import { GameController } from "../controllers/GameController"; import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData"; import { ICheckVersionResponse } from "../models/eft/game/ICheckVersionResponse"; import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse"; import { IGameEmptyCrcRequestData } from "../models/eft/game/IGameEmptyCrcRequestData"; import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse"; import { IGameLogoutResponseData } from "../models/eft/game/IGameLogoutResponseData"; import { IGameStartResponse } from "../models/eft/game/IGameStartResponse"; import { IReportNicknameRequestData } from "../models/eft/game/IReportNicknameRequestData"; import { IServerDetails } from "../models/eft/game/IServerDetails"; import { IVersionValidateRequestData } from "../models/eft/game/IVersionValidateRequestData"; import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData"; import { INullResponseData } from "../models/eft/httpResponse/INullResponseData"; import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { Watermark } from "../utils/Watermark"; declare class GameCallbacks { protected httpResponse: HttpResponseUtil; protected watermark: Watermark; protected gameController: GameController; constructor(httpResponse: HttpResponseUtil, watermark: Watermark, gameController: GameController); /** * Handle client/game/version/validate * @returns INullResponseData */ versionValidate(url: string, info: IVersionValidateRequestData, sessionID: string): INullResponseData; /** * Handle client/game/start * @returns IGameStartResponse */ gameStart(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData; /** * Handle client/game/logout * @returns IGameLogoutResponseData */ gameLogout(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData; /** * Handle client/game/config * @returns IGameConfigResponse */ getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData; getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData; validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData; /** * Handle client/game/keepalive * @returns IGameKeepAliveResponse */ gameKeepalive(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData; /** * Handle singleplayer/settings/version * @returns string */ getVersion(url: string, info: IEmptyRequestData, sessionID: string): string; reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData; } export { GameCallbacks };