import { ICoreConfig } from "../models/spt/config/ICoreConfig"; import { ILogger } from "../models/spt/utils/ILogger"; import { ConfigServer } from "../servers/ConfigServer"; import { LocalisationService } from "../services/LocalisationService"; export declare class WatermarkLocale { protected localisationService: LocalisationService; constructor(localisationService: LocalisationService); protected watermark: { description: string[]; warning: string[]; modding: string[]; }; getDescription(): string[]; getWarning(): string[]; getModding(): string[]; } export declare class Watermark { protected logger: ILogger; protected configServer: ConfigServer; protected localisationService: LocalisationService; protected watermarkLocale?: WatermarkLocale; protected akiConfig: ICoreConfig; constructor(logger: ILogger, configServer: ConfigServer, localisationService: LocalisationService, watermarkLocale?: WatermarkLocale); protected text: string[]; protected versionLabel: string; initialize(): void; /** * Get a version string (x.x.x) or (x.x.x-BLEEDINGEDGE) OR (X.X.X (18xxx)) * @param withEftVersion Include the eft version this spt version was made for * @returns string */ getVersionTag(withEftVersion?: boolean): string; /** * Get text shown in game on screen, can't be translated as it breaks bsgs client when certian characters are used * @returns string */ getInGameVersionLabel(): string; /** Set window title */ setTitle(): void; /** Reset console cursor to top */ resetCursor(): void; /** Draw the watermark */ draw(): void; /** Caculate text length */ protected textLength(s: string): number; }