47 lines
1.7 KiB
TypeScript
47 lines
1.7 KiB
TypeScript
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { LocalisationService } from "../services/LocalisationService";
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export declare class WatermarkLocale {
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protected localisationService: LocalisationService;
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constructor(localisationService: LocalisationService);
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protected watermark: {
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description: string[];
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warning: string[];
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modding: string[];
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};
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getDescription(): string[];
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getWarning(): string[];
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getModding(): string[];
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}
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export declare class Watermark {
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protected logger: ILogger;
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protected configServer: ConfigServer;
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protected localisationService: LocalisationService;
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protected watermarkLocale?: WatermarkLocale;
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protected akiConfig: ICoreConfig;
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constructor(logger: ILogger, configServer: ConfigServer, localisationService: LocalisationService, watermarkLocale?: WatermarkLocale);
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protected text: string[];
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protected versionLabel: string;
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initialize(): void;
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/**
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* Get a version string (x.x.x) or (x.x.x-BLEEDINGEDGE) OR (X.X.X (18xxx))
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* @param withEftVersion Include the eft version this spt version was made for
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* @returns string
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*/
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getVersionTag(withEftVersion?: boolean): string;
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/**
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* Get text shown in game on screen, can't be translated as it breaks bsgs client when certian characters are used
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* @returns string
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*/
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getInGameVersionLabel(): string;
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/** Set window title */
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setTitle(): void;
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/** Reset console cursor to top */
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resetCursor(): void;
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/** Draw the watermark */
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draw(): void;
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/** Caculate text length */
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protected textLength(s: string): number;
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}
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