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@ -3,7 +3,7 @@ using EFT.InventoryLogic;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using ItemAttributes = GClass2100;
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using ItemAttributes = GClass2185;
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namespace MunitionsExpert
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namespace MunitionsExpert
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{
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{
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@ -8,9 +8,9 @@ using System.Threading.Tasks;
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using BepInEx;
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using BepInEx;
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using Comfort.Common;
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using Comfort.Common;
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using ItemAttribute = GClass2100;
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using ItemAttribute = GClass2185;
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using ServerSettings = GClass1150;
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using static MunitionsExpert.Attributes;
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using static MunitionsExpert.Attributes;
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using ServerSettings = GClass1087;
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namespace MunitionsExpert
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namespace MunitionsExpert
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@ -51,8 +51,8 @@ namespace MunitionsExpert
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iconCache.Add(EItemAttributeId.LightBleedingDelta, Resources.Load<Sprite>("characteristics/icons/icon_info_bloodloss"));
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iconCache.Add(EItemAttributeId.LightBleedingDelta, Resources.Load<Sprite>("characteristics/icons/icon_info_bloodloss"));
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iconCache.Add(EItemAttributeId.HeavyBleedingDelta, Resources.Load<Sprite>("characteristics/icon_info_hydration"));
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iconCache.Add(EItemAttributeId.HeavyBleedingDelta, Resources.Load<Sprite>("characteristics/icon_info_hydration"));
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iconCache.Add(ENewItemAttributeId.Penetration, Resources.Load<Sprite>("characteristics/icon_info_penetration"));
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iconCache.Add(ENewItemAttributeId.Penetration, Resources.Load<Sprite>("characteristics/icon_info_penetration"));
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_ = LoadTexture(ENewItemAttributeId.ArmorDamage, Path.Combine(ModInfo.path, "res/armorDamage.png"));
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//_ = LoadTexture(ENewItemAttributeId.ArmorDamage, Path.Combine(ModInfo.path, "res/armorDamage.png"));
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_ = LoadTexture(ENewItemAttributeId.RicochetChance, Path.Combine(ModInfo.path, "res/ricochet.png"));
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//_ = LoadTexture(ENewItemAttributeId.RicochetChance, Path.Combine(ModInfo.path, "res/ricochet.png"));
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}
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}
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public static async Task LoadTexture(Enum id, string path)
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public static async Task LoadTexture(Enum id, string path)
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@ -117,7 +117,7 @@ namespace MunitionsExpert
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int ratedClass = 0;
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int ratedClass = 0;
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if (!Singleton<ServerSettings>.Instantiated) { return $"CLASS_DATA_MISSING {template.PenetrationPower.ToString()}"; }
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if (!Singleton<ServerSettings>.Instantiated) { return $"CLASS_DATA_MISSING {template.PenetrationPower.ToString()}"; }
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ServerSettings.GClass1134.GClass1135[] classes = Singleton<ServerSettings>.Instance.Armor.ArmorClass;
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ServerSettings.GClass1197.GClass1198[] classes = Singleton<ServerSettings>.Instance.Armor.ArmorClass;
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for (int i = 0; i < classes.Length; i++)
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for (int i = 0; i < classes.Length; i++)
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{
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{
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if (classes[i].Resistance > template.PenetrationPower) continue;
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if (classes[i].Resistance > template.PenetrationPower) continue;
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