Initial commit
This commit is contained in:
commit
af0fde8132
12
.config/dotnet-tools.json
Normal file
12
.config/dotnet-tools.json
Normal file
@ -0,0 +1,12 @@
|
||||
{
|
||||
"version": 1,
|
||||
"isRoot": true,
|
||||
"tools": {
|
||||
"cake.tool": {
|
||||
"version": "2.0.0-rc0001",
|
||||
"commands": [
|
||||
"dotnet-cake"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
390
.gitignore
vendored
Normal file
390
.gitignore
vendored
Normal file
@ -0,0 +1,390 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Nuget personal access tokens and Credentials
|
||||
# nuget.config
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
tools/**
|
||||
!tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
AkiRelease.zip
|
42
README.md
Normal file
42
README.md
Normal file
@ -0,0 +1,42 @@
|
||||
# SPT-BuildTools
|
||||
|
||||
|
||||
Contains tools to ease development of SPT-AKI.
|
||||
|
||||
### Installation
|
||||
|
||||
Cake requires some form of the .NET Core SDK to be installed, but that is already required by AKI development in the first place.
|
||||
|
||||
### Instructions
|
||||
|
||||
All build actions rely on you filling out `build-config.json` with the directory paths of your source code & (test) game folder.
|
||||
|
||||
There are three sets of basic build commands:
|
||||
|
||||
- `X:Clean`
|
||||
- `X:Restore`
|
||||
- `X:Build`
|
||||
|
||||
Where `X` is replaced with either `Launcher`, `Modules` or `Server`.
|
||||
Build invokes both the respective Clean and Restore step.
|
||||
|
||||
----------
|
||||
|
||||
There are also "global" tasks that can be invoked as well:
|
||||
|
||||
`Restore` performs all `X:Restore` tasks, which is useful for initiating development on a new machine.
|
||||
|
||||
`Build` performs all `X:Build` tasks, which also invokes all respective prerequisite tasks too.
|
||||
|
||||
`Package` runs the `Build` task and creates a `AkiRelease.zip` file in the current directory of the script invocation, containing the contents of an SPT-AKI release build.
|
||||
|
||||
`CopyDev` runs the `Build` task and copies the built files into the development game folder listed in the build-config.json file.
|
||||
|
||||
|
||||
------
|
||||
|
||||
To invoke:
|
||||
|
||||
```
|
||||
[build.ps1 | build.sh] --Target="YourTaskHere"
|
||||
```
|
6
build-config.json
Normal file
6
build-config.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"LauncherCodePath": "D:\\Sourcecode\\Gitea-SPT\\SPT-Launcher",
|
||||
"ModulesCodePath": "D:\\Sourcecode\\Gitea-SPT\\SPT-Modules",
|
||||
"ServerCodePath": "D:\\Sourcecode\\Gitea-SPT\\SPT-Server",
|
||||
"DevGameFolder": "N:\\EFT-SP"
|
||||
}
|
307
build.cake
Normal file
307
build.cake
Normal file
@ -0,0 +1,307 @@
|
||||
#addin nuget:?package=Cake.Json&version=6.0.1
|
||||
#addin nuget:?package=Newtonsoft.Json&version=11.0.2
|
||||
|
||||
using Path = System.IO.Path;
|
||||
|
||||
var target = Argument<string>("target", "Build");
|
||||
|
||||
var skipClean = HasArgument("skip-clean");
|
||||
var skipBuild = !HasArgument("rebuild");
|
||||
var preserveDevFolder = HasArgument("preserve");
|
||||
|
||||
var configPath = Argument<string>("config", "./build-config.json");
|
||||
|
||||
public class Config
|
||||
{
|
||||
public string LauncherCodePath { get; set; }
|
||||
public string ModulesCodePath { get; set; }
|
||||
public string ServerCodePath { get; set; }
|
||||
public string DevGameFolder { get; set; }
|
||||
}
|
||||
|
||||
var config = DeserializeJsonFromFile<Config>(configPath);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Launcher
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
Task("Clean:Launcher")
|
||||
.WithCriteria(!skipClean)
|
||||
.Does(() =>
|
||||
{
|
||||
Information("Cleaning launcher build folder");
|
||||
CleanDirectory(Path.Combine(config.LauncherCodePath, "project", "Build"));
|
||||
|
||||
Information("Cleaning launcher bin folders");
|
||||
DotNetCoreClean(Path.Combine(config.LauncherCodePath, "project", "Launcher.sln"), new DotNetCoreCleanSettings
|
||||
{
|
||||
Configuration = "Release",
|
||||
DiagnosticOutput = false,
|
||||
NoLogo = true,
|
||||
Verbosity = DotNetCoreVerbosity.Minimal
|
||||
});
|
||||
});
|
||||
|
||||
Task("Restore:Launcher")
|
||||
.Does(() =>
|
||||
{
|
||||
DotNetCoreRestore(Path.Combine(config.LauncherCodePath, "project", "Launcher.sln"), new DotNetCoreRestoreSettings
|
||||
{
|
||||
Runtime = "win10-x64"
|
||||
});
|
||||
});
|
||||
|
||||
Task("Build:Launcher")
|
||||
.IsDependentOn("Clean:Launcher")
|
||||
.IsDependentOn("Restore:Launcher")
|
||||
.Does(() =>
|
||||
{
|
||||
var projectPath = Path.Combine(config.LauncherCodePath, "project");
|
||||
|
||||
var buildDirectory = Path.Combine(projectPath, "Build");
|
||||
|
||||
CreateDirectory(buildDirectory);
|
||||
|
||||
var publishSettings = new DotNetCorePublishSettings
|
||||
{
|
||||
Configuration = "Release",
|
||||
Runtime = "win10-x64",
|
||||
NoRestore = true,
|
||||
PublishSingleFile = true,
|
||||
SelfContained = false,
|
||||
OutputDirectory = buildDirectory
|
||||
};
|
||||
|
||||
DotNetCorePublish(Path.Combine(projectPath, "Aki.Launcher", "Aki.Launcher.csproj"), publishSettings);
|
||||
//DotNetCorePublish(Path.Combine(projectPath, "Aki.Launcher.CLI", "Aki.Launcher.CLI.csproj"), publishSettings);
|
||||
|
||||
CopyDirectory(Path.Combine(projectPath, "Aki.Launcher", "Aki_Data"), Path.Combine(buildDirectory, "Aki_Data"));
|
||||
|
||||
DeleteFiles(Path.Combine(buildDirectory, "*.pdb"));
|
||||
|
||||
//CopyFileToDirectory(Path.Combine(projectPath, "Aki.Launcher", "bin", "Release", "net5.0-windows", "win10-x64", "Launcher.exe"), );
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Modules
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
Task("Clean:Modules")
|
||||
.WithCriteria(!skipClean)
|
||||
.Does(() =>
|
||||
{
|
||||
Information("Cleaning modules build folder");
|
||||
CleanDirectory(Path.Combine(config.ModulesCodePath, "project", "Build"));
|
||||
|
||||
Information("Cleaning modules bin folders");
|
||||
DotNetCoreClean(Path.Combine(config.ModulesCodePath, "project", "Modules.sln"), new DotNetCoreCleanSettings
|
||||
{
|
||||
Configuration = "Release",
|
||||
DiagnosticOutput = false,
|
||||
NoLogo = true,
|
||||
Verbosity = DotNetCoreVerbosity.Minimal
|
||||
});
|
||||
});
|
||||
|
||||
Task("Restore:Modules")
|
||||
.Does(() =>
|
||||
{
|
||||
// var buildSettings = new MSBuildSettings
|
||||
// {
|
||||
// Configuration = "Release",
|
||||
// Restore = false
|
||||
// };
|
||||
|
||||
// buildSettings.Targets.Add("build");
|
||||
|
||||
// MSBuild(Path.Combine(config.ModulesCodePath, "project", "Modules.sln"));
|
||||
});
|
||||
|
||||
Task("Build:Modules")
|
||||
.IsDependentOn("Clean:Modules")
|
||||
.IsDependentOn("Restore:Modules")
|
||||
.Does(() =>
|
||||
{
|
||||
Information("Building modules solution");
|
||||
|
||||
var projectPath = Path.Combine(config.ModulesCodePath, "project");
|
||||
|
||||
var buildDirectory = Path.Combine(projectPath, "Build");
|
||||
|
||||
CreateDirectory(buildDirectory);
|
||||
|
||||
var buildSettings = new MSBuildSettings
|
||||
{
|
||||
Configuration = "Release",
|
||||
Restore = true,
|
||||
ArgumentCustomization = builder => builder.Append("-m")
|
||||
};
|
||||
|
||||
buildSettings.Targets.Add("build");
|
||||
|
||||
MSBuild(Path.Combine(projectPath, "Modules.sln"), buildSettings);
|
||||
|
||||
Information("Assembling output build directory");
|
||||
|
||||
var buildModulesDirectory = Path.Combine(buildDirectory, "Aki_Data", "Modules");
|
||||
|
||||
CreateDirectory(Path.Combine(buildModulesDirectory, "aki-core"));
|
||||
CreateDirectory(Path.Combine(buildModulesDirectory, "aki-singleplayer"));
|
||||
|
||||
CopyFile(Path.Combine(projectPath, "Aki.Core", "bin", "Release", "aki-core.dll"),
|
||||
Path.Combine(buildModulesDirectory, "aki-core", "module.dll"));
|
||||
|
||||
CopyFile(Path.Combine(projectPath, "Aki.SinglePlayer", "bin", "Release", "aki-singleplayer.dll"),
|
||||
Path.Combine(buildModulesDirectory, "aki-singleplayer", "module.dll"));
|
||||
|
||||
|
||||
|
||||
|
||||
var managedFolder = Path.Combine(buildDirectory, "EscapeFromTarkov_Data", "Managed");
|
||||
CreateDirectory(managedFolder);
|
||||
|
||||
CopyFileToDirectory(Path.Combine(projectPath, "Aki.Core", "bin", "Release", "FilesChecker.dll"), managedFolder);
|
||||
CopyFileToDirectory(Path.Combine(projectPath, "Aki.Common", "bin", "Release", "Aki.Common.dll"), managedFolder);
|
||||
CopyFileToDirectory(Path.Combine(projectPath, "Aki.Reflection", "bin", "Release", "Aki.Reflection.dll"), managedFolder);
|
||||
CopyFileToDirectory(Path.Combine(projectPath, "Aki.Loader", "bin", "Release", "NLog.Aki.Loader.dll"), managedFolder);
|
||||
|
||||
CopyFiles(Path.Combine(projectPath, "Aki.Reflection", "bin", "Release", "*.dll"), managedFolder);
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Server
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
int RunNpm(string argument)
|
||||
{
|
||||
var projectDirectory = Path.Combine(config.ServerCodePath, "project");
|
||||
|
||||
var npm = IsRunningOnWindows() ? Context.Tools.Resolve("npm.cmd")
|
||||
: Context.Tools.Resolve("npm");
|
||||
|
||||
Information(npm);
|
||||
|
||||
return StartProcess(npm, new ProcessSettings
|
||||
{
|
||||
Arguments = argument,
|
||||
WorkingDirectory = projectDirectory
|
||||
});
|
||||
}
|
||||
|
||||
Task("Clean:Server")
|
||||
.WithCriteria(!skipClean)
|
||||
.Does(() =>
|
||||
{
|
||||
Information("Cleaning server build folder");
|
||||
CleanDirectory(Path.Combine(config.ServerCodePath, "project", "build"));
|
||||
});
|
||||
|
||||
Task("Restore:Server")
|
||||
.Does(() =>
|
||||
{
|
||||
Information("Installing server NPM packages");
|
||||
|
||||
RunNpm("install");
|
||||
});
|
||||
|
||||
Task("Build:Server")
|
||||
.IsDependentOn("Clean:Server")
|
||||
.IsDependentOn("Restore:Server")
|
||||
.Does(() =>
|
||||
{
|
||||
Information("Building server");
|
||||
|
||||
RunNpm("run build:release");
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// ------------------------------------------------------------------
|
||||
// Packaging
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
Task("Build")
|
||||
//.WithCriteria(!skipBuild)
|
||||
.Does(() =>
|
||||
{
|
||||
RunTarget("Build:Launcher");
|
||||
RunTarget("Build:Modules");
|
||||
RunTarget("Build:Server");
|
||||
});
|
||||
|
||||
Task("Restore")
|
||||
.IsDependentOn("Restore:Launcher")
|
||||
.IsDependentOn("Restore:Modules")
|
||||
.IsDependentOn("Restore:Server")
|
||||
.Does(() =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
Task("Package")
|
||||
.IsDependentOn("Build")
|
||||
.Does(() =>
|
||||
{
|
||||
var tempBuildFolder = Path.GetFullPath(Path.Combine(".", "TempBuild"));
|
||||
|
||||
if (DirectoryExists(tempBuildFolder)) {
|
||||
DeleteDirectory(tempBuildFolder, new DeleteDirectorySettings {
|
||||
Recursive = true
|
||||
});
|
||||
}
|
||||
|
||||
CreateDirectory(tempBuildFolder);
|
||||
|
||||
|
||||
CopyFiles(Path.Combine(config.LauncherCodePath, "project", "Build", "**/*"), tempBuildFolder, true);
|
||||
CopyFiles(Path.Combine(config.ModulesCodePath, "project", "Build", "**/*"), tempBuildFolder, true);
|
||||
CopyFiles(Path.Combine(config.ServerCodePath, "project", "build", "**/*"), tempBuildFolder, true);
|
||||
|
||||
DeleteFile(Path.Combine(tempBuildFolder, "LauncherCLI.exe"));
|
||||
|
||||
Zip(tempBuildFolder, "AkiRelease.zip");
|
||||
|
||||
DeleteDirectory(tempBuildFolder, new DeleteDirectorySettings {
|
||||
Recursive = true
|
||||
});
|
||||
});
|
||||
|
||||
Task("CopyDev")
|
||||
.IsDependentOn("Build")
|
||||
.Does(() =>
|
||||
{
|
||||
// if (!preserveDevFolder && DirectoryExists(config.DevGameFolder)) {
|
||||
// DeleteDirectory(config.DevGameFolder, new DeleteDirectorySettings {
|
||||
// Recursive = true
|
||||
// });
|
||||
// }
|
||||
|
||||
CopyFiles(Path.Combine(config.LauncherCodePath, "project", "Build", "**/*"), config.DevGameFolder, true);
|
||||
CopyFiles(Path.Combine(config.ModulesCodePath, "project", "Build", "**/*"), config.DevGameFolder, true);
|
||||
CopyFiles(Path.Combine(config.ServerCodePath, "project", "build", "**/*"), config.DevGameFolder, true);
|
||||
});
|
||||
|
||||
Information("skipbuild: " + skipBuild);
|
||||
|
||||
RunTarget(target);
|
13
build.ps1
Normal file
13
build.ps1
Normal file
@ -0,0 +1,13 @@
|
||||
$ErrorActionPreference = 'Stop'
|
||||
|
||||
Set-Location -LiteralPath $PSScriptRoot
|
||||
|
||||
$env:DOTNET_SKIP_FIRST_TIME_EXPERIENCE = '1'
|
||||
$env:DOTNET_CLI_TELEMETRY_OPTOUT = '1'
|
||||
$env:DOTNET_NOLOGO = '1'
|
||||
|
||||
dotnet tool restore
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
||||
|
||||
dotnet cake @args
|
||||
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
Loading…
x
Reference in New Issue
Block a user