)3811846");
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const streets8 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (8)3803698");
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const streets9 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (9)3826302");
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const streets7 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (7)"));
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const streets8 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (8)"));
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const streets9 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (9)"));
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const streets10 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (10)5484984");
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const streets11 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (11)3332946");
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const streets12 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (12)3804226");
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const streets13 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (13)3967988");
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const streets14 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (14)3809678");
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const streets15 = spawnPoints.find(x=>x.template.Id==="Loot 135_Leo_Rare (15)3947696");
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const streets11 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (11)"));
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const streets12 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (12)"));
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const streets13 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (13)"));
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const streets14 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (14)"));
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const streets15 = spawnPoints.find(x=>x.template.Id.startsWith("Loot 135_Leo_Rare (15)"));
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// Pushing containers into the streets marked room loot pool.
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streets.itemDistribution.push(...this.containers());
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