Add helper functions to questhelper
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@ -259,21 +259,21 @@ namespace AssortValidator.Common.Helpers
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{ "6179afd0bca27a099552e040", "Lost Contact"},
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{ "613708a7f8333a5d15594368", "Action Test"}
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};
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private static QuestRoot _liveQuestData;
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private static Dictionary<string, Quest> _liveQuestData;
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public static QuestRoot GetLiveQuestData(string filename = "resp.client.quest.list")
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public static Dictionary<string, Quest> GetQuestData(string filename = "resp.client.quest.list")
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{
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if (_liveQuestData == null)
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{
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var questFilePath = InputFileHelper.GetInputFilePaths().FirstOrDefault(x => x.Contains(filename));
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var questDataJson = File.ReadAllText(questFilePath);
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_liveQuestData = JsonSerializer.Deserialize<QuestRoot>(questDataJson);
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_liveQuestData = JsonSerializer.Deserialize<Dictionary<string, Quest>>(questDataJson);
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}
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return _liveQuestData;
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}
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public static List<QuestAssortUnlock> GetQuestAssortUnlocks(List<Quest> quests)
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public static List<QuestAssortUnlock> GetQuestAssortUnlocks(IEnumerable<Quest> quests)
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{
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var results = new List<QuestAssortUnlock>();
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@ -283,12 +283,13 @@ namespace AssortValidator.Common.Helpers
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{
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results.Add(new QuestAssortUnlock{
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QuestId = quest._id,
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QuestName = QuestHelper.GetQuestNameById(quest._id),
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QuestName = GetQuestNameById(quest._id),
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TraderId = assortUnlockReward.traderId,
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TraderType = TraderHelper.GetTraderTypeById(assortUnlockReward.traderId),
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AssortId = assortUnlockReward.items[0]._id,
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AssortTemplateId = assortUnlockReward.items[0]._tpl,
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LoyaltyLevel = assortUnlockReward.loyaltyLevel.GetValueOrDefault(0)
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LoyaltyLevel = assortUnlockReward.loyaltyLevel.GetValueOrDefault(0),
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QuestState = "success"
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});
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}
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}
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@ -297,6 +298,31 @@ namespace AssortValidator.Common.Helpers
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return results;
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}
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public static QuestAssorts CreateQuestAssortsList(IEnumerable<QuestAssortUnlock> questAssortData)
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{
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var result = new QuestAssorts();
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foreach (var questAssortUnlock in questAssortData)
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{
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result.success.Add(questAssortUnlock.AssortId, questAssortUnlock.QuestId);
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}
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return result;
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}
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public class QuestAssorts
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{
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public QuestAssorts()
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{
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started = new Dictionary<string, string>();
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success = new Dictionary<string, string>();
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fail = new Dictionary<string, string>();
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}
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public Dictionary<string, string> started { get; set; }
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public Dictionary<string, string> success { get; set; }
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public Dictionary<string, string> fail { get; set; }
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}
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private static string GetQuestNameById(string id)
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{
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if (questNames.ContainsKey(id))
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