3.5.0 type updates
This commit is contained in:
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654f7a0803
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@ -4,7 +4,7 @@ import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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import { ConfigServer } from "@spt-aki/servers/ConfigServer";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
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import { IBotConfig } from "@spt-aki/models/spt/config/IBotConfig";
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import { IBotConfig } from "@spt-aki/models/spt/config/IBotConfig";
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import { Scavs } from "./scavs";
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//import { Scavs } from "./scavs";
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import { PMCs } from "./pmc";
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import { PMCs } from "./pmc";
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@ -13,7 +13,7 @@ class ValensProgression implements IPostDBLoadMod
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private configServer: ConfigServer;
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private configServer: ConfigServer;
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private botConfig: IBotConfig;
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private botConfig: IBotConfig;
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private databaseServer: DatabaseServer;
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private databaseServer: DatabaseServer;
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private scavs: Scavs;
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// private scavs: Scavs;
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private pmcs: PMCs;
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private pmcs: PMCs;
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public postDBLoad(container: DependencyContainer): void
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public postDBLoad(container: DependencyContainer): void
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@ -24,8 +24,8 @@ class ValensProgression implements IPostDBLoadMod
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this.databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
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this.databaseServer = container.resolve<DatabaseServer>("DatabaseServer");
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this.scavs = new Scavs(this.botConfig, this.databaseServer);
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// this.scavs = new Scavs(this.botConfig, this.databaseServer);
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this.scavs.updateScavs();
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// this.scavs.updateScavs();
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this.pmcs = new PMCs(this.botConfig, this.databaseServer);
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this.pmcs = new PMCs(this.botConfig, this.databaseServer);
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this.pmcs.updatePmcs();
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this.pmcs.updatePmcs();
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84
src/pmc.ts
84
src/pmc.ts
@ -197,12 +197,88 @@ export class PMCs
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const progressionWhitelistLL1PMC: EquipmentFilters =
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const progressionWhitelistLL1PMC: EquipmentFilters =
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{
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{
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"weaponModLimits": {},
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"weaponModLimits": {
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"weaponSightWhitelist": {},
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"scopeLimit": 1,
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"nvgIsActiveChancePercent": 5,
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"lightLaserLimit": 1
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},
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"weaponSightWhitelist": {
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"5447b5fc4bdc2d87278b4567": ["55818ad54bdc2ddc698b4569", "55818acf4bdc2dde698b456b", "55818ac54bdc2d5b648b456e", "55818add4bdc2d5b648b456f", "55818aeb4bdc2ddc698b456a"],
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"5447b5f14bdc2d61278b4567": ["55818ad54bdc2ddc698b4569", "55818acf4bdc2dde698b456b", "55818ac54bdc2d5b648b456e", "55818add4bdc2d5b648b456f", "55818aeb4bdc2ddc698b456a"],
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"5447bedf4bdc2d87278b4568": ["55818ad54bdc2ddc698b4569", "55818add4bdc2d5b648b456f", "55818aeb4bdc2ddc698b456a"],
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"5447bed64bdc2d97278b4568": ["55818ad54bdc2ddc698b4569", "55818acf4bdc2dde698b456b", "55818ac54bdc2d5b648b456e", "55818add4bdc2d5b648b456f", "55818aeb4bdc2ddc698b456a"],
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"5447b6194bdc2d67278b4567": ["55818ad54bdc2ddc698b4569", "55818ae44bdc2dde698b456c", "55818ac54bdc2d5b648b456e", "55818aeb4bdc2ddc698b456a", "55818add4bdc2d5b648b456f"],
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"5447b5cf4bdc2d65278b4567": ["55818ad54bdc2ddc698b4569", "55818acf4bdc2dde698b456b", "55818ac54bdc2d5b648b456e"],
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"617f1ef5e8b54b0998387733": ["55818ad54bdc2ddc698b4569", "55818acf4bdc2dde698b456b", "55818ac54bdc2d5b648b456e"],
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"5447b6094bdc2dc3278b4567": ["55818ad54bdc2ddc698b4569", "55818acf4bdc2dde698b456b", "55818ac54bdc2d5b648b456e"],
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"5447b5e04bdc2d62278b4567": ["55818ad54bdc2ddc698b4569", "55818acf4bdc2dde698b456b", "55818ac54bdc2d5b648b456e"],
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"5447b6254bdc2dc3278b4568": ["55818ae44bdc2dde698b456c", "55818ac54bdc2d5b648b456e", "55818aeb4bdc2ddc698b456a", "55818add4bdc2d5b648b456f"]
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},
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"nvgIsActiveChancePercent": 50,
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"faceShieldIsActiveChancePercent": 85,
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"faceShieldIsActiveChancePercent": 85,
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"lightLaserIsActiveChancePercent": 75,
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"lightLaserIsActiveChancePercent": 75,
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"randomisation": [],
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"randomisation": [{
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"levelRange": {
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"min": 1,
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"max": 14
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},
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"generation": {
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"drugs": {"min": 0, "max": 1},
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"grenades": {"min": 0, "max": 1},
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"healing": {"min": 0, "max": 1},
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"looseLoot": {"min": 0, "max": 5},
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"magazines": {"min": 1, "max": 2},
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"stims": {"min": 0, "max": 0}
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},
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"equipment": {
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"ArmBand": 90,
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"FirstPrimaryWeapon": 80,
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"Holster": 5,
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"Earpiece": 35,
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"Eyewear": 5,
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"Backpack": 30,
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"FaceCover": 5
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},
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"mods": {
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"mod_barrel": 20,
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"mod_bipod": 10,
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"mod_flashlight": 5,
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"mod_foregrip": 15,
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"mod_handguard": 25,
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"mod_launcher": 0,
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"mod_magazine": 25,
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"mod_mount": 15,
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"mod_mount_000": 15,
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"mod_mount_001": 15,
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"mod_mount_002": 15,
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"mod_mount_003": 15,
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"mod_mount_004": 15,
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"mod_mount_005": 15,
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"mod_mount_006": 15,
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"mod_muzzle": 10,
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"mod_muzzle_000": 10,
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"mod_muzzle_001": 10,
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"mod_equipment": 5,
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"mod_equipment_000": 10,
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"mod_equipment_001": 5,
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"mod_equipment_002": 0,
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"mod_nvg": 0,
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"mod_pistol_grip_akms": 15,
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"mod_pistol_grip": 10,
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"mod_scope": 15,
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"mod_scope_000": 15,
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"mod_scope_001": 15,
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"mod_scope_002": 15,
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"mod_scope_003": 15,
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"mod_tactical": 10,
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"mod_tactical001": 10,
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"mod_tactical002": 10,
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"mod_tactical_000": 10,
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"mod_tactical_001": 10,
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"mod_tactical_002": 10,
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"mod_tactical_003": 10,
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"mod_tactical_2": 10
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}
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}],
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"blacklist": [],
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"blacklist": [],
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"weightingAdjustments": [],
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"weightingAdjustments": [],
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"whitelist": [{
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"whitelist": [{
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3
types/controllers/HideoutController.d.ts
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3
types/controllers/HideoutController.d.ts
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@ -91,8 +91,9 @@ export declare class HideoutController {
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* Add generated scav case rewards to player profile
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* Add generated scav case rewards to player profile
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* @param pmcData player profile to add rewards to
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* @param pmcData player profile to add rewards to
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* @param rewards reward items to add to profile
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* @param rewards reward items to add to profile
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* @param recipieId recipie id to save into Production dict
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*/
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*/
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protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[]): void;
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protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[], recipieId: string): void;
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continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
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takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
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protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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protected handleRecipie(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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9
types/controllers/InventoryController.d.ts
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9
types/controllers/InventoryController.d.ts
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@ -129,9 +129,14 @@ export declare class InventoryController {
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protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
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protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
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readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
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readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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/**
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* Handles sorting of Inventory.
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* Handle ApplyInventoryChanges
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* Sorts supplied items.
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* @param pmcData Player profile
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* @param request sort request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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*/
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sortInventory(pmcData: IPmcData, body: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
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sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
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createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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5
types/controllers/RagfairController.d.ts
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5
types/controllers/RagfairController.d.ts
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@ -103,6 +103,11 @@ export declare class RagfairController {
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* @param profile full profile of player
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* @param profile full profile of player
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*/
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*/
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protected setTraderOfferPurchaseLimits(offer: IRagfairOffer, profile: IAkiProfile): void;
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protected setTraderOfferPurchaseLimits(offer: IRagfairOffer, profile: IAkiProfile): void;
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/**
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* Adjust ragfair offer stack count to match same value as traders assort stack count
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* @param offer Flea offer to adjust
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*/
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protected setTraderOfferStackSize(offer: IRagfairOffer): void;
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protected isLinkedSearch(info: ISearchRequestData): boolean;
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protected isLinkedSearch(info: ISearchRequestData): boolean;
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protected isRequiredSearch(info: ISearchRequestData): boolean;
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protected isRequiredSearch(info: ISearchRequestData): boolean;
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update(): void;
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update(): void;
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@ -239,13 +239,14 @@ export declare class RepeatableQuestController {
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changeRepeatableQuest(pmcDataIn: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
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changeRepeatableQuest(pmcDataIn: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
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/**
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/**
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* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
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* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
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* @param repeatableQuestConfig config file
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* @returns a list of rewardable items [[_tpl, itemTemplate],...]
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* @returns a list of rewardable items [[_tpl, itemTemplate],...]
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*/
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*/
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protected getRewardableItems(repeatableQuestConfig: IRepeatableQuestConfig): [string, ITemplateItem][];
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protected getRewardableItems(repeatableQuestConfig: IRepeatableQuestConfig): [string, ITemplateItem][];
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/**
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/**
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* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
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* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
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* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
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* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
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* @param {*} tpl template id of item to check
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* @param {string} tpl template id of item to check
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* @returns boolean: true if item is valid reward
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* @returns boolean: true if item is valid reward
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*/
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*/
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isValidRewardItem(tpl: string, repeatableQuestConfig: IRepeatableQuestConfig): boolean;
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isValidRewardItem(tpl: string, repeatableQuestConfig: IRepeatableQuestConfig): boolean;
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31
types/generators/RagfairOfferGenerator.d.ts
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31
types/generators/RagfairOfferGenerator.d.ts
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@ -103,7 +103,34 @@ export declare class RagfairOfferGenerator {
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* @param traderID Trader to generate offers for
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* @param traderID Trader to generate offers for
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*/
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*/
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generateFleaOffersForTrader(traderID: string): void;
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generateFleaOffersForTrader(traderID: string): void;
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protected getItemCondition(userID: string, items: Item[], itemDetails: ITemplateItem): Item[];
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/**
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* Get array of an item with its mods + condition properties (e.g durability)
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* Apply randomisation adjustments to condition if item base is found in ragfair.json/dynamic/condition
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* @param userID id of owner of item
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* @param itemWithMods Item and mods, get condition of first item (only first array item is used)
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* @param itemDetails db details of first item
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* @returns
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*/
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protected getItemCondition(userID: string, itemWithMods: Item[], itemDetails: ITemplateItem): Item[];
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/**
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* Get the relevant condition id if item tpl matches in ragfair.json/condition
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* @param tpl Item to look for matching condition object
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* @returns condition id
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*/
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protected getDynamicConditionIdForTpl(tpl: string): string;
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/**
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* Alter an items condition based on its item base type
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* @param conditionSettingsId also the parentId of item being altered
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* @param item Item to adjust condition details of
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* @param itemDetails db item details of first item in array
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*/
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protected randomiseItemCondition(conditionSettingsId: string, item: Item, itemDetails: ITemplateItem): void;
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/**
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* Adjust an items durability/maxDurability value
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* @param item item (weapon/armor) to adjust
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* @param multiplier Value to multiple durability by
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*/
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protected randomiseDurabilityValues(item: Item, multiplier: number): void;
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/**
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/**
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* Add missing conditions to an item if needed
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* Add missing conditions to an item if needed
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* Durabiltiy for repairable items
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* Durabiltiy for repairable items
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@ -111,7 +138,7 @@ export declare class RagfairOfferGenerator {
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* @param item item to add conditions to
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* @param item item to add conditions to
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* @returns Item with conditions added
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* @returns Item with conditions added
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*/
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*/
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protected addMissingCondition(item: Item): Item;
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protected addMissingConditions(item: Item): Item;
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/**
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/**
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* Create a barter-based barter scheme, if not possible, fall back to making barter scheme currency based
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* Create a barter-based barter scheme, if not possible, fall back to making barter scheme currency based
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* @param offerItems Items for sale in offer
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* @param offerItems Items for sale in offer
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2
types/helpers/DurabilityLimitsHelper.d.ts
vendored
2
types/helpers/DurabilityLimitsHelper.d.ts
vendored
@ -23,4 +23,6 @@ export declare class DurabilityLimitsHelper {
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protected getMaxWeaponDeltaFromConfig(botRole: string): number;
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protected getMaxWeaponDeltaFromConfig(botRole: string): number;
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protected getMinArmorDeltaFromConfig(botRole: string): number;
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protected getMinArmorDeltaFromConfig(botRole: string): number;
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protected getMaxArmorDeltaFromConfig(botRole: string): number;
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protected getMaxArmorDeltaFromConfig(botRole: string): number;
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protected getMinArmorLimitPercentFromConfig(botRole: string): number;
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protected getMinWeaponLimitPercentFromConfig(botRole: string): number;
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}
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}
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14
types/helpers/HideoutHelper.d.ts
vendored
14
types/helpers/HideoutHelper.d.ts
vendored
@ -36,6 +36,7 @@ export declare class HideoutHelper {
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static waterCollector: string;
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static waterCollector: string;
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static bitcoin: string;
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static bitcoin: string;
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static expeditionaryFuelTank: string;
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static expeditionaryFuelTank: string;
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static maxSkillPoint: number;
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protected hideoutConfig: IHideoutConfig;
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protected hideoutConfig: IHideoutConfig;
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constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
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constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, inventoryHelper: InventoryHelper, playerService: PlayerService, localisationService: LocalisationService, configServer: ConfigServer);
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registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
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@ -118,6 +119,19 @@ export declare class HideoutHelper {
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protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
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protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
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protected getHideoutManagementSkill(pmcData: IPmcData): Common;
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protected getHideoutManagementSkill(pmcData: IPmcData): Common;
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protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
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protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
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/**
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* Get the crafting skill details from player profile
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|
* @param pmcData Player profile
|
||||||
|
* @returns crafting skill, null if not found
|
||||||
|
*/
|
||||||
|
protected getCraftingSkill(pmcData: IPmcData): Common;
|
||||||
|
/**
|
||||||
|
* Adjust craft time based on crafting skill level found in player profile
|
||||||
|
* @param pmcData Player profile
|
||||||
|
* @param productionTime Time to complete hideout craft in seconds
|
||||||
|
* @returns Adjusted craft time in seconds
|
||||||
|
*/
|
||||||
|
protected getCraftingSkillProductionTimeReduction(pmcData: IPmcData, productionTime: number): number;
|
||||||
isProduction(productive: Productive): productive is Production;
|
isProduction(productive: Productive): productive is Production;
|
||||||
getBTC(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
|
getBTC(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||||
/**
|
/**
|
||||||
|
6
types/helpers/TradeHelper.d.ts
vendored
6
types/helpers/TradeHelper.d.ts
vendored
@ -27,10 +27,10 @@ export declare class TradeHelper {
|
|||||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, itemHelper: ItemHelper, paymentService: PaymentService, fenceService: FenceService, inventoryHelper: InventoryHelper, ragfairServer: RagfairServer, configServer: ConfigServer);
|
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, itemHelper: ItemHelper, paymentService: PaymentService, fenceService: FenceService, inventoryHelper: InventoryHelper, ragfairServer: RagfairServer, configServer: ConfigServer);
|
||||||
/**
|
/**
|
||||||
* Buy item from flea or trader
|
* Buy item from flea or trader
|
||||||
* @param pmcData
|
* @param pmcData Player profile
|
||||||
* @param buyRequestData data from client
|
* @param buyRequestData data from client
|
||||||
* @param sessionID
|
* @param sessionID Session id
|
||||||
* @param foundInRaid
|
* @param foundInRaid Should item be found in raid
|
||||||
* @param upd optional item details used when buying from flea
|
* @param upd optional item details used when buying from flea
|
||||||
* @returns
|
* @returns
|
||||||
*/
|
*/
|
||||||
|
11
types/helpers/TraderHelper.d.ts
vendored
11
types/helpers/TraderHelper.d.ts
vendored
@ -76,7 +76,7 @@ export declare class TraderHelper {
|
|||||||
*/
|
*/
|
||||||
protected getTraderDurabiltyPurchaseThreshold(traderId: string): number;
|
protected getTraderDurabiltyPurchaseThreshold(traderId: string): number;
|
||||||
/**
|
/**
|
||||||
* Get the price of an item and all of its attached children
|
* Get the price of passed in item and all of its attached children (mods)
|
||||||
* Take into account bonuses/adjsutments e.g. discounts
|
* Take into account bonuses/adjsutments e.g. discounts
|
||||||
* @param pmcData profile data
|
* @param pmcData profile data
|
||||||
* @param item item to calculate price of
|
* @param item item to calculate price of
|
||||||
@ -94,7 +94,14 @@ export declare class TraderHelper {
|
|||||||
* @returns price as number
|
* @returns price as number
|
||||||
*/
|
*/
|
||||||
protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
|
protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
|
||||||
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel, traderID: string): number;
|
/**
|
||||||
|
* Get discount modifier for desired trader
|
||||||
|
* @param trader Trader to get discount for
|
||||||
|
* @param buyPriceCoefficient
|
||||||
|
* @param fenceInfo fence info, needed if getting fence modifier value
|
||||||
|
* @returns discount modifier value
|
||||||
|
*/
|
||||||
|
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel): number;
|
||||||
/**
|
/**
|
||||||
* Add standing to a trader and level them up if exp goes over level threshold
|
* Add standing to a trader and level them up if exp goes over level threshold
|
||||||
* @param sessionID Session id
|
* @param sessionID Session id
|
||||||
|
2
types/loaders/PreAkiModLoader.d.ts
vendored
2
types/loaders/PreAkiModLoader.d.ts
vendored
@ -23,6 +23,8 @@ export declare class PreAkiModLoader implements IModLoader {
|
|||||||
protected configServer: ConfigServer;
|
protected configServer: ConfigServer;
|
||||||
protected static container: DependencyContainer;
|
protected static container: DependencyContainer;
|
||||||
protected readonly basepath = "user/mods/";
|
protected readonly basepath = "user/mods/";
|
||||||
|
protected readonly modOrderPath = "user/mods/order.json";
|
||||||
|
protected order: Record<string, number>;
|
||||||
protected imported: Record<string, ModLoader.IMod>;
|
protected imported: Record<string, ModLoader.IMod>;
|
||||||
protected akiConfig: ICoreConfig;
|
protected akiConfig: ICoreConfig;
|
||||||
constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil, modCompilerService: ModCompilerService, bundleLoader: BundleLoader, localisationService: LocalisationService, configServer: ConfigServer);
|
constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil, modCompilerService: ModCompilerService, bundleLoader: BundleLoader, localisationService: LocalisationService, configServer: ConfigServer);
|
||||||
|
@ -20,6 +20,7 @@ export interface TemplateSide {
|
|||||||
export interface ProfileTraderTemplate {
|
export interface ProfileTraderTemplate {
|
||||||
initialLoyaltyLevel: number;
|
initialLoyaltyLevel: number;
|
||||||
setQuestsAvailableForStart?: boolean;
|
setQuestsAvailableForStart?: boolean;
|
||||||
|
setQuestsAvailableForFinish?: boolean;
|
||||||
initialStanding: number;
|
initialStanding: number;
|
||||||
initialSalesSum: number;
|
initialSalesSum: number;
|
||||||
jaegerUnlocked: boolean;
|
jaegerUnlocked: boolean;
|
||||||
|
1
types/models/spt/config/IBotConfig.d.ts
vendored
1
types/models/spt/config/IBotConfig.d.ts
vendored
@ -84,6 +84,7 @@ export interface ModLimits {
|
|||||||
}
|
}
|
||||||
export interface RandomisationDetails {
|
export interface RandomisationDetails {
|
||||||
levelRange: MinMax;
|
levelRange: MinMax;
|
||||||
|
generation?: Record<string, MinMax>;
|
||||||
randomisedWeaponModSlots?: string[];
|
randomisedWeaponModSlots?: string[];
|
||||||
randomisedArmorSlots?: string[];
|
randomisedArmorSlots?: string[];
|
||||||
/** Equipment chances */
|
/** Equipment chances */
|
||||||
|
20
types/models/spt/config/IBotDurability.d.ts
vendored
20
types/models/spt/config/IBotDurability.d.ts
vendored
@ -14,19 +14,9 @@ export interface IBotDurability {
|
|||||||
}
|
}
|
||||||
/** Durability values to be used when a more specific bot type cant be found */
|
/** Durability values to be used when a more specific bot type cant be found */
|
||||||
export interface DefaultDurability {
|
export interface DefaultDurability {
|
||||||
armor: DefaultArmor;
|
armor: ArmorDurability;
|
||||||
weapon: WeaponDurability;
|
weapon: WeaponDurability;
|
||||||
}
|
}
|
||||||
export interface DefaultArmor {
|
|
||||||
maxDelta: number;
|
|
||||||
minDelta: number;
|
|
||||||
}
|
|
||||||
export interface WeaponDurability {
|
|
||||||
lowestMax: number;
|
|
||||||
highestMax: number;
|
|
||||||
maxDelta: number;
|
|
||||||
minDelta: number;
|
|
||||||
}
|
|
||||||
export interface PmcDurability {
|
export interface PmcDurability {
|
||||||
armor: PmcDurabilityArmor;
|
armor: PmcDurabilityArmor;
|
||||||
weapon: WeaponDurability;
|
weapon: WeaponDurability;
|
||||||
@ -44,4 +34,12 @@ export interface BotDurability {
|
|||||||
export interface ArmorDurability {
|
export interface ArmorDurability {
|
||||||
maxDelta: number;
|
maxDelta: number;
|
||||||
minDelta: number;
|
minDelta: number;
|
||||||
|
minLimitPercent: number;
|
||||||
|
}
|
||||||
|
export interface WeaponDurability {
|
||||||
|
lowestMax: number;
|
||||||
|
highestMax: number;
|
||||||
|
maxDelta: number;
|
||||||
|
minDelta: number;
|
||||||
|
minLimitPercent: number;
|
||||||
}
|
}
|
||||||
|
1
types/models/spt/config/IRepairConfig.d.ts
vendored
1
types/models/spt/config/IRepairConfig.d.ts
vendored
@ -4,4 +4,5 @@ export interface IRepairConfig extends IBaseConfig {
|
|||||||
priceMultiplier: number;
|
priceMultiplier: number;
|
||||||
applyRandomizeDurabilityLoss: boolean;
|
applyRandomizeDurabilityLoss: boolean;
|
||||||
weaponSkillRepairGain: number;
|
weaponSkillRepairGain: number;
|
||||||
|
armorKitSkillPointGainPerRepairPointMultiplier: number;
|
||||||
}
|
}
|
||||||
|
10
types/models/spt/config/ITraderConfig.d.ts
vendored
10
types/models/spt/config/ITraderConfig.d.ts
vendored
@ -15,15 +15,21 @@ export interface UpdateTime {
|
|||||||
seconds: number;
|
seconds: number;
|
||||||
}
|
}
|
||||||
export interface FenceConfig {
|
export interface FenceConfig {
|
||||||
|
discountOptions: DiscountOptions;
|
||||||
partialRefreshTimeSeconds: number;
|
partialRefreshTimeSeconds: number;
|
||||||
partialRefreshChangePercent: number;
|
partialRefreshChangePercent: number;
|
||||||
assortSize: number;
|
assortSize: number;
|
||||||
maxPresetsPercent: number;
|
maxPresetsPercent: number;
|
||||||
|
itemPriceMult: number;
|
||||||
presetPriceMult: number;
|
presetPriceMult: number;
|
||||||
armorMaxDurabilityPercentMinMax: MinMax;
|
armorMaxDurabilityPercentMinMax: MinMax;
|
||||||
presetMaxDurabilityPercentMinMax: MinMax;
|
presetMaxDurabilityPercentMinMax: MinMax;
|
||||||
itemPriceMult: number;
|
|
||||||
regenerateAssortsOnRefresh: boolean;
|
|
||||||
itemTypeLimits: Record<string, number>;
|
itemTypeLimits: Record<string, number>;
|
||||||
|
regenerateAssortsOnRefresh: boolean;
|
||||||
blacklist: string[];
|
blacklist: string[];
|
||||||
}
|
}
|
||||||
|
export interface DiscountOptions {
|
||||||
|
assortSize: number;
|
||||||
|
itemPriceMult: number;
|
||||||
|
presetPriceMult: number;
|
||||||
|
}
|
||||||
|
1
types/servers/http/AkiHttpListener.d.ts
vendored
1
types/servers/http/AkiHttpListener.d.ts
vendored
@ -24,5 +24,6 @@ export declare class AkiHttpListener implements IHttpListener {
|
|||||||
sendResponse(sessionID: string, req: IncomingMessage, resp: ServerResponse, body: Buffer, output: string): void;
|
sendResponse(sessionID: string, req: IncomingMessage, resp: ServerResponse, body: Buffer, output: string): void;
|
||||||
getResponse(sessionID: string, req: IncomingMessage, body: Buffer): string;
|
getResponse(sessionID: string, req: IncomingMessage, body: Buffer): string;
|
||||||
protected getBodyInfo(body: Buffer): string;
|
protected getBodyInfo(body: Buffer): string;
|
||||||
|
sendJson(resp: ServerResponse, output: any, sessionID: string): void;
|
||||||
sendZlibJson(resp: ServerResponse, output: any, sessionID: string): void;
|
sendZlibJson(resp: ServerResponse, output: any, sessionID: string): void;
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
import { BotHelper } from "../helpers/BotHelper";
|
import { BotHelper } from "../helpers/BotHelper";
|
||||||
import { EquipmentChances, IBotType, ModsChances } from "../models/eft/common/tables/IBotType";
|
import { MinMax } from "../models/common/MinMax";
|
||||||
|
import { EquipmentChances, Generation, IBotType, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||||
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
|
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
|
||||||
import { AdjustmentDetails, EquipmentFilterDetails, EquipmentFilters, IBotConfig, WeightingAdjustmentDetails } from "../models/spt/config/IBotConfig";
|
import { AdjustmentDetails, EquipmentFilterDetails, EquipmentFilters, IBotConfig, WeightingAdjustmentDetails } from "../models/spt/config/IBotConfig";
|
||||||
import { ILogger } from "../models/spt/utils/ILogger";
|
import { ILogger } from "../models/spt/utils/ILogger";
|
||||||
@ -24,6 +25,12 @@ export declare class BotEquipmentFilterService {
|
|||||||
* @param baseValues Values to update
|
* @param baseValues Values to update
|
||||||
*/
|
*/
|
||||||
protected adjustChances(equipmentChanges: Record<string, number>, baseValues: EquipmentChances | ModsChances): void;
|
protected adjustChances(equipmentChanges: Record<string, number>, baseValues: EquipmentChances | ModsChances): void;
|
||||||
|
/**
|
||||||
|
* Iterate over the Generation changes and alter data in baseValues.Generation
|
||||||
|
* @param generationChanges Changes to apply
|
||||||
|
* @param baseBotGeneration dictionary to update
|
||||||
|
*/
|
||||||
|
protected adjustGenerationChances(generationChanges: Record<string, MinMax>, baseBotGeneration: Generation): void;
|
||||||
/**
|
/**
|
||||||
* Get equipment settings for bot
|
* Get equipment settings for bot
|
||||||
* @param botEquipmentRole equipment role to return
|
* @param botEquipmentRole equipment role to return
|
||||||
|
51
types/services/FenceService.d.ts
vendored
51
types/services/FenceService.d.ts
vendored
@ -1,7 +1,7 @@
|
|||||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||||
import { ItemHelper } from "../helpers/ItemHelper";
|
import { ItemHelper } from "../helpers/ItemHelper";
|
||||||
import { PresetHelper } from "../helpers/PresetHelper";
|
import { PresetHelper } from "../helpers/PresetHelper";
|
||||||
import { FenceLevel } from "../models/eft/common/IGlobals";
|
import { FenceLevel, Preset } from "../models/eft/common/IGlobals";
|
||||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||||
import { Item } from "../models/eft/common/tables/IItem";
|
import { Item } from "../models/eft/common/tables/IItem";
|
||||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||||
@ -34,10 +34,12 @@ export declare class FenceService {
|
|||||||
protected localisationService: LocalisationService;
|
protected localisationService: LocalisationService;
|
||||||
protected configServer: ConfigServer;
|
protected configServer: ConfigServer;
|
||||||
protected fenceAssort: ITraderAssort;
|
protected fenceAssort: ITraderAssort;
|
||||||
|
protected fenceDiscountAssort: ITraderAssort;
|
||||||
protected traderConfig: ITraderConfig;
|
protected traderConfig: ITraderConfig;
|
||||||
protected nextMiniRefreshTimestamp: number;
|
protected nextMiniRefreshTimestamp: number;
|
||||||
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, itemHelper: ItemHelper, presetHelper: PresetHelper, itemFilterService: ItemFilterService, localisationService: LocalisationService, configServer: ConfigServer);
|
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, timeUtil: TimeUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, itemHelper: ItemHelper, presetHelper: PresetHelper, itemFilterService: ItemFilterService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||||
protected setFenceAssort(fenceAssort: ITraderAssort): void;
|
protected setFenceAssort(assort: ITraderAssort): void;
|
||||||
|
protected setFenceDiscountAssort(assort: ITraderAssort): void;
|
||||||
/**
|
/**
|
||||||
* Get assorts player can purchase
|
* Get assorts player can purchase
|
||||||
* Adjust prices based on fence level of player
|
* Adjust prices based on fence level of player
|
||||||
@ -46,12 +48,27 @@ export declare class FenceService {
|
|||||||
*/
|
*/
|
||||||
getFenceAssorts(pmcProfile: IPmcData): ITraderAssort;
|
getFenceAssorts(pmcProfile: IPmcData): ITraderAssort;
|
||||||
/**
|
/**
|
||||||
* Adjust assorts price by a modifier
|
* Adjust all items contained inside an assort by a multiplier
|
||||||
* @param item
|
* @param assort Assort that contains items with prices to adjust
|
||||||
* @param assort
|
* @param itemMultipler multipler to use on items
|
||||||
* @param modifier
|
* @param presetMultiplier preset multipler to use on presets
|
||||||
*/
|
*/
|
||||||
protected adjustItemPriceByModifier(item: Item, assort: ITraderAssort, modifier: number): void;
|
protected adjustAssortItemPrices(assort: ITraderAssort, itemMultipler: number, presetMultiplier: number): void;
|
||||||
|
/**
|
||||||
|
* Merge two trader assort files together
|
||||||
|
* @param firstAssort assort 1#
|
||||||
|
* @param secondAssort assort #2
|
||||||
|
* @returns merged assort
|
||||||
|
*/
|
||||||
|
protected mergeAssorts(firstAssort: ITraderAssort, secondAssort: ITraderAssort): ITraderAssort;
|
||||||
|
/**
|
||||||
|
* Adjust assorts price by a modifier
|
||||||
|
* @param item assort item details
|
||||||
|
* @param assort assort to be modified
|
||||||
|
* @param modifier value to multiply item price by
|
||||||
|
* @param presetModifier value to multiply preset price by
|
||||||
|
*/
|
||||||
|
protected adjustItemPriceByModifier(item: Item, assort: ITraderAssort, modifier: number, presetModifier: number): void;
|
||||||
/**
|
/**
|
||||||
* Get fence assorts with no price adjustments based on fence rep
|
* Get fence assorts with no price adjustments based on fence rep
|
||||||
* @returns ITraderAssort
|
* @returns ITraderAssort
|
||||||
@ -80,7 +97,7 @@ export declare class FenceService {
|
|||||||
/**
|
/**
|
||||||
* Choose an item (not mod) at random and remove from assorts
|
* Choose an item (not mod) at random and remove from assorts
|
||||||
*/
|
*/
|
||||||
protected removeRandomItemFromAssorts(): void;
|
protected removeRandomItemFromAssorts(assort: ITraderAssort): void;
|
||||||
/**
|
/**
|
||||||
* Get an integer rounded count of items to replace based on percentrage from traderConfig value
|
* Get an integer rounded count of items to replace based on percentrage from traderConfig value
|
||||||
* @param totalItemCount total item count
|
* @param totalItemCount total item count
|
||||||
@ -102,11 +119,23 @@ export declare class FenceService {
|
|||||||
*/
|
*/
|
||||||
protected createBaseTraderAssortItem(): ITraderAssort;
|
protected createBaseTraderAssortItem(): ITraderAssort;
|
||||||
/**
|
/**
|
||||||
* Hydrate result parameter object with generated assorts
|
* Hydrate assorts parameter object with generated assorts
|
||||||
* @param assortCount Number of assorts to generate
|
* @param assortCount Number of assorts to generate
|
||||||
* @param assorts object to add assorts to
|
* @param assorts object to add created assorts to
|
||||||
*/
|
*/
|
||||||
protected createAssorts(assortCount: number, assorts: ITraderAssort): void;
|
protected createAssorts(assortCount: number, assorts: ITraderAssort, loyaltyLevel: number): void;
|
||||||
|
protected addItemAssorts(assortCount: number, fenceAssortIds: string[], assorts: ITraderAssort, fenceAssort: ITraderAssort, itemTypeCounts: Record<string, {
|
||||||
|
current: number;
|
||||||
|
max: number;
|
||||||
|
}>, loyaltyLevel: number): void;
|
||||||
|
/**
|
||||||
|
* Add preset weapons to fence presets
|
||||||
|
* @param assortCount how many assorts to add to assorts
|
||||||
|
* @param defaultWeaponPresets
|
||||||
|
* @param assorts object to add presets to
|
||||||
|
* @param loyaltyLevel
|
||||||
|
*/
|
||||||
|
protected addPresets(desiredPresetCount: number, defaultWeaponPresets: Record<string, Preset>, assorts: ITraderAssort, loyaltyLevel: number): void;
|
||||||
/**
|
/**
|
||||||
* Randomise items' upd properties e.g. med packs/weapons/armor
|
* Randomise items' upd properties e.g. med packs/weapons/armor
|
||||||
* @param itemDetails Item being randomised
|
* @param itemDetails Item being randomised
|
||||||
|
10
types/services/PaymentService.d.ts
vendored
10
types/services/PaymentService.d.ts
vendored
@ -62,7 +62,15 @@ export declare class PaymentService {
|
|||||||
* Post-raid healing would often take money out of the players pockets/secure container
|
* Post-raid healing would often take money out of the players pockets/secure container
|
||||||
* @param a First money stack item
|
* @param a First money stack item
|
||||||
* @param b Second money stack item
|
* @param b Second money stack item
|
||||||
|
* @param inventoryItems players inventory items
|
||||||
* @returns sort order
|
* @returns sort order
|
||||||
*/
|
*/
|
||||||
protected prioritiseStashSort(a: Item, b: Item): number;
|
protected prioritiseStashSort(a: Item, b: Item, inventoryItems: Item[]): number;
|
||||||
|
/**
|
||||||
|
* Recursivly check items parents to see if it is inside the players inventory, not stash
|
||||||
|
* @param itemId item id to check
|
||||||
|
* @param inventoryItems player inventory
|
||||||
|
* @returns true if its in inventory
|
||||||
|
*/
|
||||||
|
protected isInInventory(itemId: string, inventoryItems: Item[]): boolean;
|
||||||
}
|
}
|
||||||
|
6
types/services/RepairService.d.ts
vendored
6
types/services/RepairService.d.ts
vendored
@ -1,3 +1,4 @@
|
|||||||
|
import { ItemHelper } from "../helpers/ItemHelper";
|
||||||
import { QuestHelper } from "../helpers/QuestHelper";
|
import { QuestHelper } from "../helpers/QuestHelper";
|
||||||
import { RepairHelper } from "../helpers/RepairHelper";
|
import { RepairHelper } from "../helpers/RepairHelper";
|
||||||
import { TraderHelper } from "../helpers/TraderHelper";
|
import { TraderHelper } from "../helpers/TraderHelper";
|
||||||
@ -16,12 +17,13 @@ export declare class RepairService {
|
|||||||
protected logger: ILogger;
|
protected logger: ILogger;
|
||||||
protected databaseServer: DatabaseServer;
|
protected databaseServer: DatabaseServer;
|
||||||
protected questHelper: QuestHelper;
|
protected questHelper: QuestHelper;
|
||||||
|
protected itemHelper: ItemHelper;
|
||||||
protected traderHelper: TraderHelper;
|
protected traderHelper: TraderHelper;
|
||||||
protected paymentService: PaymentService;
|
protected paymentService: PaymentService;
|
||||||
protected repairHelper: RepairHelper;
|
protected repairHelper: RepairHelper;
|
||||||
protected configServer: ConfigServer;
|
protected configServer: ConfigServer;
|
||||||
repairConfig: IRepairConfig;
|
repairConfig: IRepairConfig;
|
||||||
constructor(logger: ILogger, databaseServer: DatabaseServer, questHelper: QuestHelper, traderHelper: TraderHelper, paymentService: PaymentService, repairHelper: RepairHelper, configServer: ConfigServer);
|
constructor(logger: ILogger, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, traderHelper: TraderHelper, paymentService: PaymentService, repairHelper: RepairHelper, configServer: ConfigServer);
|
||||||
/**
|
/**
|
||||||
* Use trader to repair an items durability
|
* Use trader to repair an items durability
|
||||||
* @param sessionID Session id
|
* @param sessionID Session id
|
||||||
@ -70,4 +72,6 @@ export declare class RepairDetails {
|
|||||||
repairCost?: number;
|
repairCost?: number;
|
||||||
repairedItem: Item;
|
repairedItem: Item;
|
||||||
repairedItemIsArmor: boolean;
|
repairedItemIsArmor: boolean;
|
||||||
|
repairAmount: number;
|
||||||
|
repairedByKit: boolean;
|
||||||
}
|
}
|
||||||
|
2
types/utils/VFS.d.ts
vendored
2
types/utils/VFS.d.ts
vendored
@ -32,7 +32,7 @@ export declare class VFS {
|
|||||||
createDirAsync(filepath: string): Promise<void>;
|
createDirAsync(filepath: string): Promise<void>;
|
||||||
copyDir(filepath: string, target: string, fileExtensions?: string | string[]): void;
|
copyDir(filepath: string, target: string, fileExtensions?: string | string[]): void;
|
||||||
copyDirAsync(filepath: string, target: string, fileExtensions: string | string[]): Promise<void>;
|
copyDirAsync(filepath: string, target: string, fileExtensions: string | string[]): Promise<void>;
|
||||||
readFile(filepath: string): any;
|
readFile(...args: Parameters<typeof fs.readFileSync>): any;
|
||||||
readFileAsync(filepath: string): Promise<any>;
|
readFileAsync(filepath: string): Promise<any>;
|
||||||
writeFile(filepath: any, data?: string, append?: boolean, atomic?: boolean): void;
|
writeFile(filepath: any, data?: string, append?: boolean, atomic?: boolean): void;
|
||||||
writeFileAsync(filepath: any, data?: string, append?: boolean, atomic?: boolean): Promise<void>;
|
writeFileAsync(filepath: any, data?: string, append?: boolean, atomic?: boolean): Promise<void>;
|
||||||
|
Loading…
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Reference in New Issue
Block a user