export declare class MathUtil { /** * Helper to create the sum of all array elements * @param {array} values The array with numbers of which to calculate the sum * @return {number} sum(values) */ arraySum(values: number[]): number; /** * Helper to create the cumulative sum of all array elements * arrayCumsum([1, 2, 3, 4]) = [1, 3, 6, 10] * @param {array} values The array with numbers of which to calculate the cumulative sum * @return {array} cumsum(values) */ arrayCumsum(values: number[]): number[]; /** * Helper to create the product of each element times factor * @param {array} values The array of numbers which shall be multiplied by the factor * @return {array} array times factor */ arrayProd(values: number[], factor: number): number[]; /** * Helper to add a constant to all array elements * @param {array} values The array of numbers to which the summand should be added * @return {array} array plus summand */ arrayAdd(values: number[], summand: number): number[]; /** * Map a value from an input range to an output range linearly * * Example: * a_min = 0; a_max=1; * b_min = 1; b_max=3; * MathUtil.mapToRange(0.5, a_min, a_max, b_min, b_max) // returns 2 * * @param {number} x The value from input range to be mapped to output range * @param {number} minIn min of input range * @param {number} maxIn max of input range * @param {number} minOut min of output range * @param {number} maxOut max of outout range * @return {number} the result of the mapping */ mapToRange(x: number, minIn: number, maxIn: number, minOut: number, maxOut: number): number; /** * Linear interpolation * e.g. used to do a continuous integration for quest rewards which are defined for specific support centers of pmcLevel * * @param {string} xp the point of x at which to interpolate * @param {array} x support points in x (of same length as y) * @param {array} y support points in y (of same length as x) * @return {number} y(xp) */ interp1(xp: number, x: number[], y: number[]): number; }