import { Difficulty } from "../models/eft/common/tables/IBotType"; import { IBotConfig } from "../models/spt/config/IBotConfig"; import { ILogger } from "../models/spt/utils/ILogger"; import { ConfigServer } from "../servers/ConfigServer"; import { DatabaseServer } from "../servers/DatabaseServer"; import { LocalisationService } from "../services/LocalisationService"; import { JsonUtil } from "../utils/JsonUtil"; import { RandomUtil } from "../utils/RandomUtil"; import { BotHelper } from "./BotHelper"; export declare class BotDifficultyHelper { protected logger: ILogger; protected jsonUtil: JsonUtil; protected databaseServer: DatabaseServer; protected randomUtil: RandomUtil; protected localisationService: LocalisationService; protected botHelper: BotHelper; protected configServer: ConfigServer; protected botConfig: IBotConfig; constructor(logger: ILogger, jsonUtil: JsonUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, localisationService: LocalisationService, botHelper: BotHelper, configServer: ConfigServer); getPmcDifficultySettings(pmcType: "bear" | "usec", difficulty: string, usecType: string, bearType: string): Difficulty; /** * Get difficulty settings for desired bot type, if not found use assault bot types * @param type bot type to retrieve difficulty of * @param difficulty difficulty to get settings for (easy/normal etc) * @returns Difficulty object */ getBotDifficultySettings(type: string, difficulty: string): Difficulty; /** * Get difficulty settings for a PMC * @param type "usec" / "bear" * @param difficulty what difficulty to retrieve * @returns Difficulty object */ protected getDifficultySettings(type: string, difficulty: string): Difficulty; /** * Translate chosen value from pre-raid difficulty dropdown into bot difficulty value * @param dropDownDifficulty Dropdown difficulty value to convert * @returns bot difficulty */ convertBotDifficultyDropdownToBotDifficulty(dropDownDifficulty: string): string; /** * Choose a random difficulty from - easy/normal/hard/impossible * @returns random difficulty */ chooseRandomDifficulty(): string; }