export interface ChangeIndividualItemProperty { activated: string; } export interface WeaponMalfunctions { overheat: string; jam: string; slide: string; misfire: string; feed: string; } export interface WeaponDurabilities { minimumSpawnDurability: string; maximumSpawnDurability: string; } export interface Items { default: string;// allExaminedItems: string; weightChanges: string; moreStack: string; equipRigsWithArmors: string; forceMoneyStack: string; removeSecureContainerFilters: string; removeBackpacksRestrictions: string; removeContainersRestrictions: string; inRaidModdable: string; increaseLootExp: string; increaseExamineExp: string; removeKeyUsageNumber: string; stackableBarters: string; removeAllGearPenalties: string; removeItemDurabilityBurn: string; removeBulletWeaponDurabilityDamage: string; removeWeaponPresetRestriction: string; changeIndividualItemProperty: ChangeIndividualItemProperty; weaponMalfunctions: WeaponMalfunctions; weaponDurabilities: WeaponDurabilities; } export interface Hideout { changeFuelConsumptionRate: string; fastHideoutConstruction: string; fastHideoutProduction: string; fastScavCase: string; scavCasePriceReducer: string; removeConstructionRequirements: string; } export interface Player { removeScavTimer: string; changeSkillProgressionMultiplier: string; changeWeaponSkillMultiplier: string; disableSkillFatigue: string; skillMinEffectiveness: string; skillFatiguePerPoint: string; skillFreshEffectiveness: string; skillFreshPoints: string; skillPointsBeforeFatigue: string; skillFatigueReset: string; changeMaxStamina: string; unlimitedStamina: string; removeInRaidsRestrictions: string; allSkillsMaster: string; removeScavKarma: string; enableSkillBotReload: string; enableSkillBotSound: string; disableFallDamage: string; energyDrainRate: string; energyDrainTime: string; hydrationDrainRate: string; hydrationDrainTime: string; regenerationLoopTime: string; energyRestoration: string; hydrationRestoration: string; } export interface Therapist { activated: string; } export interface Prapor { activated: string; } export interface InsuranceTime { activated: string; therapist: Therapist; prapor: Prapor; } export interface TraderChanges { allTraders4Stars: string; unlockAllItemsAtLL1: string; removeItemsFromQuestLocks: string; all4StarAndLL1: string; } export interface Traders { allQuestsAvailable: string; allClothesFree: string; allClothesForEverySide: string; changeFleaMarketLvl: string; insuranceTime: InsuranceTime; traderChanges: TraderChanges; maxInsuranceStorageTime: string; preventFenceMastering: string; removeFIRConditionOnQuests: string; } export interface Raids { noExtractRestrictions: string; allExtractionsAvailable: string; increasedBossChance: string; extendedRaid: string; removeLabsKeycard: string; extractionsExtended: string; insuranceOnAllMaps: string; } export interface PreWipeEvents { raidersOnAllMaps: string; killaOnFactory: string; allBossesOnReserve: string; allTradersSellCheapItems: string; makeObdolbosPowerful: string; gluhkarOnLabs: string; } export interface Other { preWipeEvents: PreWipeEvents; inGameEvents: InGameEvents; } export interface InGameEvents { heatWave: string; } export interface Fixes { finsChokeMeHarder: string; chompsRaiderSpawnFix: string; justNUsEvenMoreOpenZones: string; } export interface ILocale { items: Items; hideout: Hideout; player: Player; traders: Traders; raids: Raids; other: Other; fixes: Fixes; }