import { Item } from "../models/eft/common/tables/IItem"; import { ITemplateItem, Props } from "../models/eft/common/tables/ITemplateItem"; import { IRepairConfig } from "../models/spt/config/IRepairConfig"; import { ILogger } from "../models/spt/utils/ILogger"; import { ConfigServer } from "../servers/ConfigServer"; import { DatabaseServer } from "../servers/DatabaseServer"; import { JsonUtil } from "../utils/JsonUtil"; import { RandomUtil } from "../utils/RandomUtil"; export declare class RepairHelper { protected logger: ILogger; protected jsonUtil: JsonUtil; protected randomUtil: RandomUtil; protected databaseServer: DatabaseServer; protected configServer: ConfigServer; protected repairConfig: IRepairConfig; constructor(logger: ILogger, jsonUtil: JsonUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, configServer: ConfigServer); /** * Alter an items durability after a repair by trader/repair kit * @param itemToRepair item to update durability details * @param itemToRepairDetails db details of item to repair * @param isArmor Is item being repaired a piece of armor * @param amountToRepair how many unit of durability to repair * @param useRepairKit Is item being repaired with a repair kit * @param applyMaxDurabilityDegradation should item have max durability reduced */ updateItemDurability(itemToRepair: Item, itemToRepairDetails: ITemplateItem, isArmor: boolean, amountToRepair: number, useRepairKit: boolean, traderQualityMultipler: number, applyMaxDurabilityDegradation?: boolean): void; protected getRandomisedArmorRepairDegredationValue(armorMaterial: string, isRepairKit: boolean, armorMax: number, traderQualityMultipler: number): number; protected getRandomisedWeaponRepairDegredationValue(itemProps: Props, isRepairKit: boolean, weaponMax: number, traderQualityMultipler: number): number; isWeaponTemplate(tpl: string): boolean; }