Merge pull request 'added more to customs, fixed spacings' (#3) from CWX/ValensHasThePower:main into main
Reviewed-on: #3
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commit
6c7a0c2c83
@ -23,40 +23,63 @@ namespace ValensHasThePower
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PowerOn.Customs();
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PowerOn.Customs();
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}
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}
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public static void Interchange()
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private static void Interchange()
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{
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{
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var power = GameObject.FindObjectsOfType<Switch>().ToList();
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var power = GameObject.FindObjectsOfType<Switch>().ToList();
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foreach (var Switch in power) // Turn the Power Station switch to On.
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foreach (var switches in power) // Turn the Power Station switch to On.
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{
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{
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//Interchange - Power to Mall
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var lamps = switches.Lamps.ToList();
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if (Switch.Id == "Shopping_Mall_DesignStuff_00055" && Switch.name == "reserve_electric_switcher_lever")
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// turns on lamps
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foreach (var lamp in lamps)
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{
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{
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Switch.DoorState = EDoorState.Open;
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lamp.Enabled = true;
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Debug.LogError(Switch.name);
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}
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}
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//Activation of Toilet Key Card Reader in Burger Stop
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// Power to Mall
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if (Switch.name == "Node_Keycard_Saferoom")
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if (switches.Id == "Shopping_Mall_DesignStuff_00055" && switches.name == "reserve_electric_switcher_lever")
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{
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{
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Switch.DoorState = EDoorState.Open;
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switches.DoorState = EDoorState.Open;
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Debug.LogError(switches.name);
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}
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}
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//Activation of OBJ21 Container
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// Activation of Toilet Key Card Reader in Burger Stop
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if (Switch.Id == "Shopping_Mall_DesignStuff_00061" && Switch.Id == "reserve_electric_switcher_lever")
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if (switches.name == "Node_Keycard_Saferoom")
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{
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{
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Switch.DoorState = EDoorState.Open;
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switches.DoorState = EDoorState.Open;
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}
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// Activation of OBJ21 Container
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if (switches.Id == "Shopping_Mall_DesignStuff_00061" && switches.Id == "reserve_electric_switcher_lever")
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{
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switches.DoorState = EDoorState.Open;
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}
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}
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}
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}
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}
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}
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public static void Customs()
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private static void Customs()
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{
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{
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var power = GameObject.FindObjectsOfType<Switch>().ToList();
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var power = GameObject.FindObjectsOfType<Switch>().ToList();
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var exfil = GameObject.FindObjectsOfType<ExfiltrationPoint>().ToList();
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foreach (var Switch in power)
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foreach (var switches in power) // turns on power on customs
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{
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{
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if (Switch.Id == "custom_DesignStuff_00034" && Switch.name == "reserve_electric_switcher_lever")
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if (switches.Id == "custom_DesignStuff_00034" && switches.name == "reserve_electric_switcher_lever")
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{
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{
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Switch.DoorState = EDoorState.Open;
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var lamps = switches.Lamps.ToList();
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var exfil = switches.ExfiltrationPoint;
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// turns on lamps
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foreach (var lamp in lamps)
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{
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lamp.Enabled = true;
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}
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// turns on power
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switches.DoorState = EDoorState.Open;
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// turns on exfil
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exfil.Status = EExfiltrationStatus.RegularMode;
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}
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}
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}
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}
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}
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}
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