Valens
37d356736c
* Added additional items to Airdrop Blacklist into the airdrop.json * Added botGenerationBatchSizePerType and reworked maxBotCap to current defaults and to include Streets into bots.json * Added botRelativeLevelDeltaMax into bots.json * Added runIntervalSeconds into flea.json; affects how often flea will refresh in-game (so selling faster or slower - is taxing on CPU resources as it calls more often or less often pending how you set it; default is 45 seconds) into flea.json * Reworked Ragfair Conditions to take current server values into flea.json * Removed airFilterUnitFlowRate, generatorFuelFlowRate, and gpuBoostRate from hideout.json; these may return in the future however, as of now they have been removed from the server config and I would need to dive deep into server code. * Consolidated timeLimit into its own boolean and raidTime settings. Restructured AiAmount and AiDifficulty to match the server config in raid.json * Added new types into the bots.ts config file * Added new types into the flea.ts config file * Removed types no longer being used in the hideout.ts config file * Added new types into the raid.ts config file * Added Streets Marked Room Loot into the Containers In Marked Room Loot Pool * General rework and cleanup of code
84 lines
1.7 KiB
JSON
84 lines
1.7 KiB
JSON
{
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"bossChance":
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{
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"activated": false,
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"chance": 100
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},
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"botGenerationBatchSizePerType": 15,
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"maxBotCap": {
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"factory": 10,
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"customs": 15,
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"woods": 15,
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"shoreline": 15,
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"lighthouse": 15,
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"reservebase": 15,
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"interchange": 15,
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"laboratory": 15,
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"streets of tarkov": 18,
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"default": 15
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},
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"pmc":
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{
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"chanceSameSideIsHostile": 50,
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"containersOnPMCs": true,
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"isUsec": 50,
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"lootNValue": 3,
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"maxBackpackLootTotalRub": 150000,
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"maxPocketLootTotalRub": 50000,
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"maxVestLootTotalRub": 50000,
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"convertIntoPmcChance":
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{
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"assault":
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{
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"min": 15,
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"max": 40
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},
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"cursedAssault":
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{
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"min": 15,
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"max": 40
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},
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"pmcBot":
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{
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"min": 15,
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"max": 30
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},
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"exUsec":
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{
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"min": 5,
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"max": 20
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}
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},
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"useDifficultyOverride": false,
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"difficulty": "AsOnline",
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"botRelativeLevelDeltaMax": 10,
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"difficultyWeights":
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{
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"useWeights": false,
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"weights":
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{
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"easy": 0,
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"normal": 40,
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"hard": 30,
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"impossible": 30
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}
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},
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"looseWeaponInBackpackChance": 15,
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"looseWeaponInBackpackLootMinMax":
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{
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"min": 1,
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"max": 1
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}
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},
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"scav":
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{
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"lootNValue": 4
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}
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} |