diff --git a/ValensHasThePower/Program.cs b/ValensHasThePower/PowerOn.cs similarity index 99% rename from ValensHasThePower/Program.cs rename to ValensHasThePower/PowerOn.cs index 092cb34..56aa952 100644 --- a/ValensHasThePower/Program.cs +++ b/ValensHasThePower/PowerOn.cs @@ -7,7 +7,7 @@ using UnityEngine; namespace ValensHasThePower { - [BepInPlugin("com.Valens.HasThePower", "ValensHasThePower", "1.0.0")] + [BepInPlugin("com.Valens.HasThePower", "ValensHasThePower", "1.1.0")] public class Plugin : BaseUnityPlugin { private void Awake() diff --git a/ValensHasThePower/shared/ConfigurationManager.dll b/ValensHasThePower/shared/ConfigurationManager.dll new file mode 100644 index 0000000..d997bda Binary files /dev/null and b/ValensHasThePower/shared/ConfigurationManager.dll differ diff --git a/ValensHasThePower/shared/ConfigurationManager.xml b/ValensHasThePower/shared/ConfigurationManager.xml new file mode 100644 index 0000000..a18f80d --- /dev/null +++ b/ValensHasThePower/shared/ConfigurationManager.xml @@ -0,0 +1,298 @@ + + + + ConfigurationManager + + + + + Used by bepinex 4 plugins + + + + + Bepinex 5 config + + + + + Used by bepinex 5 plugins + + + + + Return items with browsable attribute same as expectedBrowsable, and optionally items with no browsable attribute + + + + + An easy way to let user configure how a plugin behaves without the need to make your own GUI. The user can change any of the settings you expose, even keyboard shortcuts. + https://github.com/ManlyMarco/BepInEx.ConfigurationManager + + + + + GUID of this plugin + + + + + Version constant + + + + + Event fired every time the manager window is shown or hidden. + + + + + Disable the hotkey check used by config manager. If enabled you have to set to show the manager. + + + + + + + + Is the config manager main window displayed on screen + + + + + Register a custom setting drawer for a given type. The action is ran in OnGui in a single setting slot. + Do not use any Begin / End layout methods, and avoid raising height from standard. + + + + + String currently entered into the search box + + + + + Instance of the object that holds this setting. + Null if setting is not in a ConfigWrapper. + + + + + Class representing all data about a setting collected by ConfigurationManager. + + + + + List of values this setting can take + + + + + Range of the values this setting can take + + + + + Should the setting be shown as a percentage (only applies to value range settings) + + + + + Custom setting draw action + + + + + Show this setting in the settings screen at all? If false, don't show. + + + + + Category the setting is under. Null to be directly under the plugin. + + + + + If set, a "Default" button will be shown next to the setting to allow resetting to default. + + + + + Force the "Reset" button to not be displayed, even if a valid DefaultValue is available. + + + + + Force the setting name to not be displayed. Should only be used with a to get more space. + Can be used together with to gain even more space. + + + + + Optional description shown when hovering over the setting + + + + + Name of the setting + + + + + Plugin this setting belongs to + + + + + Only allow showing of the value. False whenever possible by default. + + + + + Type of the variable + + + + + Instance of the plugin that owns this setting + + + + + Is this setting advanced + + + + + Order of the setting on the settings list relative to other settings in a category. 0 by default, lower is higher on the list. + + + + + Get the value of this setting + + + + + Set the value of this setting + + + + + Implementation of + + + + + Custom converter from setting type to string for the textbox + + + + + Custom converter from string to setting type for the textbox + + + + + Arguments representing a change in value + + + + + + + + Newly assigned value + + + + + Specify the list of acceptable values for this variable. It will allow the configuration window to show a list of available values. + + + + + Specify the list of acceptable values for this variable. It will allow the configuration window to show a list of available values. + + List of acceptable values for this setting + + + + Specify a method that returns the list of acceptable values for this variable. It will allow the configuration window to show a list of available values. + + Name of an instance method that takes no arguments and returns array object[] that contains the acceptable values + + + + Specify the range of acceptable values for this variable. It will allow the configuration window to show a slider + and filter inputs. + + + + Lowest acceptable value + Highest acceptable value + + Show the current value as % between min and max values if possible. Otherwise show the + value itself. + + + + + Register a custom field editor drawer that will replace config manager's default field editors + (The part between setting name and the default button). + + Name of the method that will draw the edit field. + The method needs to be an instance method with signature void Name (). Runs in OnGUI. + + + + A keyboard shortcut that can be used in Update method to check if user presses a key combo. + Use SavedKeyboardShortcut to allow user to change this shortcut and have the changes saved. + How to use: Use IsDown instead of the Imput.GetKeyDown in the Update loop. + + + + + Create a new keyboard shortcut. + + Main key to press + Keys that should be held down before main key is registered + + + + Check if the main key was just pressed (Input.GetKeyDown), and specified modifier keys are all pressed + + + + + Check if the main key is currently held down (Input.GetKey), and specified modifier keys are all pressed + + + + + Check if the main key was just lifted (Input.GetKeyUp), and specified modifier keys are all pressed. + + + + + A keyboard shortcut that is saved in the config file and can be changed by the user if ConfigurationManager plugin + is present. + How to use: Run IsPressed in Update to check if user presses the button combo. + + + + + Check if the main key is currently held down (Input.GetKey), and specified modifier keys are all pressed + + + + + Check if the main key was just pressed (Input.GetKeyDown), and specified modifier keys are all pressed + + + + + Check if the main key was just lifted (Input.GetKeyUp), and specified modifier keys are all pressed. + + + +