Initial upload of mod.

This commit is contained in:
VforValens 2022-03-17 11:03:20 -05:00
parent f5f9c4cff7
commit c2963a200a
5 changed files with 139 additions and 0 deletions

4
.gitignore vendored Normal file
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*.zip
.vs/
ValensHasThePower/bin/
ValensHasThePower/obj/

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using System.Reflection;
using Aki.Reflection.Patching;
using Aki.Reflection.Utils;
using EFT;
namespace ValensHasThePower
{
public class PatchThePower : ModulePatch
{
protected override MethodBase GetTargetMethod()
{
var result = typeof(MainApplication).GetMethod("method_41", PatchConstants.PrivateFlags);
return result;
}
[PatchPostfix]
private static void PatchPostFix()
{
PowerOn.Start();
}
}
}

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using BepInEx;
using UnityEngine;
using EFT.Interactive;
using System.Linq;
namespace ValensHasThePower
{
[BepInPlugin("com.Valens.HasThePower", "ValensHasThePower", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
Logger.LogInfo($"Valens...now has the POWER!!!");
new PatchThePower().Enable();
}
}
public class PowerOn
{
public static void Start()
{
var power = GameObject.FindObjectsOfType<Switch>().ToList();
foreach (var Switch in power) // Turn the Power Station switch to On.
{
//Interchange - Power to Mall
if (Switch.Id == "Shopping_Mall_DesignStuff_00055"&&Switch.name == "reserve_electric_switcher_lever")
{
Switch.DoorState = EDoorState.Open;
Debug.LogError(Switch.name);
}
//Activation of Toilet Key Card Reader in Burger Stop
if (Switch.name == "Node_Keycard_Saferoom")
{
Switch.DoorState = EDoorState.Open;
}
//Activation of OBJ21 Container
if (Switch.Id == "Shopping_Mall_DesignStuff_00061"&&Switch.Id == "reserve_electric_switcher_lever")
{
Switch.DoorState = EDoorState.Open;
}
//Customs - Power to ZB-013 Extract.
if (Switch.Id == "custom_DesignStuff_00034"&&Switch.name == "reserve_electric_switcher_lever")
{
Switch.DoorState = EDoorState.Open;
}
if (Switch.ExfiltrationPoint == "EXFIL_ZONE_ZB013")
{
Switch.ExfiltrationPoint.Status = ??
}
//Reserve
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Common">
<HintPath>H:\SP Tarkov\EFT (2.3)\EscapeFromTarkov_Data\Managed\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>H:\SP Tarkov\EFT (2.3)\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>H:\SP Tarkov\EFT (2.3)\EscapeFromTarkov_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>H:\SP Tarkov\EFT (2.3)\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>H:\SP Tarkov\EFT (2.3)\EscapeFromTarkov_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>H:\SP Tarkov\EFT (2.3)\EscapeFromTarkov_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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Release|Any CPU = Release|Any CPU
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{570E1C73-2B17-4FE0-B476-23BEA636E293}.Debug|Any CPU.Build.0 = Debug|Any CPU
{570E1C73-2B17-4FE0-B476-23BEA636E293}.Release|Any CPU.ActiveCfg = Release|Any CPU
{570E1C73-2B17-4FE0-B476-23BEA636E293}.Release|Any CPU.Build.0 = Release|Any CPU
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