Valens-Progression/types/services/PaymentService.d.ts
2023-02-12 23:21:22 -05:00

77 lines
3.9 KiB
TypeScript

import { HandbookHelper } from "../helpers/HandbookHelper";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PaymentHelper } from "../helpers/PaymentHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IProcessBuyTradeRequestData } from "../models/eft/trade/IProcessBuyTradeRequestData";
import { IProcessSellTradeRequestData } from "../models/eft/trade/IProcessSellTradeRequestData";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { LocalisationService } from "./LocalisationService";
export declare class PaymentService {
protected logger: ILogger;
protected httpResponse: HttpResponseUtil;
protected databaseServer: DatabaseServer;
protected handbookHelper: HandbookHelper;
protected traderHelper: TraderHelper;
protected itemHelper: ItemHelper;
protected inventoryHelper: InventoryHelper;
protected localisationService: LocalisationService;
protected paymentHelper: PaymentHelper;
constructor(logger: ILogger, httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, traderHelper: TraderHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, localisationService: LocalisationService, paymentHelper: PaymentHelper);
/**
* Take money and insert items into return to server request
* @param {IPmcData} pmcData Player profile
* @param {IProcessBuyTradeRequestData} request
* @param {string} sessionID
* @returns Object
*/
payMoney(pmcData: IPmcData, request: IProcessBuyTradeRequestData, sessionID: string, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Receive money back after selling
* @param {IPmcData} pmcData
* @param {number} amount
* @param {IProcessSellTradeRequestData} body
* @param {IItemEventRouterResponse} output
* @param {string} sessionID
* @returns IItemEventRouterResponse
*/
getMoney(pmcData: IPmcData, amount: number, body: IProcessSellTradeRequestData, output: IItemEventRouterResponse, sessionID: string): IItemEventRouterResponse;
/**
* Recursively checks if the given item is
* inside the stash, that is it has the stash as
* ancestor with slotId=hideout
*/
protected isItemInStash(pmcData: IPmcData, item: Item): boolean;
/**
* Remove currency from player stash/inventory
* @param pmcData Player profile to find and remove currency from
* @param currencyTpl Type of currency to pay
* @param amountToPay money value to pay
* @param sessionID Session id
* @param output output object to send to client
* @returns IItemEventRouterResponse
*/
addPaymentToOutput(pmcData: IPmcData, currencyTpl: string, amountToPay: number, sessionID: string, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Prioritise player stash first over player inventory
* Post-raid healing would often take money out of the players pockets/secure container
* @param a First money stack item
* @param b Second money stack item
* @param inventoryItems players inventory items
* @returns sort order
*/
protected prioritiseStashSort(a: Item, b: Item, inventoryItems: Item[]): number;
/**
* Recursivly check items parents to see if it is inside the players inventory, not stash
* @param itemId item id to check
* @param inventoryItems player inventory
* @returns true if its in inventory
*/
protected isInInventory(itemId: string, inventoryItems: Item[]): boolean;
}