{ "en": { "DAMAGE": "Damage", "PENETRATION": "Armor penetration", "ARMOR DAMAGE": "Damage to armor", "FRAGMENTATION CHANCE": "Fragmentation chance", "RICOCHET CHANCE": "Ricochet chance", "ME_class": "Class", "ME_noarmor": "Unarmored" }, "cz": { "DAMAGE": "Poškození", "PENETRATION": "Průbojnost", "ARMOR DAMAGE": "Poškození brnění", "FRAGMENTATION CHANCE": "Šance na fragmentaci", "RICOCHET CHANCE": "Šance na odraz", "ME_class": "Třída", "ME_noarmor": "Neobrněný" }, "pl": { "DAMAGE": "Szkoda", "PENETRATION": "Penetracja pancerza", "ARMOR DAMAGE": "Uszkodzenie zbroi", "FRAGMENTATION CHANCE": "Szansa na fragmentację", "RICOCHET CHANCE": "Szansa na rykoszet", "ME_class": "Klasa", "ME_noarmor": "Nieumiejętny" }, "po": { "DAMAGE": "Dano", "PENETRATION": "Penetração de armadura", "ARMOR DAMAGE": "Danos à armadura", "FRAGMENTATION CHANCE": "Chance de fragmentação", "RICOCHET CHANCE": "Chance de ricochete", "ME_class": "Classe", "ME_noarmor": "Sem armadura" }, "ch": { "DAMAGE": "损坏", "PENETRATION": "护甲穿透", "ARMOR DAMAGE": "对盔甲的伤害", "FRAGMENTATION CHANCE": "碎片机会", "RICOCHET CHANCE": "跳弹机会", "ME_class": "类", "ME_noarmor": "无所作为" }, "ru": { "DAMAGE": "Повреждать", "PENETRATION": "Бронепробиваемость", "ARMOR DAMAGE": "Повреждение брони", "FRAGMENTATION CHANCE": "Вероятность фрагментации", "RICOCHET CHANCE": "Шанс рикошета", "ME_class": "Класс", "ME_noarmor": "Без оружия" }, "es": { "DAMAGE": "Daño", "PENETRATION": "Penetración de armadura", "ARMOR DAMAGE": "Daño a la armadura", "FRAGMENTATION CHANCE": "Posibilidad de fragmentación", "RICOCHET CHANCE": "Oportunidad de rebote", "ME_class": "Clase", "ME_noarmor": "Sin armadura" }, "es-mx": { "DAMAGE": "Daño", "PENETRATION": "Penetración de armadura", "ARMOR DAMAGE": "Daño a la armadura", "FRAGMENTATION CHANCE": "Posibilidad de fragmentación", "RICOCHET CHANCE": "Oportunidad de rebote", "ME_class": "Clase", "ME_noarmor": "Sin armadura" }, "ge": { "DAMAGE": "Schaden", "PENETRATION": "Rüstungsdurchdringung", "ARMOR DAMAGE": "Beschädigung der Rüstung", "FRAGMENTATION CHANCE": "Fragmentierung Chance", "RICOCHET CHANCE": "Querschläger-Chance", "ME_class": "Klasse", "ME_noarmor": "Ungepanzert" }, "sk": { "DAMAGE": "Poškodenie", "PENETRATION": "Prienik do brnenia", "ARMOR DAMAGE": "Poškodenie brnenia", "FRAGMENTATION CHANCE": "Šanca na fragmentáciu", "RICOCHET CHANCE": "Šanca na odraz", "ME_class": "Trieda", "ME_noarmor": "Neozbrojený" }, "tu": { "DAMAGE": "Hasar", "PENETRATION": "Zırh penetrasyon", "ARMOR DAMAGE": "Zırhta hasar", "FRAGMENTATION CHANCE": "Parçalanma şansı", "RICOCHET CHANCE": "Sekme şansı", "ME_class": "Sınıf", "ME_noarmor": "zırhsız" }, "it": { "DAMAGE": "Danno", "PENETRATION": "Penetrazione dell'armatura", "ARMOR DAMAGE": "Danni all'armatura", "FRAGMENTATION CHANCE": "Possibilità di frammentazione", "RICOCHET CHANCE": "Possibilità di rimbalzo", "ME_class": "Classe", "ME_noarmor": "Disarmato" }, "jp": { "DAMAGE": "ダメージ", "PENETRATION": "装甲貫通", "ARMOR DAMAGE": "鎧の損傷", "FRAGMENTATION CHANCE": "断片化の可能性", "RICOCHET CHANCE": "跳ね返るチャンス", "ME_class": "クラス", "ME_noarmor": "無装甲" }, "fr": { "DAMAGE": "Dommage", "PENETRATION": "Pénétration d'armure", "ARMOR DAMAGE": "Dommages à l'armure", "FRAGMENTATION CHANCE": "Chance de fragmentation", "RICOCHET CHANCE": "Chance de ricochet", "ME_class": "Classe", "ME_noarmor": "Sans armure" }, "hu": { "DAMAGE": "Kár", "PENETRATION": "Páncélátütő", "ARMOR DAMAGE": "A páncél sérülése", "FRAGMENTATION CHANCE": "Töredezettség esélye", "RICOCHET CHANCE": "Ricochet esély", "ME_class": "Osztály", "ME_noarmor": "Fegyvertelen" } }