import { ScavCaseRewardGenerator } from "../generators/ScavCaseRewardGenerator"; import { HideoutHelper } from "../helpers/HideoutHelper"; import { InventoryHelper } from "../helpers/InventoryHelper"; import { PaymentHelper } from "../helpers/PaymentHelper"; import { PresetHelper } from "../helpers/PresetHelper"; import { ProfileHelper } from "../helpers/ProfileHelper"; import { IPmcData } from "../models/eft/common/IPmcData"; import { HideoutArea, Product } from "../models/eft/common/tables/IBotBase"; import { HideoutUpgradeCompleteRequestData } from "../models/eft/hideout/HideoutUpgradeCompleteRequestData"; import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData"; import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData"; import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData"; import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction"; import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData"; import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData"; import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData"; import { IHideoutTakeItemOutRequestData } from "../models/eft/hideout/IHideoutTakeItemOutRequestData"; import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData"; import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData"; import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData"; import { IQteData } from "../models/eft/hideout/IQteData"; import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IHideoutConfig } from "../models/spt/config/IHideoutConfig"; import { ILogger } from "../models/spt/utils/ILogger"; import { EventOutputHolder } from "../routers/EventOutputHolder"; import { ConfigServer } from "../servers/ConfigServer"; import { DatabaseServer } from "../servers/DatabaseServer"; import { SaveServer } from "../servers/SaveServer"; import { FenceService } from "../services/FenceService"; import { LocalisationService } from "../services/LocalisationService"; import { PlayerService } from "../services/PlayerService"; import { HashUtil } from "../utils/HashUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { JsonUtil } from "../utils/JsonUtil"; import { RandomUtil } from "../utils/RandomUtil"; import { TimeUtil } from "../utils/TimeUtil"; export declare class HideoutController { protected logger: ILogger; protected hashUtil: HashUtil; protected timeUtil: TimeUtil; protected databaseServer: DatabaseServer; protected randomUtil: RandomUtil; protected inventoryHelper: InventoryHelper; protected saveServer: SaveServer; protected playerService: PlayerService; protected presetHelper: PresetHelper; protected paymentHelper: PaymentHelper; protected eventOutputHolder: EventOutputHolder; protected httpResponse: HttpResponseUtil; protected profileHelper: ProfileHelper; protected hideoutHelper: HideoutHelper; protected scavCaseRewardGenerator: ScavCaseRewardGenerator; protected localisationService: LocalisationService; protected configServer: ConfigServer; protected jsonUtil: JsonUtil; protected fenceService: FenceService; protected static nameBackendCountersCrafting: string; protected hideoutConfig: IHideoutConfig; constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil, fenceService: FenceService); /** * Start a hideout area upgrade * @param pmcData Player profile * @param request upgrade start request * @param sessionID Session id * @returns IItemEventRouterResponse */ startUpgrade(pmcData: IPmcData, request: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse; /** * Complete a hideout area upgrade * @param pmcData Player profile * @param request Completed upgrade request * @param sessionID Session id * @returns IItemEventRouterResponse */ upgradeComplete(pmcData: IPmcData, request: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse; /** * Handle HideoutPutItemsInAreaSlots * Create item in hideout slot item array, remove item from player inventory * @param pmcData Profile data * @param addItemToHideoutRequest reqeust from client to place item in area slot * @param sessionID Session id * @returns IItemEventRouterResponse object */ putItemsInAreaSlots(pmcData: IPmcData, addItemToHideoutRequest: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse; /** * Remove item from hideout area and place into player inventory * @param pmcData Player profile * @param request Take item out of area request * @param sessionID Session id * @returns IItemEventRouterResponse */ takeItemsFromAreaSlots(pmcData: IPmcData, request: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse; /** * Find resource item in hideout area, add copy to player inventory, remove Item from hideout slot * @param sessionID Session id * @param pmcData Profile to update * @param removeResourceRequest client request * @param output response to send to client * @param hideoutArea Area fuel is being removed from * @returns IItemEventRouterResponse response */ protected removeResourceFromArea(sessionID: string, pmcData: IPmcData, removeResourceRequest: IHideoutTakeItemOutRequestData, output: IItemEventRouterResponse, hideoutArea: HideoutArea): IItemEventRouterResponse; /** * Toggle area on/off * @param pmcData Player profile * @param request Toggle area request * @param sessionID Session id * @returns IItemEventRouterResponse */ toggleArea(pmcData: IPmcData, request: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse; /** * Start production for an item from hideout area * @param pmcData Player profile * @param body Start prodution of single item request * @param sessionID Session id * @returns IItemEventRouterResponse */ singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse; /** * Handles event after clicking 'start' on the scav case hideout page * @param pmcData player profile * @param body client request object * @param sessionID session id * @returns item event router response */ scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse; /** * Adjust scav case time based on fence standing * * @param pmcData Player profile * @param productionTime Time to complete scav case in seconds * @returns Adjusted scav case time in seconds */ protected getScavCaseTime(pmcData: IPmcData, productionTime: number): number; /** * Add generated scav case rewards to player profile * @param pmcData player profile to add rewards to * @param rewards reward items to add to profile * @param recipieId recipie id to save into Production dict */ protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[], recipieId: string): void; /** * Start production of continuously created item * @param pmcData Player profile * @param request Continious production request * @param sessionID Session id * @returns IItemEventRouterResponse */ continuousProductionStart(pmcData: IPmcData, request: IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse; /** * Take completed item out of hideout area and place into player inventory * @param pmcData Player profile * @param request Remove production from area request * @param sessionID Session id * @returns IItemEventRouterResponse */ takeProduction(pmcData: IPmcData, request: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse; /** * Take recipie-type production out of hideout area and place into player inventory * @param sessionID Session id * @param recipe Completed recipie of item * @param pmcData Player profile * @param request Remove production from area request * @param output Output object to update * @returns IItemEventRouterResponse */ protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse; /** * Handles giving rewards stored in player profile to player after clicking 'get rewards' * @param sessionID Session id * @param pmcData Player profile * @param request Get rewards from scavcase craft request * @param output Output object to update * @returns IItemEventRouterResponse */ protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse; /** * Start area production for item * @param pmcData Player profile * @param request Start production request * @param sessionID Session id * @returns IItemEventRouterResponse */ registerProduction(pmcData: IPmcData, request: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse; /** * Get quick time event list for hideout * // TODO - implement this * @param sessionId Session id * @returns IQteData array */ getQteList(sessionId: string): IQteData[]; /** * Handle HideoutQuickTimeEvent on client/game/profile/items/moving * Called after completing workout at gym * @param sessionId Session id * @param pmcData Profile to adjust * @param request QTE result object */ handleQTEEventOutcome(sessionId: string, pmcData: IPmcData, request: IHandleQTEEventRequestData): IItemEventRouterResponse; /** * Record a high score from the shooting range into a player profiles overallcounters * @param sessionId Session id * @param pmcData Profile to update * @param request shooting range score request * @returns IItemEventRouterResponse */ recordShootingRangePoints(sessionId: string, pmcData: IPmcData, request: IRecordShootingRangePoints): IItemEventRouterResponse; /** * Handle client/game/profile/items/moving - HideoutImproveArea * @param sessionId Session id * @param pmcData profile to improve area in * @param request improve area request data */ improveArea(sessionId: string, pmcData: IPmcData, request: IHideoutImproveAreaRequestData): IItemEventRouterResponse; /** * Function called every x seconds as part of onUpdate event */ update(): void; }