195 lines
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C#
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using AssortHelpers.Common.Helpers;
using AssortHelpers.Helpers;
using AssortUpdater;
using AssortValidator.Common.Helpers;
using static AssortUpdater.AssortFlattener;
class Program
{
static void Main(string[] args)
{
var inputPath = CreateWorkingFolders();
InputFileHelper.SetInputFiles(inputPath);
var existingAssortData = AssortHelper.GetAssortData();
var liveAssortData = AssortHelper.GetLiveAssortData();
var questData = QuestHelper.GetQuestData("quests");
var questAssortData = QuestHelper.GetQuestAssortUnlocks(questData.Values.ToList());
foreach (var trader in liveAssortData)
{
var traderId = TraderHelper.GetTraderIdByName(trader.Key);
var traderQuests = questData.Where(x=>x.Value.traderId == traderId);
var traderAssortData = questAssortData.Where(x => x.TraderId == traderId);
var liveAssorts = trader.Value;
var existingAssorts = existingAssortData[trader.Key];
var mergedAssortData = liveAssorts;
var flattenedLiveAssorts = AssortFlattener.FlattenLiveAssorts(liveAssorts);
var flattenedExistingAssorts = AssortFlattener.FlattenExistingAssorts(existingAssorts);
//LogItemsMissingInLiveAssorts(trader.Key.ToString(), flattenedExistingAssorts, flattenedLiveAssorts);
//LogItemsMissingInExistingAssorts(trader.Key.ToString(), flattenedExistingAssorts, flattenedLiveAssorts);
var result = CreateMergedFlattenedAssorts(trader.Key.ToString(), flattenedLiveAssorts, flattenedExistingAssorts);
// generate trader specific assort quest data, write out to file
var questAssorts = QuestHelper.CreateQuestAssortsList(traderAssortData);
//JsonWriter.WriteJson(questAssorts, traderId, Directory.GetCurrentDirectory(), "questassort");
}
}
private static List<FlatAssort> CreateMergedFlattenedAssorts(string trader, List<FlatAssort> flattenedLiveAssorts, List<FlatAssort> flattenedExistingAssorts)
{
var completeAssorts = new List<FlatAssort>();
// Add live assorts
foreach (var liveAssort in flattenedLiveAssorts)
{
completeAssorts.Add(liveAssort);
}
LoggingHelpers.LogSuccess($"{trader} Added {flattenedLiveAssorts.Count} items from live");
// Check for missing existing assorts and add those
var ExistingItemCount = 0;
foreach (var existingAssort in flattenedExistingAssorts)
{
var matchInCompleteAssorts = GetMatchingAssortFromCompleteList(trader, existingAssort, completeAssorts);
if (matchInCompleteAssorts is null)
{
// no assort found, add
LoggingHelpers.LogWarning($"{trader} Adding Item found in existing assorts but not live: {existingAssort.ItemId} {existingAssort.ItemName} Level: {existingAssort.Level}");
completeAssorts.Add(existingAssort);
ExistingItemCount++;
}
}
LoggingHelpers.LogSuccess($"{trader} Added {ExistingItemCount} existing items");
return completeAssorts;
}
private static FlatAssort GetMatchingAssortFromCompleteList(string traderName, FlatAssort assortToFind, List<FlatAssort> completeAssorts)
{
var existingAssort = completeAssorts.Where(x => x.ItemId == assortToFind.ItemId
&& x.Level == assortToFind.Level);
// check only one item found
if (existingAssort?.Count() == 1)
{
//LoggingHelpers.LogSuccess($"{traderName} match found for item: {assortToFind.ItemId} {assortToFind.ItemName} Level: {assortToFind.Level}");
return existingAssort.First();
}
if (existingAssort?.Count() > 1)
{
// try and get it by money
existingAssort = completeAssorts.Where( x=> x.ItemId == assortToFind.ItemId
&& x.Level == assortToFind.Level
&& x.IsMoney == assortToFind.IsMoney);
if (existingAssort?.Count() == 1)
{
return existingAssort.First();
}
if (existingAssort?.Count() > 1)
{
existingAssort = completeAssorts.Where(x => x.ItemId == assortToFind.ItemId
&& x.Level == assortToFind.Level
&& x.IsMoney == assortToFind.IsMoney
&& x.SubItems.Count == assortToFind.SubItems.Count
&& x.BarterDetails[0].count == assortToFind.BarterDetails[0].count);
if ( existingAssort?.Count() == 1)
{
return existingAssort.First();
}
}
}
//LoggingHelpers.LogError($"{traderName} No match found for item: {assortToFind.ItemId} {assortToFind.ItemName} Level: {assortToFind.Level}");
return null;
}
private static void LogItemsMissingInExistingAssorts(string traderName, List<AssortFlattener.FlatAssort> flattenedExistingAssorts, List<AssortFlattener.FlatAssort> flattenedLiveAssorts)
{
foreach (var liveAssort in flattenedLiveAssorts)
{
// get live assort, match by level and item tpl
var existingAssort = flattenedExistingAssorts.Where(x => x.ItemId == liveAssort.ItemId && x.Level == liveAssort.Level);
if (existingAssort.Count() > 1)
{
// we have multiple matches, lets compare by number of rewards
existingAssort = flattenedExistingAssorts.Where(x => x.ItemId == liveAssort.ItemId
&& x.Level == liveAssort.Level
&& x.BarterDetails.Count == liveAssort.BarterDetails.Count
&& x.SubItems.Count == liveAssort.SubItems.Count
&& x.IsMoney == liveAssort.IsMoney);
if (existingAssort is null)
{
LoggingHelpers.LogError($"{traderName} multiple matches found for item: {liveAssort.ItemId} {liveAssort.ItemName} Level: {liveAssort.Level}");
continue;
}
}
if (liveAssort is null)
{
LoggingHelpers.LogError($"{traderName} unable to find matching live assort for item: {liveAssort.ItemId} {liveAssort.ItemName} Level: {liveAssort.Level}");
}
else
{
LoggingHelpers.LogSuccess($"{traderName} found matching live assort for item: {liveAssort.ItemId} {liveAssort.ItemName} Level: {liveAssort.Level}");
}
}
}
private static void LogItemsMissingInLiveAssorts(string traderName, List<AssortFlattener.FlatAssort> flattenedExistingAssorts, List<AssortFlattener.FlatAssort> flattenedLiveAssorts)
{
foreach (var existingAssort in flattenedExistingAssorts)
{
// get live assort, match by level and item tpl
var liveAssort = flattenedLiveAssorts.Where(x => x.ItemId == existingAssort.ItemId && x.Level == existingAssort.Level);
if (liveAssort.Count() > 1)
{
// we have multiple matches, lets compare by number of rewards
liveAssort = flattenedLiveAssorts.Where(x => x.ItemId == existingAssort.ItemId
&& x.Level == existingAssort.Level
&& x.BarterDetails.Count == existingAssort.BarterDetails.Count
&& x.SubItems.Count == existingAssort.SubItems.Count
&& x.IsMoney == existingAssort.IsMoney);
if (liveAssort.Count() > 1)
{
LoggingHelpers.LogError($"{traderName} multiple matches found for item: {existingAssort.ItemId} {existingAssort.ItemName} Level: {existingAssort.Level}");
continue;
}
}
if (liveAssort is null)
{
LoggingHelpers.LogError($"{traderName} unable to find matching existing assort for item: {existingAssort.ItemId} {existingAssort.ItemName} Level: {existingAssort.Level}");
}
else
{
LoggingHelpers.LogSuccess($"{traderName} found matching existing assort for item: {existingAssort.ItemId} {existingAssort.ItemName} Level: {existingAssort.Level}");
}
}
}
private static string CreateWorkingFolders()
{
var workingPath = Directory.GetCurrentDirectory();
// create input folder
var inputPath = $"{workingPath}//input";
DiskHelpers.CreateDirIfDoesntExist(inputPath);
return inputPath;
}
}