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using System.Collections.Generic;
namespace Common.Models.Output
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{
public class Equipment
{
public Equipment()
{
Headwear = new Dictionary<string, int>();
Earpiece = new Dictionary<string, int>();
FaceCover = new Dictionary<string, int>();
ArmorVest = new Dictionary<string, int>();
Eyewear = new Dictionary<string, int>();
ArmBand = new Dictionary<string, int>();
TacticalVest = new Dictionary<string, int>();
Backpack = new Dictionary<string, int>();
FirstPrimaryWeapon = new Dictionary<string, int>();
SecondPrimaryWeapon = new Dictionary<string, int>();
Holster = new Dictionary<string, int>();
Scabbard = new Dictionary<string, int>();
Pockets = new Dictionary<string, int>();
SecuredContainer = new Dictionary<string, int>();
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}
public Dictionary<string, int> Headwear { get; set; }
public Dictionary<string, int> Earpiece { get; set; }
public Dictionary<string, int> FaceCover { get; set; }
public Dictionary<string, int> ArmorVest { get; set; }
public Dictionary<string, int> Eyewear { get; set; }
public Dictionary<string, int> ArmBand { get; set; }
public Dictionary<string, int> TacticalVest { get; set; }
public Dictionary<string, int> Backpack { get; set; }
public Dictionary<string, int> FirstPrimaryWeapon { get; set; }
public Dictionary<string, int> SecondPrimaryWeapon { get; set; }
public Dictionary<string, int> Holster { get; set; }
public Dictionary<string, int> Scabbard { get; set; }
public Dictionary<string, int> Pockets { get; set; }
public Dictionary<string, int> SecuredContainer { get; set; }
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}
public class Inventory
{
public Inventory()
{
equipment = new Equipment();
items = new Items();
mods = new Dictionary<string, Dictionary<string, List<string>>>();
Ammo = new Dictionary<string, Dictionary<string, int>>();
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}
public Equipment equipment { get; set; }
public Dictionary<string, Dictionary<string, int>> Ammo { get;set;}
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public Dictionary<string, Dictionary<string, List<string>>> mods { get; set; }
public Items items { get; set; }
}
public class Items
{
public Items()
{
TacticalVest = new Dictionary<string, int>();
Pockets = new Dictionary<string, int>();
Backpack = new Dictionary<string, int>();
SecuredContainer = new Dictionary<string, int>();
SpecialLoot = new Dictionary<string, int>();
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}
public Dictionary<string, int> TacticalVest { get; set; }
public Dictionary<string, int> Pockets { get; set; }
public Dictionary<string, int> Backpack { get; set; }
public Dictionary<string, int> SecuredContainer { get; set; }
public Dictionary<string, int> SpecialLoot { get; set; }
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}
}