import { MinMax } from "@spt-aki/models/common/MinMax"; import { DynamicLoot } from "@spt-aki/models/spt/config/IPmcConfig"; export interface BotsConfig { bossChance: BossChance maxBotCap: MaxBotCap pmc: IPmcConfig scav: Scav } export interface IPmcConfig { dynamicLoot: DynamicLoot; useDifficultyOverride: boolean; difficulty: string; looseWeaponInBackpackChancePercent: number; looseWeaponInBackpackLootMinMax: MinMax; isUsec: number; usecType: string; bearType: string; chanceSameSideIsHostilePercent: number; /** key: location, value: type for usec/bear */ pmcType: Record>>; maxBackpackLootTotalRub: number; maxPocketLootTotalRub: number; maxVestLootTotalRub: number; convertIntoPmcChance: Record; enemyTypes: string[]; botRelativeLevelDeltaMax: number; chanceSameSideIsHostile: number containersOnPMCs: boolean lootNValue: number difficultyWeights: DifficultyWeights } export interface BossChance { activated: boolean chance: number } export interface DifficultyWeights { useWeights: boolean weights: Record } export interface ConvertIntoPmcChance { assault: PmcChance cursedAssault: PmcChance pmcBot : PmcChance exUsec : PmcChance } export interface PmcChance { min: number max: number } export interface LooseWeapon { min: number max: number } export interface Scav { lootNValue: number } export interface MaxBotCap { factory: number customs: number woods: number shoreline: number lighthouse: number reservebase: number interchange: number laboratory: number default: number }