added more to customs, fixed spacings #3

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CWX merged 1 commits from :main into main 2022-03-17 14:08:57 -04:00
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@ -23,40 +23,63 @@ namespace ValensHasThePower
PowerOn.Customs();
}
public static void Interchange()
private static void Interchange()
{
var power = GameObject.FindObjectsOfType<Switch>().ToList();
foreach (var Switch in power) // Turn the Power Station switch to On.
foreach (var switches in power) // Turn the Power Station switch to On.
{
//Interchange - Power to Mall
if (Switch.Id == "Shopping_Mall_DesignStuff_00055" && Switch.name == "reserve_electric_switcher_lever")
var lamps = switches.Lamps.ToList();
// turns on lamps
foreach (var lamp in lamps)
{
Switch.DoorState = EDoorState.Open;
Debug.LogError(Switch.name);
lamp.Enabled = true;
}
//Activation of Toilet Key Card Reader in Burger Stop
if (Switch.name == "Node_Keycard_Saferoom")
// Power to Mall
if (switches.Id == "Shopping_Mall_DesignStuff_00055" && switches.name == "reserve_electric_switcher_lever")
{
Switch.DoorState = EDoorState.Open;
switches.DoorState = EDoorState.Open;
Debug.LogError(switches.name);
}
//Activation of OBJ21 Container
if (Switch.Id == "Shopping_Mall_DesignStuff_00061" && Switch.Id == "reserve_electric_switcher_lever")
// Activation of Toilet Key Card Reader in Burger Stop
if (switches.name == "Node_Keycard_Saferoom")
{
Switch.DoorState = EDoorState.Open;
switches.DoorState = EDoorState.Open;
}
// Activation of OBJ21 Container
if (switches.Id == "Shopping_Mall_DesignStuff_00061" && switches.Id == "reserve_electric_switcher_lever")
{
switches.DoorState = EDoorState.Open;
}
}
}
public static void Customs()
private static void Customs()
{
var power = GameObject.FindObjectsOfType<Switch>().ToList();
var exfil = GameObject.FindObjectsOfType<ExfiltrationPoint>().ToList();
foreach (var Switch in power)
foreach (var switches in power) // turns on power on customs
{
if (Switch.Id == "custom_DesignStuff_00034" && Switch.name == "reserve_electric_switcher_lever")
if (switches.Id == "custom_DesignStuff_00034" && switches.name == "reserve_electric_switcher_lever")
{
Switch.DoorState = EDoorState.Open;
var lamps = switches.Lamps.ToList();
var exfil = switches.ExfiltrationPoint;
// turns on lamps
foreach (var lamp in lamps)
{
lamp.Enabled = true;
}
// turns on power
switches.DoorState = EDoorState.Open;
// turns on exfil
exfil.Status = EExfiltrationStatus.RegularMode;
}
}
}