Add assort code to generate assorts - PoC

This commit is contained in:
Chomp 2022-01-12 23:30:51 +00:00
parent d338a98064
commit 593f68f812
5 changed files with 353 additions and 0 deletions

View File

@ -0,0 +1,114 @@
using AssortValidator.Common;
using AssortValidator.Common.Models;
namespace AssortUpdater
{
public static class AssortFlattener
{
public static List<FlatAssort> FlattenExistingAssorts(Assort existingAssorts)
{
var results = new List<FlatAssort>();
foreach (var assort in existingAssorts.items.Where(x => x.slotId == "hideout"))
{
var level = existingAssorts.loyal_level_items.FirstOrDefault(x => x.Key == assort._id);
var barterDetails = existingAssorts.barter_scheme.FirstOrDefault(x => x.Key == assort._id);
var firstBarterDetails = barterDetails.Value[0].First();
results.Add(new FlatAssort
{
AssortId = assort._id,
ItemId = assort._tpl,
ItemName = ItemTemplateHelper.GetNameById(assort._tpl),
Level = level.Value,
IsMoney = barterDetails.Value.Count == 1 && ItemTemplateHelper.IsMoney(firstBarterDetails._tpl),
BarterDetails = barterDetails.Value.First(),
});
}
// Add in sub items
foreach (var subAssort in existingAssorts.items.Where(x => x.slotId != "hideout"))
{
// find parent item in assort list we created
var assortToAddTo = results.Find(x => x.AssortId == subAssort.parentId);
if (assortToAddTo is null)
{
// check items subitems as some have mods of their own
foreach (var result in results)
{
if (result.SubItems.Any(x => x._id == subAssort.parentId))
{
assortToAddTo = result;
break;
}
}
}
assortToAddTo.SubItems.Add(subAssort);
}
return results;
}
public static List<FlatAssort> FlattenLiveAssorts(Assort liveAssorts)
{
var results = new List<FlatAssort>();
foreach (var assort in liveAssorts.items.Where(x => x.slotId == "hideout"))
{
var level = liveAssorts.loyal_level_items.FirstOrDefault(x => x.Key == assort._id);
var barterDetails = liveAssorts.barter_scheme.FirstOrDefault(x => x.Key == assort._id);
var firstBarterDetails = barterDetails.Value[0].First();
results.Add(new FlatAssort
{
AssortId = assort._id,
ItemId = assort._tpl,
ItemName = ItemTemplateHelper.GetNameById(assort._tpl),
Level = level.Value,
IsMoney = barterDetails.Value.Count == 1 && ItemTemplateHelper.IsMoney(firstBarterDetails._tpl),
BarterDetails = barterDetails.Value.First(),
});
}
// Add in sub items
foreach (var subAssort in liveAssorts.items.Where(x => x.slotId != "hideout"))
{
// find parent item in assort list we created
var assortToAddTo = results.Find(x => x.AssortId == subAssort.parentId);
if (assortToAddTo is null)
{
// check items subitems as some have mods of their own
foreach (var result in results)
{
if (result.SubItems.Any(x => x._id == subAssort.parentId))
{
assortToAddTo = result;
break;
}
}
}
assortToAddTo.SubItems.Add(subAssort);
}
return results;
}
public class FlatAssort
{
public FlatAssort()
{
SubItems = new List<Assort.Item>();
BarterDetails = new List<Assort.BarterDetails>();
}
public string AssortId { get; set; }
public string ItemId { get; set; }
public string ItemName { get; set; }
public List<Assort.Item> SubItems { get; set; }
public int Level { get; set; }
public bool IsMoney { get; set; }
public List<Assort.BarterDetails> BarterDetails { get; set; }
}
}
}

View File

@ -0,0 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\AssortValidator.Common\AssortValidator.Common.csproj" />
</ItemGroup>
</Project>

194
AssortUpdater/Program.cs Normal file
View File

@ -0,0 +1,194 @@
using AssortHelpers.Common.Helpers;
using AssortHelpers.Helpers;
using AssortUpdater;
using AssortValidator.Common.Helpers;
using static AssortUpdater.AssortFlattener;
class Program
{
static void Main(string[] args)
{
var inputPath = CreateWorkingFolders();
InputFileHelper.SetInputFiles(inputPath);
var existingAssortData = AssortHelper.GetAssortData();
var liveAssortData = AssortHelper.GetLiveAssortData();
var questData = QuestHelper.GetQuestData("quests");
var questAssortData = QuestHelper.GetQuestAssortUnlocks(questData.Values.ToList());
foreach (var trader in liveAssortData)
{
var traderId = TraderHelper.GetTraderIdByName(trader.Key);
var traderQuests = questData.Where(x=>x.Value.traderId == traderId);
var traderAssortData = questAssortData.Where(x => x.TraderId == traderId);
var liveAssorts = trader.Value;
var existingAssorts = existingAssortData[trader.Key];
var mergedAssortData = liveAssorts;
var flattenedLiveAssorts = AssortFlattener.FlattenLiveAssorts(liveAssorts);
var flattenedExistingAssorts = AssortFlattener.FlattenExistingAssorts(existingAssorts);
//LogItemsMissingInLiveAssorts(trader.Key.ToString(), flattenedExistingAssorts, flattenedLiveAssorts);
//LogItemsMissingInExistingAssorts(trader.Key.ToString(), flattenedExistingAssorts, flattenedLiveAssorts);
var result = CreateMergedFlattenedAssorts(trader.Key.ToString(), flattenedLiveAssorts, flattenedExistingAssorts);
// generate trader specific assort quest data, write out to file
var questAssorts = QuestHelper.CreateQuestAssortsList(traderAssortData);
//JsonWriter.WriteJson(questAssorts, traderId, Directory.GetCurrentDirectory(), "questassort");
}
}
private static List<FlatAssort> CreateMergedFlattenedAssorts(string trader, List<FlatAssort> flattenedLiveAssorts, List<FlatAssort> flattenedExistingAssorts)
{
var completeAssorts = new List<FlatAssort>();
// Add live assorts
foreach (var liveAssort in flattenedLiveAssorts)
{
completeAssorts.Add(liveAssort);
}
LoggingHelpers.LogSuccess($"{trader} Added {flattenedLiveAssorts.Count} items from live");
// Check for missing existing assorts and add those
var ExistingItemCount = 0;
foreach (var existingAssort in flattenedExistingAssorts)
{
var matchInCompleteAssorts = GetMatchingAssortFromCompleteList(trader, existingAssort, completeAssorts);
if (matchInCompleteAssorts is null)
{
// no assort found, add
LoggingHelpers.LogWarning($"{trader} Adding Item found in existing assorts but not live: {existingAssort.ItemId} {existingAssort.ItemName} Level: {existingAssort.Level}");
completeAssorts.Add(existingAssort);
ExistingItemCount++;
}
}
LoggingHelpers.LogSuccess($"{trader} Added {ExistingItemCount} existing items");
return completeAssorts;
}
private static FlatAssort GetMatchingAssortFromCompleteList(string traderName, FlatAssort assortToFind, List<FlatAssort> completeAssorts)
{
var existingAssort = completeAssorts.Where(x => x.ItemId == assortToFind.ItemId
&& x.Level == assortToFind.Level);
// check only one item found
if (existingAssort?.Count() == 1)
{
//LoggingHelpers.LogSuccess($"{traderName} match found for item: {assortToFind.ItemId} {assortToFind.ItemName} Level: {assortToFind.Level}");
return existingAssort.First();
}
if (existingAssort?.Count() > 1)
{
// try and get it by money
existingAssort = completeAssorts.Where( x=> x.ItemId == assortToFind.ItemId
&& x.Level == assortToFind.Level
&& x.IsMoney == assortToFind.IsMoney);
if (existingAssort?.Count() == 1)
{
return existingAssort.First();
}
if (existingAssort?.Count() > 1)
{
existingAssort = completeAssorts.Where(x => x.ItemId == assortToFind.ItemId
&& x.Level == assortToFind.Level
&& x.IsMoney == assortToFind.IsMoney
&& x.SubItems.Count == assortToFind.SubItems.Count
&& x.BarterDetails[0].count == assortToFind.BarterDetails[0].count);
if ( existingAssort?.Count() == 1)
{
return existingAssort.First();
}
}
}
//LoggingHelpers.LogError($"{traderName} No match found for item: {assortToFind.ItemId} {assortToFind.ItemName} Level: {assortToFind.Level}");
return null;
}
private static void LogItemsMissingInExistingAssorts(string traderName, List<AssortFlattener.FlatAssort> flattenedExistingAssorts, List<AssortFlattener.FlatAssort> flattenedLiveAssorts)
{
foreach (var liveAssort in flattenedLiveAssorts)
{
// get live assort, match by level and item tpl
var existingAssort = flattenedExistingAssorts.Where(x => x.ItemId == liveAssort.ItemId && x.Level == liveAssort.Level);
if (existingAssort.Count() > 1)
{
// we have multiple matches, lets compare by number of rewards
existingAssort = flattenedExistingAssorts.Where(x => x.ItemId == liveAssort.ItemId
&& x.Level == liveAssort.Level
&& x.BarterDetails.Count == liveAssort.BarterDetails.Count
&& x.SubItems.Count == liveAssort.SubItems.Count
&& x.IsMoney == liveAssort.IsMoney);
if (existingAssort is null)
{
LoggingHelpers.LogError($"{traderName} multiple matches found for item: {liveAssort.ItemId} {liveAssort.ItemName} Level: {liveAssort.Level}");
continue;
}
}
if (liveAssort is null)
{
LoggingHelpers.LogError($"{traderName} unable to find matching live assort for item: {liveAssort.ItemId} {liveAssort.ItemName} Level: {liveAssort.Level}");
}
else
{
LoggingHelpers.LogSuccess($"{traderName} found matching live assort for item: {liveAssort.ItemId} {liveAssort.ItemName} Level: {liveAssort.Level}");
}
}
}
private static void LogItemsMissingInLiveAssorts(string traderName, List<AssortFlattener.FlatAssort> flattenedExistingAssorts, List<AssortFlattener.FlatAssort> flattenedLiveAssorts)
{
foreach (var existingAssort in flattenedExistingAssorts)
{
// get live assort, match by level and item tpl
var liveAssort = flattenedLiveAssorts.Where(x => x.ItemId == existingAssort.ItemId && x.Level == existingAssort.Level);
if (liveAssort.Count() > 1)
{
// we have multiple matches, lets compare by number of rewards
liveAssort = flattenedLiveAssorts.Where(x => x.ItemId == existingAssort.ItemId
&& x.Level == existingAssort.Level
&& x.BarterDetails.Count == existingAssort.BarterDetails.Count
&& x.SubItems.Count == existingAssort.SubItems.Count
&& x.IsMoney == existingAssort.IsMoney);
if (liveAssort.Count() > 1)
{
LoggingHelpers.LogError($"{traderName} multiple matches found for item: {existingAssort.ItemId} {existingAssort.ItemName} Level: {existingAssort.Level}");
continue;
}
}
if (liveAssort is null)
{
LoggingHelpers.LogError($"{traderName} unable to find matching existing assort for item: {existingAssort.ItemId} {existingAssort.ItemName} Level: {existingAssort.Level}");
}
else
{
LoggingHelpers.LogSuccess($"{traderName} found matching existing assort for item: {existingAssort.ItemId} {existingAssort.ItemName} Level: {existingAssort.Level}");
}
}
}
private static string CreateWorkingFolders()
{
var workingPath = Directory.GetCurrentDirectory();
// create input folder
var inputPath = $"{workingPath}//input";
DiskHelpers.CreateDirIfDoesntExist(inputPath);
return inputPath;
}
}

View File

@ -0,0 +1,30 @@
using AssortHelpers.Helpers;
using System;
using System.IO;
using System.Text.Encodings.Web;
using System.Text.Json;
namespace AssortValidator.Common
{
public static class JsonWriter
{
public static void WriteJson<T>(T itemToSerialise, string outputFolderName, string workingPath, string fileName)
{
var outputPath = $"{workingPath}\\output\\{outputFolderName}";
DiskHelpers.CreateDirIfDoesntExist(outputPath);
var options = new JsonSerializerOptions
{
WriteIndented = true,
IgnoreNullValues = true,
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping,
};
var json = JsonSerializer.Serialize(itemToSerialise, options);
File.WriteAllText($"{outputPath}\\{fileName}.json", json);
Console.WriteLine($"wrote {fileName}.json file to {outputPath}");
}
}
}

View File

@ -27,6 +27,7 @@ namespace AssortValidator.Common.Models
{
public string _id { get; set; }
public string _tpl { get; set; }
public string ItemName { get; set; }
public string parentId { get; set; }
public string slotId { get; set; }
public Upd upd { get; set; }