42 lines
1.5 KiB
TypeScript
42 lines
1.5 KiB
TypeScript
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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/**
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* Handles getting locales from config or users machine
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*/
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export declare class LocaleService {
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protected logger: ILogger;
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protected databaseServer: DatabaseServer;
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protected configServer: ConfigServer;
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protected localeConfig: ILocaleConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, configServer: ConfigServer);
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/**
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* Get the eft globals db file based on the configured locale in config/locale.json, if not found, fall back to 'en'
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* @returns dictionary
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*/
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getLocaleDb(): Record<string, string>;
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/**
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* Gets the game locale key from the locale.json file,
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* if value is 'system' get system locale
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* @returns locale e.g en/ge/cz/cn
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*/
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getDesiredGameLocale(): string;
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/**
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* Gets the game locale key from the locale.json file,
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* if value is 'system' get system locale
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* @returns locale e.g en/ge/cz/cn
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*/
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getDesiredServerLocale(): string;
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/**
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* Get array of languages supported for localisation
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* @returns array of locales e.g. en/fr/cn
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*/
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getServerSupportedLocales(): string[];
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/**
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* Get the locale of the computer running the server
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* @returns langage part of locale e.g. 'en' part of 'en-US'
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*/
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protected getPlatformLocale(): string;
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}
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